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  1. #1
    Community Member fatherpirate's Avatar
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    Default What the HCL needs

    What the HCL really needs more than anything is
    some kind of rewards for persistence.

    For the players that will spend the entire HCL playing it
    and still not get all the possible prizes.

    The elite HC players will be in and out in 2 weeks or less with
    all the prizes ... so this is not for them.
    Congrats, you beat the game have fun.

    I would really like to see 2 more prize tiers.
    Specifically geared towards new players, casual players
    and the few HC players that actually stick around a while.

    One should be based on the number of days (minimum 30 minutes of dungeon play)
    a player logs into HCL and plays. Doesn't matter how well they do or
    how many times they die. Show up AND play --- get rewarded.
    One prize for x amount of days, A higher prize for 2x number of days.
    Anyone can earn them by showing up and playing on a regular basis.
    (account based)

    The second one should be solely based on the number of creatures killed at your
    level or higher. This would be a character based award. It is aimed at the casual
    players (and above) and solo players because not everyone is into Reaper levels.
    Just kill enough stuff your level or higher (and don't die) to win these
    Awards should also be 2 tiers of prizes, based on the number of kills >>> YOU DO <<<
    ya, that is the catch. If your in a party and you don't kill nothing,
    then you don't get nothing. You, your pets or your personal summons count - nothing else counts.

    DISCLAIMER - these two new prize sets are in addition to current prizes,
    not replacements for them. Any player can earn them but they will (usually)
    take some time to complete. Even a noob playing nothing but normal difficulty
    can manage it if they are persistent.

    Have a nice day
    Last edited by fatherpirate; 05-12-2022 at 03:40 PM.
    When this game is gone, I will not cry a single tear. It is just part of the circle of life.

  2. #2
    Community Member Annex's Avatar
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    I think this suggestion is terrible and do not want it implemented in any form.
    Sophie the Cat Burglar - Creator, Dreamer, Explorer - Happy yet Sad - Seeker of Beauty and Wonder
    I am preparing for Isle of Dread and wish you all many happy adventures!

  3. #3
    Community Member Artos_Fabril's Avatar
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    Quote Originally Posted by Annex View Post
    I think this suggestion is terrible and do not want it implemented in any form.
    It's not the worst suggestion ever, but it's pretty bad, particularly the second part that specifically incentivizes solo play an low difficulty underlevel.

    I could see value in a persistence reward, perhaps an increasing benefit per week the HCL is open, maybe starting after week 4. The biggest problem I see is finding a metric that can't just be exploited: Time in quest? Idle or afk, use macro or script to prevent being logged out. # of quests completed? Favor and xp already do that, it just doubles the incentive there.

    If it's truly for persistence, maybe something the tracks the total number of levels > 1 earned by dead characters on the account. That could be engineered to reward people who aren't completing the challenge for continuing to try.

  4. #4
    Community Member fatherpirate's Avatar
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    I do not see a good way to exploit this in a way that is worth a players time.

    If you log in and park a toon in the dungeon door, you still have to move
    to not time out and you can not play other servers while your doing it
    AND then after all of that .... you have to do this for days and days and what do you get?
    a couple of 'I participated' level cosmetic items.

    That you are concerned that solo players or noobs might get an 'unearned' rewards
    for playing is a perfect example of why this game can not keep new players.

    To be truthful, the only thing killing this game, are the players.
    When this game is gone, I will not cry a single tear. It is just part of the circle of life.

  5. #5
    Community Member Artos_Fabril's Avatar
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    Quote Originally Posted by fatherpirate View Post
    That you are concerned that solo players or noobs might get an 'unearned' rewards
    for playing is a perfect example of why this game can not keep new players.
    You are deeply and thoroughly mistaken.

    I am not concerned that "newbs" and solo players might get something, be it cosmetic or mechanically valuable. I'm concerned that incentivizes a style of play that runs in direct contradiction to the goal of the hardcore server of incentivizing real group play and directly, specifically, and intentionally encourages players not to group or play any sort of support or healing. Support and healing shouldn't be so over-incentivized that players who don't like those styles feel compelled to play them in order to succeed, but pushing people away from them is an even greater mistake.

  6. #6
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    Quote Originally Posted by Annex View Post
    I think this suggestion is terrible and do not want it implemented in any form.
    It's a suggestion made by someone who doesn't play DDO.

  7. #7
    Bwest Fwiends Memnir's Avatar
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    I've played ever season of HC, to varying degrees of time investment. I've never gotten a single reward. Not one.


    The only reward I need, the only reward I seek, is the fun I get from playing in that added-challenge environment. I hope that an idea like this never comes to pass.
    Exit, pursued by a bear. ~ William Shakespeare (stage direction from The Winter's Tale)

    .59730.

  8. #8
    Community Member Oxarhamar's Avatar
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    Quote Originally Posted by Memnir View Post
    I've played ever season of HC, to varying degrees of time investment. I've never gotten a single reward. Not one.


    The only reward I need, the only reward I seek, is the fun I get from playing in that added-challenge environment. I hope that an idea like this never comes to pass.
    That is the reward that the OP is looking for

    But really I think the OP is looking for a way to incentivize players staying past earning the existing rewards because HCL gets lonely as time goes on

    Either way I agree with previous posters that it runs counter to the central idea of HCL

    Number of hours/days played is more personal preference than an achievement

    It is it’s own reward in fun & in loot doesn’t need anything special

    Not signed

    I suggest forming a static group who wants to play HCL for the full season GL

  9. #9
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    Quote Originally Posted by fatherpirate View Post
    What the HCL really needs more than anything is
    some kind of rewards for persistence.

    The second one should be solely based on the number of creatures killed at your
    level or higher. This would be a character based award. It is aimed at the casual
    players (and above) and solo players because not everyone is into Reaper levels.
    Just kill enough stuff your level or higher (and don't die) to win these
    Awards should also be 2 tiers of prizes, based on the number of kills >>> YOU DO <<<
    ya, that is the catch. If your in a party and you don't kill nothing,
    then you don't get nothing. You, your pets or your personal summons count - nothing else counts.
    Totally exploitable pop 5 summons let them do the work at dungeon or wilderness respawn location while you pike away and get the kills

    Take away the hirelings counting roll a warlock get cone and change key-bind to a locked key so I auto blast and just walk away

    hit esc key and walk away as long as you want

    I'd replace the choice of 'persistence' with exploitable features to earn rewards

    Quote Originally Posted by fatherpirate View Post
    I do not see a good way to exploit this in a way that is worth a players time.

    If you log in and park a toon in the dungeon door, you still have to move
    to not time out and you can not play other servers while your doing it
    AND then after all of that .... you have to do this for days and days and what do you get?
    a couple of 'I participated' level cosmetic items.
    Completely untrue no need to worry about time out or moving just enter quest and hit esc and let the clock run for days totally exploitable

    Quote Originally Posted by fatherpirate View Post
    That you are concerned that solo players or noobs might get an 'unearned' rewards
    for playing is a perfect example of why this game can not keep new players.

    To be truthful, the only thing killing this game, are the players.
    I managed on my first ever HCL run to break 5k on not one but on three of my accounts in HCL 5 running over 98% solo save for a few raids that I could not complete by triple boxing.

    I might have taken this idea more seriously if it was from a new player but from your forum date it is clear that you do not fall into that category at all.

    I guess since you are a player you must also be part of the reason the game is dying....and if your not a player why are you here
    From the looks for old forum post that cry 'wolf' scenario DDO is dying has been going on almost as long as DDO has been online



    Earning something requires some form of effort I do not see any effort required at all to gain what you have proposed here at all.

  10. #10
    Community Member fatherpirate's Avatar
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    Quote Originally Posted by Artos_Fabril View Post
    You are deeply and thoroughly mistaken.

    I am not concerned that "newbs" and solo players might get something, be it cosmetic or mechanically valuable. I'm concerned that incentivizes a style of play that runs in direct contradiction to the goal of the hardcore server of incentivizing real group play and directly, specifically, and intentionally encourages players not to group or play any sort of support or healing. Support and healing shouldn't be so over-incentivized that players who don't like those styles feel compelled to play them in order to succeed, but pushing people away from them is an even greater mistake.
    so you are concerned that new players might play the game in a way you do not approve of?
    that they might not fill their roles in providing YOU with support during your gaming ?

    you think way to highly of yourself.
    When this game is gone, I will not cry a single tear. It is just part of the circle of life.

  11. #11
    Community Member Oxarhamar's Avatar
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    Quote Originally Posted by fatherpirate View Post
    so you are concerned that new players might play the game in a way you do not approve of?
    that they might not fill their roles in providing YOU with support during your gaming ?

    you think way to highly of yourself.
    You know I don’t think that was what was being said but if you want to Solo on HCL you can already.

    It sounds more like you want to get more players to play with you for that static group or guild is the way it is an MMO happy hunting

  12. #12
    Community Member Annex's Avatar
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    fatherpirate, my previous comment in this thread was not meant as a personal attack. I believe you sincerely wish to improve DDO.

    My original reply to your idea was a long essay explaining my position in detail. After rewriting it for over an hour, I deleted the whole thing and threw up my vote, without explanation. That was done to avoid ensnarement in yet another argument. However, I now feel you deserve some insight into my reasoning.

    Your suggestion, while intended to create a gracious safety net for a players like me, actually acts as a cruel enticement, luring less skilled players to a place where they will very probably fail and waste their time. If the developers create new rewards for less skilled players such as myself, I would much rather they appear in Crystal Cove, Night Revels, or a fun new Quest, places where we can succeed and thrive.

    In other words, your suggestion dictates where players like me receive rewards. I do not want my rewards locked up in that space. I want them elsewhere.
    Sophie the Cat Burglar - Creator, Dreamer, Explorer - Happy yet Sad - Seeker of Beauty and Wonder
    I am preparing for Isle of Dread and wish you all many happy adventures!

  13. #13
    Community Member spifflove's Avatar
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    I agree with the op and here are a few suggestions:

    1-Least Dragonmark of Losing: (1,000 deaths) Scarlet L in middle forehead
    2-Lesser Dragonmark of Losing: (120 hours) Bronze Participation Trophy pet
    3-Greater Dragonmark of Losing: (1600 favor but less than 1700) Three cosmetic minstrels that follow you around with text over their head saying “(player name) boldly fled!”
    4-spent most money without current reward: world’s biggest loser trousers cosmetic.
    Last edited by spifflove; 05-14-2022 at 11:24 AM.

  14. #14
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    Quote Originally Posted by spifflove View Post
    I agree with the op and here are a few suggestions:

    1-Least Dragonmark of Losing: (1,000 deaths) Scarlet L in middle forehead
    2-Lesser Dragonmark of Losing: (120 hours) Bronze Participation Trophy pet
    3-Greater Dragonmark of Losing: (1600 favor but less than 1700) Three cosmetic minstrels that follow you around with text over their head saying “(player name) boldly fled!”
    4-spent most money without current reward: world’s biggest loser trousers cosmetic.
    t
    I kinda like this idea -or some variation of it. Honestly some humor rewards for trying and failing would add entertainment value. My first season of HC I accrued over 16000 favor in total but never hit 5k, and always died by 19. I would call that persistence and feel I would have enjoyed something to mark the insanity of my commitment. 'You died and rerolled how many times bro? And no top rewards? You must be nuts, really love hardcore and probably have some hilarious death stories!" yes-yes and yes.

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