Disclaimer Everything seen on the preview server, Lamannia, is not final and is subject to change or removal before live release.
For some context about these changes:
As we approach each Hardcore season, one of our goals is to make changes that change how you build and play characters - We want to shake up builds and strategies, and it makes sense to align these game-wide changes with the release of new seasons of the Hardcore League. Season 2 is coming very soon, so U45 contains a lot of the balance changes for the season. Some of this process involves identifying underperforming builds and making changes to boost them - KOTC and Two Handed Fighting changes are a big part of this in this Season. However, this process also involves identifying overperforming builds and archetypes and making adjustments as well.
In approaching these Ranged changes, especially with regards to Inquisitive, we looked at it from a number of progressively larger questions:
- Is Inquisitive balanced where it needs to be overall?
- No, in evaluating play data it's become clear that it's too strong. We iterated on a number of different potential changes over the last few months, and ended up making changes that reduce its power from a number of angles; some of those changes address some of the below questions as well. Inquisitive will still be very viable, but it very likely won't be the top weapon DPS in the game anymore.
- Are the Crossbow styles (Great, Repeater, Dual) balanced where they need to be relative to other Crossbow styles?
- No. Inquisitive is much stronger than the others (especially when you factor in cross-class builds) and Great Crossbow is a little higher than it needs to be (especially when given access to Fusilade/NHB).
- Are Crossbows (as a combat style) balanced where they need to be relative to other Ranged combat styles?
- Looking in the context of Crossbows vs. Bows*, it became clear that Repeaters are close to where they need to be (though slightly high when cheesing to skip the Fusilade animation), but Great and Dual are significantly too high. (And bows are too low. See below.)
- Is Ranged Weapon Combat (as an archetype) balanced where it needs to be relative to other combat styles?
- ?Looking in the context of ranged combat vs. melee combat, there are significant issues with Ranged's easy access to AOE on hit (something we believe should be more highly incentivized in the THF Melee style) and current lack of incentive to focus on single targets. This last one led to the changes to Archer's Focus (boosting single-target damage) and Improved Precise Shot (allowing you to continue to AOE as you did before, but at a cost), as well as the presence of a few Melee-centric changes (such as KOTC's new Lead the Charge enhancement and the updated Spring Attack) that let Melees get into attacking range faster.
We're going to evaluate these changes on Lamannia and make tweaks if needed. We'll keep an eye on things once U45 goes live as well, and keep making tweaks if needed. Our goal isn't to invalidate builds, it's to make an ecosystem where melee and ranged are more balanced. Our initial approach with Inquisitive was to pair it to Great Crossbow in terms of DPS; our mistakes were not realizing sooner that Great Crossbows were stronger (on a broad level) than they should be, and underestimating certain multiclass options that really minmax Inquisitive.
- *What about bows???
- We recognize that some of the overall-ranged changes in this update reduce the amount of AOE damage that Bows can produce. However, between Archer's Focus (being a boon to Bow builds' single-target damage) and updated Deepwood Stalker, there are some boosts in this update as well. We recognize this is not an overall solution to Bows, as a combat style, having few options to help them become competitive DPS builds. We've got plans coming soon for that.
-SteelStar
Individual Changes
- General
- Improved Precise Shot now reduces Ranged Damage by 20% while active.
- Archer's Focus has been redesigned: Offensive Ranged Stance: This stance grants power to those who focus their attacks on a single target. Once per second, attacking a foe with a Ranged weapon will grant you a stack of Archer's Focus: +3 Competence Bonus to Ranged Power that lasts for 6 seconds. This effect can stack up to 15 times by attacking the same target. Attacking a different target with a Ranged Weapon will reset your stacks of this effect.
- Rapid Reload now increases the reload speed of Great Crossbows, Dual Light Crossbows, and Dual Light Crossbows by less than before.
- Endless Fusillade and No Holds Barred now require a Crossbow to be equipped in order to activate.
- Endless Fusillade and No Holds Barred now play a Reload animation on activation before the effect starts. (This is shorter than the previous activation animation this skill had, though it now plays consistently).
- New Feats
- Simple Thrown Weapon Expertise: Requires 13 Dexterity: You are skilled with the use of Simple Thrown Weapons (Throwing Daggers and Darts) and while using one, you gain Doubleshot equal to your Dexterity.
- Multitude of Missiles: Requires Point Blank Shot and +6 Base Attack Bonus: For the next 20 seconds, while wielding a Simple Thrown Weapon add 120 to your Doubleshot and 4x your Base Attack Bonus to Ranged Power. Shares a cooldown with Manyshot.
- Ranger
- Ranger: Deepwood Stalker's Heavy Draw no longer reduces Attack by 5 when toggled on, and now also grants a +1 Competence Bonus to Critical Multiplier to Longbows and Shortbows while toggled on.
- Ranger: Deepwood Stalker's Strikes Like Lightning now also adds 10% Ranged Alacrity with Longbows and Shortbows when you do not have Improved Precise Shot enabled.
- Inquisitive
- Dual Crossbow combat style now only uses 66% of your Doubleshot.
- Inquisitive Law Dice now scale with 150% Ranged Power (was 200%)
- "Improved Law" and "Greater Law" in Inquisitive now grant +1 Law Die (previously +2).
Known Issues