I know this goes against the idea of the Moon augments, being that all the moon augments are meant to be Profane, so I dont expect this to be changed, but I think in this one specific instance it should be. The Negative Heal Amp augment. Negative Healing Amplification's default type bonus, it's...
32 in BoH. Just want Heal and Fire. Dont need a raise dead or the beacons. They dont seem worth having.
Think I was gunna go for about 25ish points in WM.
23ish points left to put probably 9 into AoV and 14ish into an elemental Sav. The 3 cores from Sav + 4 cores from WM + Scourge from AoV...
Im strongly looking at doing a 15/5, to get the heal SLA and the healing fire SLA at the top of the same tree. But I agree it's basically just the same build with a different split. I have a couple other ideas, but we'll see how they go.
Diversion isnt limited to a max of 5 times per rest though. You could technically Diversion every fight if you were super keen to do so (waited the CD after every fight)
Im not sure I understand precisely what you're saying here. Because this IS how it works.
You can be a 1 Acolyte / 19 Sorcerer and pick up all your EB dice at levels 6, 12, and 18. The downside, is that you need at least 12 levels of Warlock to take the epic feats. Which is why Iv been asking...
P
Personally, I think Wildmage with its ability to take either Int Wis or Cha as bonus stats in its tier 3+4, tied to the fact it has at least that one SLA that says it uses Int Wis or Cha, it feels like it started life as a Universal tree, and they decided to adapt it to an Archtype. If that's...
It wont raise DCs because DCs arent affected by caster level. Without factoring in gear or enhancments or any extra fluff,
a spell DC is: 10 + Spell Level + Your Modifier.
So if your charisma is 20, a base fireball DC is 10 + 3 (Fireball is a 3rd level spell) + 5 (The mod of 20 Charisma)...
Well I remember the statement that if they ever did psionics, it would probably turn into a universal tree like Feydark or Harper.
This would certainly work out for that. Introducing the new Universal tree: "Fred's Tadpole" with the Tree Capstone: "Ceremorphosis"
Maybe take some effects (or all of the effects) from the Chaos balls already in the game, like whats in The Xorian Cypher as ideas for some more effects? They always basically felt like wild magic to me.
General Ravager Changes in This Update
These apply to both Barbarian and Dragon Lord Ravager:
Ravager's Visage of Terror now has a DC of (1d20 + Intimidate Score).
Ravager's Visage of Terror no longer requires Rage Charges.
Ravager's Cruel Cut now deals +20/30/40% damage in...
This is what it was in preview 1. I guess people said it was too strong, that's why it got lowered to 1/2/3%.
I think it's Multiplier here because +1/2 threat range is at the top of Ravager.
It seems like you may have just missed it because there's a lot to read but
This is worth at minimum +12, not quite double but like, x1.5~
And also
So you quoted the first half but maybe missed the 2nd half entirely?
Finally, your Turn Undead can now turn any type of creature regardless of...
That sounds pretty fair.
My only vote on this is, make Inferno Shot in AA do +0% damage instead of +10%, make it the size of a fireball, and make the fire damage it does scale with spell power. :D
So I just have 1 question. Since we cant see behind the curtain can you give this some context? Like, is this the size of a fireball's AoE from explosion point? A burning hands distance? The touch range distance of a spell with range touch?
Would it be possible to treat Master or even Grandmaster of Forms as a valid prerequisite also? If not, that's fine.
But more importantly, would it be possible to treat Acolyte's Greater Pact or Ultimate Pact as prerequisite for the Epic Improved Eldritch Blast feat and destiny feat?
Epic...
The Henshin Mystic light attack that procs an AoE heal of 100 also doesn't work with doublestrike after the "Doublestrikes are now single hits that deal double damage" change. I believe the answer at the time was that
A: It doesn't work because it's not an innate part of an attack and
B: It...
That's also fair.
I've talked about Action Boosts on their own, many times in many places so I won't repeat myself here since it's not really on topic anyway but my TL;DR on Action boosts are as follows:
Action Boosts can bite me.
But if you are someone who uses them, I think you've just shown...
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.