Hey Tronko! I seem to have fallen behind when it comes to the meta for melee. I'm a bit surprised to see Patience on a SWF build. I assumed the same builds that spend 41 enhancement points for 5% attack speed wouldn't take a feat that loses 10%. Is this common for all melee builds right now...
Late to the party but...
Level 1: Starter Flaming Greataxe
Level 2: Nicked Greatsword or Guardian's Dagger
Level 4: Carnifex
Level 6: Sword of the Thirty (if you don't have Carnifex or if you're paladin, otherwise keep Carnifex)
Level 7: Twinchopper maybe, but I think Carnifex still wins out...
The difference is sniper shot isn't the meta anymore. I've talked to a lot of better bow players than I and here's what I've gathered. You want to get 21 imbue dice for the x3 triggers off the Shiradi mantle and because they're easy enough to come by on ranged. You could push higher but for high...
Can I ask what you mean by "sync better"? Do you just mean those types of builds can get more action boost charges or is there also something that makes them stronger than repeaters under Fusilade/NHB?
Thanks! The writeup was really good. I'm trying to pull some of my builds up to more competitive levels so your info about which ranged builds work better with lower lives/tomes was very helpful. You might be the first person I've seen to take Holy Strike as an Epic feat. Is that specifically...
This is really helpful context. I had heard Barbarian gets hit harder from missing 5piece LGS gear than Fighter and Paladin do, so I was curious why someone would choose to build one for a first life, no raid gear challenge. I'm learning that bubbles are way more important than I had ever given...
Really good write up. Thanks for the helpful info!
In your opinion, is it viable to build for armor class on a tank for the 1st life challenge or is that one of the things you wouldn't suggest without past lives?
Beautiful. So I guess with with Cut to the Soul and Devour the Soul, you can target a boss that's immune to instakills and still get the debuff? I had assumed this wasn't the case. This changes some of my builds, thanks for the info.
What a cool build. I really appreciate this project being shared, as I think newer players will benefit a lot from knowing how experienced players would push raids with minimal resources. A quick question about your debuff options:
I usually separate debuffs in my mind by what works on red...
I'm a little late to the party. The random element here is a seems like a headache for a lot of people, which is understandable. Speaking as objectively as I can, this randomness on such good effects is going to scramble the "meta" of best in slot items, making it so more total endgame items get...
Unless they recently changed this, there should be a cap for how much reaper skulls can decrease concealment by. I once took some screen shots of getting "blurry" missed by R10 mobs to prove this. Granted, this was over a year ago and I haven't retested Displacement since.
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