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    Update 69 Preview 2: Items

    I know this goes against the idea of the Moon augments, being that all the moon augments are meant to be Profane, so I dont expect this to be changed, but I think in this one specific instance it should be. The Negative Heal Amp augment. Negative Healing Amplification's default type bonus, it's...
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    Lamannia Update 68 Preview 2 - Wild Mage Archetype

    32 in BoH. Just want Heal and Fire. Dont need a raise dead or the beacons. They dont seem worth having. Think I was gunna go for about 25ish points in WM. 23ish points left to put probably 9 into AoV and 14ish into an elemental Sav. The 3 cores from Sav + 4 cores from WM + Scourge from AoV...
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    Lamannia Update 68 Preview 2 - Wild Mage Archetype

    Im strongly looking at doing a 15/5, to get the heal SLA and the healing fire SLA at the top of the same tree. But I agree it's basically just the same build with a different split. I have a couple other ideas, but we'll see how they go.
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    Lamannia Update 68 Preview 2 - Eladrin

    Diversion isnt limited to a max of 5 times per rest though. You could technically Diversion every fight if you were super keen to do so (waited the CD after every fight)
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    Lamannia Update 68 Preview 2 - Wild Mage Archetype

    Im not sure I understand precisely what you're saying here. Because this IS how it works. You can be a 1 Acolyte / 19 Sorcerer and pick up all your EB dice at levels 6, 12, and 18. The downside, is that you need at least 12 levels of Warlock to take the epic feats. Which is why Iv been asking...
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    Lamannia Update 68 Preview 2 - Wild Mage Archetype

    P Personally, I think Wildmage with its ability to take either Int Wis or Cha as bonus stats in its tier 3+4, tied to the fact it has at least that one SLA that says it uses Int Wis or Cha, it feels like it started life as a Universal tree, and they decided to adapt it to an Archtype. If that's...
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    Lamannia Update 68 Preview 2 - Wild Mage Archetype

    It wont raise DCs because DCs arent affected by caster level. Without factoring in gear or enhancments or any extra fluff, a spell DC is: 10 + Spell Level + Your Modifier. So if your charisma is 20, a base fireball DC is 10 + 3 (Fireball is a 3rd level spell) + 5 (The mod of 20 Charisma)...
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    What Will Be The New Race?

    Well I remember the statement that if they ever did psionics, it would probably turn into a universal tree like Feydark or Harper. This would certainly work out for that. Introducing the new Universal tree: "Fred's Tadpole" with the Tree Capstone: "Ceremorphosis"
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    U68 Preview 1: Wild Magic & Surges General Info

    Maybe take some effects (or all of the effects) from the Chaos balls already in the game, like whats in The Xorian Cypher as ideas for some more effects? They always basically felt like wild magic to me.
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    Update 66 Preview 2: Dragon Lord Fighter Archetype

    General Ravager Changes in This Update These apply to both Barbarian and Dragon Lord Ravager: Ravager's Visage of Terror now has a DC of (1d20 + Intimidate Score). Ravager's Visage of Terror no longer requires Rage Charges. Ravager's Cruel Cut now deals +20/30/40% damage in...
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    Update 66 Preview 2: Dragon Lord Fighter Archetype

    This is what it was in preview 1. I guess people said it was too strong, that's why it got lowered to 1/2/3%. I think it's Multiplier here because +1/2 threat range is at the top of Ravager.
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    Lamannia Update 66 Preview 2 - Epic Destiny Refresh

    It seems like you may have just missed it because there's a lot to read but This is worth at minimum +12, not quite double but like, x1.5~ And also So you quoted the first half but maybe missed the 2nd half entirely? Finally, your Turn Undead can now turn any type of creature regardless of...
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    Update 66 Preview 2: AOE Ranged Attacks

    That sounds pretty fair. My only vote on this is, make Inferno Shot in AA do +0% damage instead of +10%, make it the size of a fireball, and make the fire damage it does scale with spell power. :D
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    Update 66 Preview 2 Release Notes

    If they said it was tricky, I would guess it's probably tricky because of A.
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    Update 66 Preview 2: AOE Ranged Attacks

    So I just have 1 question. Since we cant see behind the curtain can you give this some context? Like, is this the size of a fireball's AoE from explosion point? A burning hands distance? The touch range distance of a spell with range touch?
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    Update 66 Preview 2 Release Notes

    Would it be possible to treat Master or even Grandmaster of Forms as a valid prerequisite also? If not, that's fine. But more importantly, would it be possible to treat Acolyte's Greater Pact or Ultimate Pact as prerequisite for the Epic Improved Eldritch Blast feat and destiny feat? Epic...
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    Update 66 Preview 2 Release Notes

    The Henshin Mystic light attack that procs an AoE heal of 100 also doesn't work with doublestrike after the "Doublestrikes are now single hits that deal double damage" change. I believe the answer at the time was that A: It doesn't work because it's not an innate part of an attack and B: It...
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    Update 66 Preview 1 - Epic Destiny Refresh

    Lol I did not even know that existed.
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    Update 66 Preview 1 - Epic Destiny Refresh

    That's also fair. I've talked about Action Boosts on their own, many times in many places so I won't repeat myself here since it's not really on topic anyway but my TL;DR on Action boosts are as follows: Action Boosts can bite me. But if you are someone who uses them, I think you've just shown...
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