Hello, all! This is the first Lamannia Preview for the newest class to be introduced in DDO: The Alchemist! The class is a bit complicated due to the reactions system (detailed in the spells post below) and as such we HIGHLY recommend logging onto Lamannia and playing around with it before attempting to give feedback. There are a number of threads at play here:
- Class Overview (that's this thread!)
- Spells & Spellcasting
- Bombardier Enhancement Tree
- Apothecary Enhancement Tree
- Vile Chemist Enhancement Tree
Overview
- Based on: Alchemist Savant, Magic of Eberron
- Flavor: Make Potions and Poisons
- Base Attack Bonus: +0.75
- Hit Die: d4
- Alignment: Any
- Proficiencies: Simple Weapons, no armor
- Spellcasting Ability: Intelligence
- Saving Throws: Good Fortitude and Reflex save progressions, bad Will save progression (think the inverse of Artificer here)
- Class Skills:
- Bluff
- Balance
- Concentration
- Diplomacy
- Haggle
- Heal
- Search
- Spot
- Spellcraft
- Use Magic Device
Level Progression:
- Level 1:
- Memorize Recipes: You can use this feat to inscribe Alchemical Recipes (as a Wizard would Scrolls).
- Arcane Lore (every level)
- Magical Training
- Alchemist Spellcasting Feat (this is a general how-to instruction manual for Alchemist Spellcasting and will explain the Reactions in its tooltip, it will otherwise do nothing)
- Echoes of Power
- Level 2:
- Insightful Reflexes Feat (INT for Reflex Saves)
- Knowledge: Potions +1 (as Arti)
- Level 3:
- Level 4:
- Alchemist Class Feat
- Alchemy on the Run (You can now move while drinking potions)
- Level 5:
- Knowledge: Potions +2
- Level 6:
- Feat: Multitude of Missiles
- For the next 20 seconds, while wielding a Simple Thrown Weapon add 120 to your Doubleshot and {4x your Base Attack Bonus} to Ranged Power. Cooldown: 2 minutes. (REQ: Point-Blank Shot, Base attack bonus +6)
- This Feat will be generally available to non-Alchemists as well
- Since you're being granted it at level-up, you do not need to meet the prerequisites.
- Level 7:
- Resistances to Natural Poison
- Level 8:
- Alchemist Class Feat
- Knowledge: Potions +3
- Level 9:
- Level 10:
- Level 11:
- Knowledge: Potions +4
- Level 12:
- Alchemist Class Feat
- Level 13:
- Level 14:
- Knowledge: Potions +5
- Level 15:
- Level 16:
- Alchemist Class Feat
- Level 17:
- Level 18:
- Level 19:
- Level 20:
- Alchemist Class Feat
Alchemist Feat List: (These are going to make a lot more sense if you've read the Spellcasting thread.)
- Empower Spell
- Enlarge Spell
- Eschew Materials
- Extend Spell
- Heighten Spell
- Maximize Spell
- Mental Toughness
- Quicken Spell
- Improved Mental Toughness
- Precision
- Precise Shot
- Quick Draw
- Rapid Shot
- Shot on the Run
- Dodge
- Mobility
- Point Blank Shot
- Simple Thrown Expertise: You are skilled with the use of the Simple Throwing Weapons, and have a chance to throw an additional one per throw. (Percent chance to throw an additional projectile is equal to your Dexterity.) (REQ: Dex 13+) (Simple Thrown Expertise will also be available to non-Alchemists as a general/open Feat).
- Alchemical Studies: Pyrite: +1 Caster level with spells that match either of the two colors in your study. (requires Alchemist 4)
- Alchemical Studies: Verudite: +1 Caster level with spells that match either of the two colors in your study. (requires Alchemist 4)
- Alchemical Studies: Orchidium: +1 Caster level with spells that match either of the two colors in your study. (requires Alchemist 4)
- Battalion Brew: Int to hit and damage with Simple weapons. (requires Alchemist 4)
- Liquid Courage: You can use INT for Will saves. (requires Alchemist 8)
- Tough Tincture: You can use INT for Fort saves. (requires Alchemist 8)
- Toxic Tonic: You are immune to Poison damage and get bonus saves versus poisons. (requires Alchemist 12)
- Liquid Luck: You gain evasion. (requires Alchemist 12)
- Alchemical Studies: Pyrite: +1 Max Caster level with spells that match either of the two colors in your study. (requires Alchemist 16 and the relevant Studies feat)
- Alchemical Studies: Verudite: +1 Max Caster level with spells that match either of the two colors in your study. (requires Alchemist 16 and the relevant Studies feat)
- Alchemical Studies: Orchidium: +1 Max Caster level with spells that match either of the two colors in your study. (requires Alchemist 16 and the relevant Studies feat)
Known Issues
- The Reaction system UI is currently placeholder.