I'm not saying they should transfer all characters automatically, just that they automatically pack/unpack the characters we choose to transfer. There would be about 30 less pages to this thread if it was that way.
If packing is mandatory why not include it in the transfer process in the first place? Why force players to manually pack and unpack for every character potentially causing issues for them? Unless packing and unpacking requires some form of input from us this seems unnecessary and should be done...
I know I say this every time you release one of those coffers but forcing us to buy a bunch of cosmetic just to get the opportunity to buy more storage is bad form.
I know I say this every time you release one of those coffers but forcing us to buy a bunch of cosmetic junk just to get the opportunity to buy more storage is bad form.
I know I say this every time you release one of those coffers but forcing us to buy a bunch of cosmetic junk just to get the opportunity to buy more storage is bad form.
I know I already said this when you released the other two coffers but forcing us to buy a bunch of cosmetic junk just to get more storage is bad form.
If you want to have good feedback on a UI change you should provide a screenshot, not everyone will check it out on lam
That name is awful what was wrong with bravery bonus again?
That ceiling seems like a band-aid to fix a few quest that don't have a meaningful conquest number, however...
I did all racials, iconic, epic lives, I have heroic completionist and I'm cleaning up heroic past lives I don't have 3 times yet. I did it all while playing solo. I would recommend getting epic lives while you do your racials. The defensive power you get from them applies in heroic and makes...
I'm surprised by this table, this means that currently on live you get Conquest Bonus for killing 80% of the mobs in the quest. If that's the intent then it's bugged. Conquest is impossible (not inconvenient) to achieve in many quests even if you kill everything.
Players can't kill mobs if they are dead, if this is really about preventing lag you should not be buffing mobs if they are harder to kill then it's harder to fix the lag that's been created. Debuffing players run speed is okay (mind-numbingly boring but okay) but don't make mobs harder to kill...
So let me see if I get this right.
Dungeon Alert serves as a warning system that we are aggroing more mobs than the server can handle.
When this happens the mobs already get a bunch of buffs (see https://ddowiki.com/page/Dungeon_Alert) making them harder to kill. With theses changes you want to...
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