I appreciate the addition of a chest to the Night Revels Graveyard quest. My only less than positive feedback is similar to what many of us have already put out there. Please have a key drop for every party member in said end chest.
I don't mind the new mechanic especially if it was a lag solver. The issue is that since there are a finite amount of creatures to slay in the quest, it is still possible to run the entire "quest" and not get a key. It is even more likely when you are in a group. Crystal Cove works because there is a continual spawning of potential compass givers. When there is a static quest that you have to leave and return to, even if the drop rate is the same, the perception changes.
I truly don't believe that game balance and key acquisition rate would be overly skewed if there was a single key per party member in the end chest.
Thanks for the time, and sincerely, thank you for an overall fun event from my perspective. I just would prefer to get keys in a group for the social setting than be way better off soloing. ( In my own experience, I have gotten well over 20 keys running solo in 2 hours versus only getting 7 in 2 hours with a 4 person group. No one in the group got more than 10 by the way). I realize this is not enough "time served" to be considered empirical evidence, but I have done a solo 2 hour farm session 4 times and each one was better than any of us got in a group.