During character-creation:
- choose human as race
- choose rogue as STARTING class
- stats should include ~16 str, ~12 dex, EXACTLY 15 int, and 14-16 wis. Raising con from 8 to 10 is fine if you have points left over than you don't know what to do with, but don't put anything into cha.
- The exact order in which you take feats isn't super duper critical, but you'll want 2h Fighting, Power Attack, Weapon Focus: Slashing, Alertness, and Nimble Fingers in the mix eventually. Taking Power Attack during character-creation saves you the trouble of manually rearranging your action bar later.
- For skills, your priorities are Spot, Search, Open Lock, and Disable Device. Beyond that, your skill selections aren't enormously important, but Repair and all of the Charisma-based skills are worthless (except Use Magic Device) so you shouldn't put any points into them ever. Also avoid non-class skills (the ones with * after their names). You can put a few points into Jump and Swim but don't max them out; you'll have plenty of opportunity to max them out later.
Your first four levels:
- Depending on whether you do the Grotto questline or not, you'll have the opportunity to pick up either two or three Great Axes by the time you hit level 2. Get
at least one of them. If you get the Rusty one, then replace it with one of the other two when you get the chance. Disregard your lack of proficiency for now.
- Put your first four Action points into your Human perk tree: use your first to take the Action Surge that gives you +2 to all skills, then spend the next 3 to get +3 intelligence every time you use an Action Surge.
- When you level up, multiclass into Fighter and take half of all future levels in that.
- Fighter skill points should be spent on Jump and Swim.
- Choose the Troubleshooter's necklace and goggles as your quest rewards for freeing whats-her-name and destroying the Mindsunder artifact.
- When you hit level 4, take +1 strength, then invest an action point into the human perk that gives +1 to an ability score of your choice. Choose strength for that one too.
- Save The Butcher's Path for after you hit level 4
How it works:
- Rogues are the only free-to-play class that can spend skill points on Disable Device, so you'll want at least one level in Rogue eventually. Due to a quirk in how paper D&D rules got translated into DDO, your health pool is the same regardless of whether you take Rogue first and Fighter second or vice versa, but taking Rogue first provides you with a hell of a lot more skill points.
- Your first level of Fighter will fix your lack of proficiency with great axes.
- During the first few levels of the game, the absolute fastest, easiest, most efficient way to kill things is with a two-handed melee weapon, a high strength score, and plenty of Fighter bonus feats. You'll also need high strength for opening some valves and locked doors, which translates into more treasure chests, more loot, more experience, and faster leveling.
- Some of the benefits of having over 12 dexterity are lost on characters who wear full plate armor, which your first level of Fighter will grant proficiency with.
- Characters in DDO have much larger health pools than in paper D&D, but you still only get 1 HP per level per +1 con modifier, so your con score's overall impact on your health pool is much smaller than in paper D&D. That's why con just isn't very important.
- You'll need up to 18 intelligence for activating some runes (which again translates into more secret areas and faster leveling), but you don't need it all the time. You only need it when you come across these runes that need activating. Your Action Surges will boost your int from 15 to 18, which is why the Human perk tree is needed. This intelligence boost will also temporarily improve your Search skill.
- The importance of Search, Spot, Disable Device, and Open Lock should be obvious, as should the importance of anything that boosts those skills, like the Troubleshooter's set and a high wisdom score. The Rogue perk trees have some low-hanging fruit that can be useful here. Some runes also require a decent wisdom score to activate.
- After hitting level 4, you'll have 18-20 str and the ability to boost your int from 15 to 18, which is enough to activate all of the secrets in the Butcher's Path
- As you keep spending fighter skill points on Jump and Swim, they will eventually catch up to their level caps. When that happens, feel free to take another level in Rogue or branch out into a third class (probably Cleric for self-heals)
If you create a character like this on each of the game's 8 servers, and grind up to 200 Favor on each of those characters, you'll have an arse ton of free DDO points to play with. Then you can actually start playing the game
