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  1. #61
    Community Member Oxarhamar's Avatar
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    Quote Originally Posted by myliftkk_v2 View Post
    Should have played Souls games if you wanted to be able to kill NPCs. ;-)
    Or UO

  2. #62
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    Quote Originally Posted by Bjond View Post
    I never played it. Wish I had based on your description of it as "better than Tera".
    Sorry for the off topic here but just wanted to mention if you were interested in having a look at Vindictus it is still going and has a reasonably steady die hard playerbase (about half the size of DDO's by my best guess). It's completely F2P with the game running on sales of cosmetics and end game grind alleviation only. I should also mention that although I prefer the combat system of Vindictus over Terra that is purely a personal opinion and I want to emphasize that I don't think Vindictus was a better game overall.

    I will also like to expand on something I alluded to in my previous post and that is although Vindictus has a great combat system it also suffers with the game being way to easy for way too long (which wasn't always the case) so unfortunately it won't get to really shine until you reach somewhere near end game. From level 1-100 you can pretty much complete every quest by just spamming the left mouse button. With that in mind if you do give it a go try and have a good look at how combat is supposed to work (and does in level 100+ content) rather than how it actually works for the majority of the game. You will still be able to get an idea of how its supposed to work by performing combos and dodging and weaving even if the mob did die with the 1st hit rather than you actually having to utilize those abilities and skills to accomplish the kill.

  3. #63
    Community Member fatherpirate's Avatar
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    Quote Originally Posted by Oxarhamar View Post
    That really doesn’t make it sound any better

    Don’t forget the fatigue wearing an off balance googles

    VR would do better in something like a lightweight full motorcycle helmet at least it would be balanced but then it would have to be sized to the individual instead of once size fits most adjustable strap madness cutting into your dome

    Even when it’s better it won’t kill Console or PC anytime soon

    How many players play DDO in 1st person? I doubt it’s many even for ranged which can play very much like a FPS being in 1st person instead of 3rd is extremely inconvenient in so many ways
    A lot of VR players (including myself) add weight to the back of the headset to balance it
    out. Sounds counterintuitive, but it works and makes it easier to use. Very important to
    me since I am a VR Beta tester. Yes, it has a ways to go, but it is new and it takes
    a while to get new tech up and running correctly.

    Who plays in first person? only a few folks who have multiple
    screens. It does not help that you can not see your hands
    in 1st person like most 1st person games allow.
    (not sure why SSG choose not to show hands in 1st person,
    not like it would be difficult to adjust the view to allow it)

    but first person is >NOT< VR
    not even close.

    playing a PC golf game in 1st person is usually a nightmare,
    playing a golf/putt putt game in VR is a breeze.
    1st person and VR are completely different.
    When this game is gone, I will not cry a single tear. It is just part of the circle of life.

  4. #64
    Community Member Oxarhamar's Avatar
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    Quote Originally Posted by fatherpirate View Post
    A lot of VR players (including myself) add weight to the back of the headset to balance it
    out. Sounds counterintuitive, but it works and makes it easier to use. Very important to
    me since I am a VR Beta tester. Yes, it has a ways to go, but it is new and it takes
    a while to get new tech up and running correctly.

    Who plays in first person? only a few folks who have multiple
    screens. It does not help that you can not see your hands
    in 1st person like most 1st person games allow.
    (not sure why SSG choose not to show hands in 1st person,
    not like it would be difficult to adjust the view to allow it)

    but first person is >NOT< VR
    not even close.

    playing a PC golf game in 1st person is usually a nightmare,
    playing a golf/putt putt game in VR is a breeze.
    1st person and VR are completely different.
    While 1st Person is not VR VR is in first person
    https://www.frontiersin.org/articles...017.00033/full
    Snip ~ Current design of virtual reality (VR) applications relies essentially on the transposition of users’ viewpoint in first-person perspective

    MMO players are for the most part playing in 3Rd person

    You are right about one thing it’s got “a ways to go” a long way

    Won’t be replacing Console or PC any time soon

    Adding weighs might help balancing but that’s something that shouldn’t be done by the player & duct tape

    A helmet is really much better but the big problem is it won’t be one size fits and would need sizing

    They already have VR helmet for racing games and they are exponentially better than the strap on contraption

    we will keep getting them strap on contraption via attempts to make them one size fits adjustable and cut down on cost. Having a better helmet style would require different sizes and increased cost
    Last edited by Oxarhamar; 05-17-2022 at 12:02 PM.

  5. #65
    Community Member Annex's Avatar
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    Quote Originally Posted by myliftkk_v2 View Post
    Should have played Souls games if you wanted to be able to kill NPCs. ;-)
    Those games are about as far away from my desired world as one could possibly get but my brother enjoyed them. Also, I just want to kill Jeets. On all planes of the multiverse. With a spork. It needs to take a while and be really painful.
    Sophie Car Burglar - Creator, Dreamer, Explorer - Happy yet Sad - Seeker of Beauty and Wonder
    Exotic Item Recovery Specialist. I wish you all many happy adventures!

  6. #66
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    Quote Originally Posted by Annex View Post
    Those games are about as far away from my desired world as one could possibly get but my brother enjoyed them.
    That's exactly how I feel. I hate twitch combat.

    Quote Originally Posted by Annex View Post
    Also, I just want to kill Jeets. On all planes of the multiverse. With a spork. It needs to take a while and be really painful.
    You get to kill him during the anniversary event, have you run it?

  7. #67
    Community Member Annex's Avatar
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    Quote Originally Posted by Eantarus View Post
    You get to kill him during the anniversary event, have you run it?
    But I don't! I don't! The nasty little pipsqueek always lives! And Malicia calls him my "friend"! Oh my gosh! She's such a shrew.
    Sophie Car Burglar - Creator, Dreamer, Explorer - Happy yet Sad - Seeker of Beauty and Wonder
    Exotic Item Recovery Specialist. I wish you all many happy adventures!

  8. #68
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    Quote Originally Posted by Theolin View Post
    As someone who has played 'role playing" games since zork & hitch hikers, then through wizardy1, ulitma1, etc ....
    1st they have gotten easier to play
    2nd they have gotten more 'flashy' & "pretty"
    3rd it is practically impossible to make a game killing mistake forcing you to start all over

    The first several RPGs were ruff on killing you off for anything at all ... type a wrong word - dead, step on the wrong square - dead, stand still too long - dead .....

    So I expect that trend to continue, I mean why change a 45 year trend

    now git off my lawn, says the guy shaking the cane & rocking the chair
    It's hilarious that DDO'ers fear dying (and fear Dark Souls like it's Tiamat unleashed) and yet you're exactly right.

    I died hundreds of times in the Zork series, and countless times in Zork III. Far more than I've died in years in multiples games combined this century.
    Last edited by myliftkk_v2; 05-17-2022 at 10:04 PM.

  9. #69
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    Quote Originally Posted by Annex View Post
    Those games are about as far away from my desired world as one could possibly get but my brother enjoyed them. Also, I just want to kill Jeets. On all planes of the multiverse. With a spork. It needs to take a while and be really painful.
    Considering they implemented cosmetics, a mount, and nearly everything craftable in Elden Ring, From's games might be moving closer to your desires than you think. The world is still pretty dark, but the feature set they've moved to is next level for arpg and could easily support a D&D world inside it.

  10. #70
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    Quote Originally Posted by Jerevth View Post
    The new generation of gamers want it all easy. Pffft.
    In my day, we used our imaginations! (Text based games complete with typed command actions, Num-Pad for directions to move and learning the room descriptions to recognize a change...)
    Our mediation was to the sound of the router loading up!

    Now you kids want a paddle controller and reliable voip.
    Haha, I don't know if I'd say newer MMOs/MMO-likes are easier or even less mentally taxing, per se, but the focus has shifted from having 30 abilities which each need their own button to doding red marks on the ground before the ability that's about to land where the red mark is goes off, which in a sense is its own type of difficulty....that's something I wouldn't trust DDO to do given how seemingly random its hurt boxes/lag spikes are

  11. #71
    Community Member Oxarhamar's Avatar
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    Quote Originally Posted by PaddyMaxson View Post
    Haha, I don't know if I'd say newer MMOs/MMO-likes are easier or even less mentally taxing, per se, but the focus has shifted from having 30 abilities which each need their own button to doding red marks on the ground before the ability that's about to land where the red mark is goes off, which in a sense is its own type of difficulty....that's something I wouldn't trust DDO to do given how seemingly random its hurt boxes/lag spikes are
    DDO already has this with circles I mean squares

  12. #72
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    Quote Originally Posted by Oxarhamar View Post
    DDO already has this with circles I mean squares
    Even beyond the fact that the visible circles are mechanical squares I'd accuse DDO of being a wee bit visually busy/bad at defining boundaries.

    Trap hitboxes are especially egregious, and I'm not sure if it's that the hit boxes are too large, whether they don't line up with the animations timing-wise or if it's just lag...I'm wondering if this is part of why traps are much less prevelant in newer content.

  13. #73
    Community Member Alrik_Fassbauer's Avatar
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    I'm just glad DDO has no floating question marks over NPC heads - or exclamation marks.

    There is nothing more awful than that.

    I'm okay with doors blinking on the map to indicate quest entrances - but only when the quest is actually selected within the quests window/list. Otherwise it it just grey. I'm so glad that neither Turbine nor SSG decided to put visual land marks to quest entrances within the game itself.

    I find big visual markers within the game itself totally immersion breaking - and leading to laziness, too.

    I grw up with games having no markers at all. Finding out and exploring, that was still a thing back then, and was one aspect of RPGs.
    "You are a Tiefling. And a Cleric, with the Domain of the Sun. Doesn't that contradict each other ?" "No, all my friends are playing evil. I found that so boring that I decided to be on the good side. And, besides, Sun and Fire, where is the difference, really ?"

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