Hello,
I've sent multiple messages (also private messges) to various Developers of DDO, had no response whatsoever but they say they always read (doesn't seem to be the truth).
So my question to Devs is where is the balanace right now between ranged/spell/melee classes?
You buffed ranged builds (mostly inquisitive) in such a broken and, sorry for the word - SICK way that melee builds are not playable now. There is just no fun at all.
You gave the inquisitive the fastest number of attacks per second. Even a poor, inexperienced player can make a build that shoots 2x Crossbows with 75% double shot and using NHB (no holds barred) while having tons of side damage from shiradi and over 250 ranged power.
I have sent the Devs a video where a player does about 250k damage to a target dummy in ONE CLICK!
How is that to melee builds that have to take damage in hand to hand combat vs monsters?
Or for example Steelstar - sorry man but you replied to my post some time ago that you've fixed the zombie speed for ranged ???? REALLY???
You've lowered the attack speed for ranged by 20% but what you failed to mention and you knew about it is that THIS DOESN'T EFFECT INQUISTIVE XBOW SPEED!!!! Because the crossbow shooting speed is mostly reliant on the reload time not on the actual attack speed so players laugh in your face now running zombie builds and shooting bolts.
So either some of the Devs have some special love for inquisitive builds and they just want them to be insanely OP or there is something seriously wrong with surveying what you've created.
How about fortifiation bypassing? Well guess what - ranged builds bypass a lot more than melee builds (if taken appropriate feats and enhancements while being a rogue or ranger or arti - the most favorable for INQ builds , they get about 30-50% more fortification bypassing then fighters or barbarians or paladins and monks).
How about side skills? Well guess what... Inq builds have access to uncanny or they most often have improved evasion, they don't get hit by traps, they disarm them for 30% bonus in quests, they also have better skills all across the character sheet.
How about HP - ok, so melee builds have more HP! Well... how much more do they have ? 20-25% more! Great... but .... hey that is only making it able to survive like 4-5 hits on reaper 5 end game quests. GUESS WHAT - the Ranged builds don't need to have that health anyway because they are not getting hit at all since they either use Meld (95% dodge) or Uncanny (and have about 80% dodge when using it with all the buffs) or they kill everything before it even makes a single swing at them.
But wait - there is more!! Not only they don't get hit so often, they just don't get targeted. Well how is that possible? Guess what , they have OP diplomacy that is triggered every few seconds, their gear allows them to make the monsters attack other players through decreased threat.
How about damage output? Well... I will just say that my first Inq build does about 3x better dps than my best melee build and outscores everyone who is not an INQ. Is it because I build poorly? After playing this game for 10 years, I don't think I am doing it wrong.
So what are the weak sides of INQ builds? anyone?
My first inq build has about 2.3k hp in reaper, has about 170 prr (mrr not far behind) - and the melee builds have maybe 100 more but it only gives the melees about 5-8% better damage reduction overall (everything over 200 changes very little to defense).
My saves are 70/98/65 in reaper - which is better than fighters or some other melee classes (with the exception of the paladin).
But some people still say that INQ is not so good overall?? BIG LOL to them.
Oh, last but not least -
AOE... you just make an inquisitive, take improved precise shot, run backwards and shoot whever is running at you and your bolts hit absolutely everything , starting from the monster that is first in line to the very last one.
SO WHY THE ..... SHOULD WE EVEN PLAY A MELEE???
So I am making this public post to challenge the Devs on these statements and prove me wrong. I hope you guys understand that there is no intention here to insult any of you. I would like you to take a look into the melee/ranged/casting balancing more closely and then I would like you to write a post so everyone could read if you have done anything to correct that mess (because there is no other way for me to call it).
And for those interested, yes - I was always a fan of melee builds but once I got into INQ, I've asked myself (sorry for swearing) - what the f... am I still doing in this game... maxed gear on my melee's , grinded reaper bonuses, all the past lives and some serious dollars spent ...
and then I enter something like Inquisitive (rouge/wiz/arti, or rogue/ranger/arti or just rogue/arti) and blast through reapers harder then ever and I just feel that melee's are worthless now or close to that (maybe they are good meat-bags to throw at the monsters in quests.
PS - maybe there is someone who can teach me how to play melees ?? maybe there is something that I am not understanding ???
Cheers,
really annoyed.