SSG,
You have overbuffed casters, they are now excessively powerful and not only they are trivializing content, it has become unfun to play other archetypes along them. Leaving aside INQ, casters currently dominate the most common runs in the game; that is, heroic leveling in low to mid skulls, and epic farming in also low to mid skulls. They might be better balanced for r7 to r10 (still unconvinced), but those are not run of the most common runs in Sharn.
This includes the new PM, that has both amazing survivability and DCs, but also the current sources, which can literally one shot entire rooms. The root of the problem are the current out of whack spell power and spell critical values, and the bloat in DCs.
- It is now completely possibly to have a sorc that cries 100% of the time for around 3x damage, we know have spells that scale well into end game (DBF, meteor), and the draconic abilities can deal massive damage (around 100k damage from burst is not impossible).
- PMs are trickier due to insta kills, but I have grouped with 135DC characters that, to the best of my knowledge, have no fail
This massive surge in power is not reigned in by spell points, given bubbles, the fact that close to no fail DCs can be reach, and SP creep. More often than not casters are skipping shrines while demolishing current cap play.
Examples:
How much you have buffed them, by Gilga:
https://www.ddo.com/forums/showthrea...94#post6248594
A caster trivializing low skulls end game, by Strimton:
https://www.youtube.com/watch?v=54QrTurtcSw
I cannot emphasize how bad of an experience it is to play a melee in a group in end game questing right now.