A few possible bugs (some may already be reported):
Dread Mist Spell costs 30mp instead of 10mp
Dread mist seems to miss sometimes. Using it in the wilderness, sometimes (maybe on slopes) it caused no damage.
Dark Ascendant Bite - not seeming to kill. With the regular Dhampir, I got the...
Possible Bug: Biting Swarm does not appear to be doing 1d12 per level. After hitting lots of kobolds with it, it seems to either still be 1d6, or more likely 1d8. (It seems to be doing ~ 3-5 damage per level on average).
Other feedback - love the changes. Bite is a lot of fun, and I am...
Found another bug, I think. Bite seems to be scaling with 100% ranged power (or less), not 200%. I made a lot (20-30) of attacks with a level 10 character with 90 ranged power, and I was only getting 35-47 damage. One could argue it seems to be less than 100% scaling, but the sample size...
Played a Damphir Apothecary last night, and it is a lot of fun. Vampire form plus Curative Admixture Inflict is great against anything vulnerable to negative damage. You very quickly have multiple low cost SLAs that do AoE damage and heal you at the same time. With two players, it gets crazy...
The cower + ascendant bite combo is fun... It really makes one want to be able to bite a lot more, say once every 12 seconds so you can keep the insta-kills going. Not sure how to make it balanced at low levels, but it is fun having low level assassinate style game play, even if it is only...
Looks like the healing in the new vampire form is bugged:
It should be 1d3 per level, 10% of melee hits. I am repeatedly get 1 hp of healing with a level 4 Damphir, which should not be possible if it is 1d3 per character level (which is what Pale Master vampire is, and that works). This should...
Overall, love the concepts. Embrace Death is great - finally a way to play Vampire Monk without taking Wizard Levels. That alone makes this a win for me.
The charges on the bite are tough. It would be fun and thematic to be able to bite every 10-20 seconds. The healing while leveling seems...
I had a little time to test a few more things. I tried several different Imbues to see how well they worked:
Warchanter's Ice Imbue did not work with the Eldritch Aura, whether I was melee attacking or not.
Heishin Mystic Acid Imbue did work with Eldritch Aura, but only when melee attacking...
So it looks like you don't have to make a valid attack (i.e. actually see a roll in the combat log), you just have to be swinging a weapon (or fist).
I did the following:
Stood next to a monster and let it attack me - result, no electrocution bonus or lighting strike.
Stood with my back to a...
Good question. I have always been actively attacking a target when it works, but I don’t know if it only fires after a successful attack. I’ll see if I can make it work just attacking air.
Ok, I think I can describe what is going on, but it is strange, and I must have melee attacked more than I thought I was, but here is what seems to be happening:
If I just stand there with the Eldritch Aura on, nothing happens. I added in Electrocution from the StormSinger tree, and it never...
Based on the later behavior, that is what I would have guessed. But the first tests were causing a lot of lightning bolts.
No equipement, no spell casting except for the previously mentioned color spray and some cure light wounds. It doesn’t makes much sense how it worked for a while. I’ll...
Good question. Generally no, but I did test getting a higher level shadow blade and hit at least one or two monsters with it beforehand. I also cast 1-2 color spray with the chaos damage add on.
I wasn’t actively attacking during the aura tests, though.
I was messing around with Chaosmancer builds, trying to find some useful synergy with the multi class caster level boost for a flavor build, and I tried a Wild Mage/Warlock/Stormsinger. I went CS for the cold pact damage to trigger Lightning Strike on Stormsinger and cause wild magic surges. I...
I tested a few of the unverified ones:
Sting of the Ninja is working correctly and clearing 4 stacks at a time.
Hand of Harm is still tied to Poison Exploit - Hand of Harm works normally with Sting of the Ninja if you do not take Poison Exploit (it crits and adds a stack of Ninja Poison). Once...
If releasing a storyline as a serialized set of adventures released weekly (or biweekly) means:
1. Individual episodes will get extra development time because they don't all have the same release date.
2. Some of the bugs in previous adventures can be fixed as part of the next episode release...
Still wishing the missing dark finishers were returned to Ninja Spy. The tree just feels less "dark" without Impending Doom, Wave of Despair, and Poisoned Soul. Add in the loss of Flash Bang if you want to use Poison Exploit, and most of the Ninja Spy special effects are gone. With 72.1...
There might be some synergy with Sacred Fist and either DD or regular Monk... at least for heroic. Either brings in a 9 second autocrit for use with Sacred Fist's Sacred Flame Empowerment. Sacred Fist's Radiant Servant brings in a low level healing SLA to cover going Dark Path.
8/6/6 -...
I would really like to see an archtype that also involves a rogue and trapping pass. It would be good to see trapmaking scale to usefulness at higher levels. It would also be great to see the Mechanic alchemical traps scale higher. I love the concept of both, but neither supports focusing on...
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