Howdy folks. There's a lot of itemization in any expansion, and this one containing a level jump means there's a lot of moving parts. Forgive me for the disjointed nature of these notes as I reorganize![]()
Isle of Dread Overview
Isle of Dread will contain two major groups of items: Pirate themed standalone items and Dinosaur Bone crafted items. Generally speaking, the pirate stuff will be whole items dropped in dungeons, and dino stuff you'll need to craft and craft upon. This expansion will also contain new Augments, new Sentient Artifacts, and Raid loot, none of which are available in this preview.
Item Power Levels
Items follow the CC Curve. CC will also be adjusted so players can craft levels 31 and 32 shards again. This will use existing shard ingredients so if you had some crafted before you'll be able to add them now.
Yes, this means that CC at level 32 will have higher ilevels than level 31 quest items from Isle of Dread. As an item's min level increases, its power level also increases.
Raid items and Minor Artifacts will continue to get a boost in their effective power levels. This means that raid loot at level 31 will be better than CC loot at level 32, with Minor Artifacts being better than raid loot.
Pirate Stuff
These items will drop fully realized in dungeons. This means they'll have a name, a theme, effects, and a specific appearance. Very much standard named loot here. My goal with these items is 1 brand new affix per item, which I know for a fact I won't get to finish but its good to have goals.
There will be 5 main sets in Isle of Dread and 1 overall set - think like Ravenloft here. The goal of these sets is to provide meaningful alternatives to Sharn and Ravenloft's 3pc sets. Each 3pc set will contain an Armor (or docent), a helmet, and a cloak - this is partially because this way we can match art assets together. There is also a larger set like the Adherent of the Mists set in Ravenloft, anything else not in the 5 main sets will be here.
In Legendary, each Pirate item will have one Dinosaur Bone augment slot (see below for details).
Augments
Level 32 augments are going to be added to global treasure tables, and a subsection of those will be available for trade with Randall Lyric for Isle of Dread ingredients (Randall will also trade level 8 augments for Isle of Dread ingredients, as some of you may have guessed). There will also be new named augments in Isle of Dread that drop as treasure which will be minimum level 30. These augments are not in this preview.
Artifacts
Artifacts in this content pack will be level 31 have 4 max Filigree slots, which means if you haven't found a Perfected artifact you'll soon be able to use a variety of alternatives.
Dino Crafting
As you explore Isle of Dread you'll collect Isle of Dread ingredients (such as fossilized dinosaur teeth). You can use these to craft Isle of Dread augments. Isle of Dread augments only go into Isle of Dread augment slots. There are 5 main types of augments: Fang, Scale, Horn, Teeth, and Set Bonus (okay that last one is a little meta but it really is just a set bonus slot).
Blanks consist of all weapon types, all shield types, helmets, cloaks, and all armor types (yes, including docent). Here's how the spread of slots shakes out:
The Set Bonus slot allows you to put that item into one of the 5 Isle of Dread set bonuses. This means that you can theoretically have that set bonus with all 3 of your items being dino bone crafted. Or none, and you just use standalone items, or a mix - totally up to you.
Augments will clearly state which "version" of the slot they're in. For example, this means that yes, there are 3 types of Scale Slot (armor, weapon, and regular) but this denotation will appear in the augment slots display and the augment's description to help prevent confusion.
To craft augments, think like Slavers - you turn many disparate ingredients into a standalone augment and then slot those directly. Unlike Slavers, this will use the new augment system, so there will be both unslotters and destroyers available (unlike previous crafting systems which, once done, were permanent).
The bonuses available are split by slot type - this means that Scale (Weapon) will have a different set of options than Scale (Armor) or Fang (Weapon) and so on.
This crafting system only exists in legendary! At level 7 (the level of heroic isle of dread's items) you'll just be finding the pirate stuff.
Anyway, that's the overview. Please feel free to explore all of the loot available during this preview and let me know what you think!
Known Issues and Important Notes:
- Raid Loot is not included in this preview
- Quest Augments are not included in this preview
- Several Dino Bone augments have incomplete or incorrect descriptions
- Certain ingredients have the wrong icons
- Minor Artifacts are not included in this preview
- All armor, robe, outfit, cloak, and helmet art is not in this preview (weapons and shields are!)