I cannot find any data showing the process to advance beyond level 30. I am not showing any experience. Nothing on ddowiki or the forums. The forums have specific info and nothing about advancing. I am not a big forum person.
I cannot find any data showing the process to advance beyond level 30. I am not showing any experience. Nothing on ddowiki or the forums. The forums have specific info and nothing about advancing. I am not a big forum person.
Congrats you have reached DDO level cap: Level 30
Now what?
Run Endgame quests and raids Aka Legendary content: https://ddowiki.com/page/Legendary Farm your final gearset - You don't earn anymore player XP - but you can farm renown for your guild - Earn RXP - Earn Sentient XP and soon Artifact XP - Max out your favor for perks - notably more inventory space and +5 tomes
Start an Alternative character (Alt) with a different race and/or class combo and do it all again
TR - https://ddowiki.com/page/TR
Many people just run one Main Character and get their Altoholic fix by TR'ing - also many people feel that they should rack up multiple TR Lives to be Endgame viable
I would go into more detail - but ATM I'm not so keen on spewing out detail on a Troll posts.... apologies if not trolling (and that is why I linked up info for you to research) but if you have read the forums and did searches - it seems unlikely that you haven't heard terms like Level cap - TR - Endgame - Legendary content - raids and farming.
Last edited by MacRighteous; 03-20-2019 at 09:15 PM.
I'm not 100%, but afaik the friends list shows total levels gained (from TRs). Max level is 30, but when you TR back to 1 and level up again, those levels get added to your past lives levels. This may not be 100% accurate (might only be different classes?), but yeah, that display has annoyed me for years tbh.
Max level (per life) is 30 though.
It's actually way worse than that, lol. That total is your total distinct levels by class.
For example, if your previous lives are a 20 fighter, a 20 rogue, a 14 arti 6 rogue, a 20 fighter again, and then a 2 arti 6 fighter 12 rogue, your friends list level will be 20 + 20 + 14 + 6 = 60. Your 6 rogue levels from your third life are already counted in your pure rogue life, same as the 2 arti levels from your last life.
It's wild.
100% radical, enthusiasm enthusiast.
"Have you tried preproccing feat directory?"
No one in the world ever gets what they want
And that is beautiful
Everybody dies frustrated and sad
And that is beautiful
Actually, there's a weirdness involved in there at some point however with the numbers.
Because I did pure class runs for my Heroic Completionist. And many of my friends who were around for that, saw different levels between them. Only for one short period of time, did it actually show all 280 Levels (at the time). And no TR's since then but everyone sees different levels. It's really weird. ie. One friend sees Level 183, another sees 172 for example. If need be I'll go get exact differences, but what you've described doesn't appear to be the whole story.
J1NG
Thelanis: Yijing (*Completionist* TR 20 Aasimar Scourge Monk Level 20 / Epic Level 10)
Thelanis: Pocket-Monks: Sightblur, Peashoote, Jigglypath, Jedinja.
Invisible Fences, unkillable Target Practice Dummy's, Shared Bank's, Pale Lavender Ioun Stones, the dimensional barrier between Eberron and Shavarath, I've broken them all...
Thanks for the clarification Lynnabel!
An additional note, some classes don't register. I'm not sure if it's dependant on if the viewer owns the class or not (warlock, FvS, monk, etc) ... I might test this with alts/multiboxing at some point... but I do know that some of my at cap first lifer alts show up with only 1 or 2 levels on some friends lists despite them actually being level 30 (I know my PDK warlock shows up as only having 1 level on some friends lists despite being a 20 warlock. Had to take that 1 fighter level then lesser +1 heart it away to be pure warlock)
THINGS BE STRANGE YO!
SSG should write a book: Black Sorcery and Giant Bugs in MMO Development. It would catalogue a collection of giant bugs and anti-patterns DDO (and LothRO and AC) has had/employed over the years, including gorey details like the ones that crop up on the forums from time-to-time. It would serve as a warning to software developers to thoroughly test code before it goes live, and always be thinking towards the future.
That's not lag, it's just DDO trying to become turn-based again.
Feature wishlist: colour-coded HP bars; red/blue teams in raids; rez-timer in party menu
Bug report form link
It would be very nice to see the current character level in the friends list, so you can see if you have any friends on in your level range. The number that is shown in that column currently is not useful for anything.
so... if someone was a tad... zealous... about round numbers and stuff, they should do 1 life as pure of each/most class and have this way a wholesome number at the end?
Also what happen during a racial TR, does it carry over then?
asking for a friend :P
I come from the west. Through countries, peoples, and cities - to this place: STORMREACH.
My duty: Guardian. To mend and defend. To defend my newfound friends, their hopes, and dreams. To defend them from their enemies.
This is the first attempt at an actual explanation I have heard in 9 years of playing. It might as well be random (which was actually what most of my associates had decided it was). According to nokiwi, it may not even be as you describe, but rather the sum of the highest levels attained in the last 14 different classes played.
All that is to say, why not make it something useful? It would be phenomenal if it could be the sum total of every heroic and epic level ever acquired, even those beyond the 3 life cap on TR benefits. Then we could really see the hard core players!
I believe her example is consistent with what I said (sum of highest level achieved for each class), other than not specifically mentioning the duplicate fighter lives.
I don't know what bugged my perfect run, but I did manage to learn to avoid (time) nearly every trap without evasion. So it wasn't entirely a waste of time. I consider it less frivolous than leveling a character from 1 to 20 using only free dice rolls, or completing every quest, slayer, or monster manual objective.
Pure 20's were pretty terrible back then.