Something you may consider is the gear attribute of improved deception. It apparently gives you SA's for a few seconds although I'm not sure what the proc rates are.
For the people who keep saying that Wild Magic will be the end of all DDO magic as we know it, make me understand. What part of Torc's commentary are we not getting?
He explicitly stated this will be..
What's the problem?
Just the comedy factor is worth it. Some healer trying to save the party heroically wades into the fray to do a mass heal theeennnn get's turned into a potted plant.
I would laugh so long after I get soulstoned.
Nice catch !
Between you and me though, I would rather have something a bit more special than Wild Mage for our class.
Sorcerers are naturally intrigued by the study of wild magic. The act of unchaining their spells from the safeguards and controls built into these time-honored formulas...
Where Am I ? : Randomly teleports the caster into some different part of the dungeon.
Unlimited Power ! : For the next 60 seconds spells cost no mana.
Stoned : Turn into a soulstone for 60 seconds. All the attributes of being dead.
Charmed, I'm sure : Caster will randomly fire off last...
Some questions for those that tested this, I don't have access to Lam.
What are the wild magic fields like? Are they like globes of light you an easily avoid if you don't want wild magic happening? Someone said additional procs, can you describe the additional ones? Thank you.
Hello,
This has been bugging me for sometime. I swore I saw 84 Ceremony Runes drop frm the 2nd chest in Fire Over the Morgrave Raid. I am very certain of it meaning there is 84 runes that drop from each chest, the main and secondary for a total of 168 runes.
But recently I've only been...
Hello Tonquin,
I'm not sure how big of an ask this is but since we're on the topic of Epic Destinies, I was wondering if you could implement a QoL feature.
I would like to have the ability to save a particular Epic Destiny or even Heroic Enhancement build loadout so that way I can easily swap...
I think the Draconic breath is losing a bit too much damage overall. I'll defer to caster mains to determine exactly how much is too much.
EA's healing aura was clutch for me personally but what can you do. :p
The idea to add more cooldown time to boulders so it aligns with an 8 second adren...
somewhat agree here. doing some quick back of the napkin math and it's all looking less and less like an active attack advantage from current live servers.
if the trend holds in preview 3 from preview 1 to 2 then it may even become a nerf.
i heard fast and furious has some glitching issues though and doesn't actually seem to hit anything half the time when triggered. also can you use this when you're right next to your target? or do you need some distance?
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