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  1. Torc

    U68 Preview 1: Wild Mage Sorcerer Archetype

    We are working on that. It didn't make it into this build
  2. Torc

    U68 Preview 1: Wild Magic & Surges General Info

    Just to clarify, while Myth Drannor is still in development, most wild magic zones you should encounter will be visible, and avoidable or manageable through some mechanic. Wild mages can make surges pretty much a 100% benefit, but for everyone else It's just dungeon mechanic, like lava...
  3. Torc

    U68 Preview 1: Wild Magic & Surges General Info

    We are doing Wild magic! Summary: Wild magic is a chaotic force that can be harnessed by some spell casters or appears as an environmental effect that can be found where an extremely powerful magical event occurred. The casting of spells as a wild mage or in a wild magic zone has a random...
  4. Torc

    whirlwind attack shows no % increase

    It should do +20% damage. We think the damage might actually be happening here but the tool tip is bugged... but either way we'll fix it and it'll do +20% damage.
  5. Torc

    U62 Preview 2 Active Attacks Rebalance

    Yes we are looking at that now...
  6. Torc

    U62 Preview 2 Active Attacks Rebalance

    Ah! Boulder's Might was not nerfed, it's bugged. It got missed in the pass and is still using Ws which isn't showing up in the tool tip. It will have a 50% bonus.
  7. Torc

    U62 Preview 2 Balance Refresh

    I believe we got the elemental forms, they were just missing from the notes. updated!
  8. Torc

    U62 Preview 2 Balance Refresh

    This is the generalized balance portion of U62, containing buffs and adjustments across many places. For this pass, we focused on more AP cost reductions in a few high-cost trees, Alchemist enhancement trees, and balancing the Imbue system for spellpower scaling imbues. Monk Class Monk combo...
  9. Torc

    U62 Preview 2 W Scalar Revamp

    With this pass we are standardizing weapons across the entire game to follow a new W scale. This will affect all named weapons and shields, with exceptions listed below. Exceptions: Like all of DDO, blanket rules of balance are closer to guidelines. In this case, although changing every single...
  10. Torc

    U62 Preview 2 Active Attacks Rebalance

    New changes are in blue! Essentially, we are going to change all attacks that have a +W component as part of their attack to use a percentage increase in their damage, following this scale: W Scalar Percentage Boost +1W +10% +2W +20% +3W +30% +4W +40% +5W +50% ... ... +10W...
  11. Torc

    U62 Preview 2 Overview

    Preview 2 of Update 62 is now available on Lamannia! This preview will remain open until 3:00 PM Eastern (-4 GMT) on Thursday, September 28th. Focused Features: Active Attacks Rebalance General class balance work [W] Scaling Update Changes from the previous version are in blue! Balance and...
  12. Torc

    U62 Preview 1 Active Attacks Rebalance

    The example here at level 10 is correct only if you have no stat modifiers, enhancements, are using a weapon without an enchantment modifier, and have no melee power or any damage bonuses of any kind. The level 30 I don't think is possible since I believe you can't get a 5W weapon without it...
  13. Torc

    U62 Preview 1 Active Attacks Rebalance

    Example: I swing a short sword with Adrenaline Active and using Slaughter (W10 now 100% Damage Mod) Take your base damage (weapon dice + enhancement + strength (or whatever) + misc damages, then multiple by melee power...lets say you end up with a hit for 250. Slaughter's 100% brings me to...
  14. Torc

    U62 Preview 1 Active Attacks Rebalance

    It will scale with anything that effects the base damage of the weapon, but does not effect procs of any kind.
  15. Torc

    U62 Preview 1 Weapon W Scalar Revamp

    With this pass we are standardizing weapons across the entire game to follow a new W scale. This affects all named weapons and shields, with exceptions listed below. Basically items will now scale their [W] modifier starting at level 10 and steadily increase until level cap instead of doing big...
  16. Torc

    U62 Preview 1 Active Attacks Rebalance

    Essentially, we are changing all attacks that have a +W component as part of their attack to use a percentage increase in their damage, following this scale: W Scalar Percentage Boost +1W +10% +2W +20% +3W +30% +4W +40% +5W +50% ... ... +10W +100% Pretty linear! This means...
  17. Torc

    U62 Preview 1 General Notes

    Our first preview of Update 62 is now available! This preview runs until 3:00 PM Eastern (-4 GMT) on Thursday, September 21st. Of Special Note: Adjustments are being made to active attacks and the scaling of the [W] system, see these threads for more information and to get us your feedback...
  18. Torc

    Downtime Notice: Wednesday, September 13th 9:00 AM - 1:00 PM Eastern (-4 GMT)

    The 60% listed on time stop in the patch notes is an error (copy pasta strikes again). The actual value on live should be 100%. The patch note should be corrected soon.
  19. Torc

    U61 Patch 1 Preview 2 Additional!

    The original helpless effect from time stop actually reduced the helpless bonus damage by 10%. So when time stomp is your source of helpless it's 40% bonus, while typical helpless is a base 50%.
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