Always the concern when we tell people how things work, as we only "know" how it worked when we did it. I still feel bad telling my guildmate to go ahead and take 20 because it was safe, then next update any 20+ character suddenly had to run Epic+ content for lantern gain. Rules can change at...
The token farm made sense when 20 was cap. It kept players doing their TRs at cap to experience the endgame with all the players staying there. It doesn't really serve that function anymore and hasn't for a long time.
Frankly I would prefer new actual Epic+ quests rather than the current "Heroic content but they have bigger stats" approach, but we'll take what we get.
Yes
XP elixirs, Voice and Ship XP boost appear to work for lantern XP (durability) in similar fashion to regular XP. The base numbers for Lantern durability gain are of course small enough that your bonus might not affect the number. A 10% bonus on a base 9 will still give 9 as 9.9 does round...
I think that VIP should get content access to expansions when they hit the store for DDO points.
Nothing like telling the new player who caved and bought VIP to get access to content, "hahaha, most modern content is not included."
Sadly they are pretty strict (in my limited experience) with that 2 hour count, and that counter can count up pretty fast, notably if you end up needing to troubleshoot issues with the game. I have had a number of games with 30+ minutes of "play time" that included no playing at all.
It could be nice if the store point cost of content would diminish as it ages such that the total cost for all packs would remain about the same. I'm curious if anyone has counted up how much it costs to "own" every adventure pack. I expect it would be quite a ridiculous sum.
Maybe have the...
Was more that old Epic paired roughly with new EH, and then EE was ~5x HP and damage output of enemies compared to EH. It was fun walking into EE Devil Assault for the first time and everyone was obliterated in just a few seconds. It would have been a rough time to grind that for TR materials...
I would not be at all surprised if Legendary TRs ended up using Threads of Fate, assuming they didn't want to bother with yet still another ingredient.
Yep, the original proposition for CoV was nothing like what we have today with CoV (and more importantly Heart Seeds) Also EE content was insanely difficult compared to what it is today.
You used to not be able to jump while sneaking, it would just do a little animation instead where it showed you trying to jump.
When they added Epic Destinies, Shadowdancer was given an ability that temporarily allowed full movement speed and jumping.
Now everyone gets to jump while sneaking at...
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