Acolyte of Skin does quite well for Racial Heroics with minimal gearing (just collect stuff with Combustion/Impulse as they come).
Blightcaster does pretty well in Heroic and Epic.
15 Sacred Fist/3 Dark Apostate/2 Monk CHA-based can be Unarmed, Single Weapon Fighting Dagger (Vol Deity with...
Tangleroot Gorge is short, even if it is 10 quests. It should probably add Shan-To-Kor and Tear of Dhakaan to make a Hobgoblin Empire Saga.
Vale of Twilight quests merged with Amrath quests feels like a better thematic tie-in as a Shavarath Invasion Saga. This would leave the Reign and Heart...
Light Spell Point Potions are the DDO Store naming of "Concentrated Elixir of Lesser Mnemonic Enhancement", the ones that heal 50+2d10 (52-70) Spell Points. The naming is indeed inconsistent with other potions, to include standard Mnemonic Enhancement potions. It may have been named by someone...
The slowing of active effects from Patience on abilities like Blessed Blades and Rapid Slash are dependent on how much those attacks are affected by haste/slow effects. Those 2 in particular are resistant to being made faster or slower, and thus work really well with the Patience feat.
This currently has "can use DEX on somatic spells" on Core 3. Maybe that is a bit restrictive for the current power creep in DDO and should just allow DEX on any spell, but I feel like the distinction of somatic spells right now is minimal and as a half-wizard, you should have some knowledge of...
The build is non-standard, but 15 Sacred Fist/3 Dark Apostate/2 Monk CHA-based Quarterstaff is one I've run several times in Heroic and Epic (primarily for Tabaxi Trailblazer and Eladrin past lives).
High Imbue Damage - seldom resisted via Apostate's Curse using Aureon as a Diety, boosted by...
I'll agree that at present moment this is a universal issue, with monsters seeming to have a shared pathing lockout where they won't path or act until they all finish processing their pathing and actions to take.
For Finding Dorris, in the past, that factory section has always been a problem...
I believe I've had the monsters in the factory take an extraordinarily long time to path to be before the Cormyr update and other lag fix attempts (I think I noticed it almost 2 years ago). If I ran through the factory from the first blocking spiderweb up to the room with the ambushing...
Add the Challenge: Kobold Chaos to the list. Dynamic parts of the objectives list such as amount of mechanical parts on-hand and the status of the extractor's health are not displayed.
Transitioning from a spell cast to a weapon strike is not devoid of a time delay, so the global cooldown trigger still applies due to the animation lockout you get from a spell cast -> weapon strike.
Adjusted the Spellsword Imbue cooldown to state either the greater of the minimum cooldown (6, 5, 4, or 3 seconds) or the Active Spellsword Imbue's cooldown.
Probably not. This is not far off the damage of Eldritch Knight's Imbue.
Assumptions:
150 strikes per minute (Greater Single Weapon Fighting)
900 Universal Spellpower (+200 from Imbue Dice for Spellsword stance)
35 Imbue Dice (+5 more for Spellsword)
100% doublestrike
60% critical spell...
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