This is now fixed internally. When this broke initially, it took a fair bit of effort to fix it in a way that wouldn't break the items further in place. The issue here appears to be that one line of the fix solely looked for items tagged "Random loot", and didn't account for a default value...
For an upcoming patch: I believe I've rooted out the cause of this. As a result, we're pulling out a handful of effects from the Double Rainbow/Colors suite that either partially worked or didn't work at all (but were very effective at stealthily hitting your party members with damage and/or...
Update on Dragon Disciple Wisdom-to-spell-points: This should be fixed for U75 as long as it passes testing.
Update on those unlisted Doubleshot bonuses: Those are handled separate from other sources of doubleshot at the point of attack (after grabbing all your other doubleshot bonuses), to the...
These are fixed internally for U73.
Still investigating. Fairly sure I had it working internally, so I'm not sure what's wrong yet.
Still investigating also.
Will get back to you on this one. Not a bug, but needs discussion internally before a potential change.
This is intentional, at least...
Clarify: We fixed it internally almost immediately after it went live. I apologize for the delayed response, I was out of office right after I made the fix and answered it on the forums the day of my return to office.
Everything in this thread is fixed for Patch 1, coming very soon!
The one exception:
This seems to be working internally for me, so I don't have a specific fix in for it - Though it's possible one of my other fixes to those cores jogged it into working.
Hello, everyone! We're back with another look at Raid Loot for the new Den of Vipers Raid!
This was a short turnaround between previews (a symptom of a late-in-the-week Lamannia and a US Holiday weekend), so there haven't been adjustments from feedback made yet. That said, we are reading and...
Hello again everyone, and thank you for your feedback in Preview 1! We've made a few adjustments to Dragon Disciple in this Preview (and more if you count the changes to other Monk trees also changing in U72). There are also bugs and feedback from Preview 1 that we're still working on. Notable...
Hello again, everyone!
Preview 2 is here with an updated look at Monk Class changes! Thank you for your feedback in Preview 1, it was very helpful in tracking down issues and making adjustments! Below is a list of bugfixes and balance changes we've made since last Preview, and below that is the...
Hello everyone! Thank you for the great feedback so far. We're working on a larger list of feedback adjustments, but in the meantime I wanted to check in with a list of adjustments and bugfixes we've made so far for Preview 2:
This list is not fixed on Lamannia yet, but will be in Preview 2...
Apologies for the confusion.
We are now planning to leave the "The target’s vulnerability to poison is increased by 5%" aspect of Ninja Poison alone, and not add immunity stripping. This should be cleared up in the next Preview.
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