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    Thoughts on proposed balance changes, as a melee

    The archmage change feels... kinda silly at this point, like, you're buffing a minor thing in the tree when the entire tree is fundamentally badly designed, to where you have all these branching paths for SLAs and none of them are useful (I.E. why the hell do you want a jump SLA? Save 9 sp...
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    After several years, Power Balance still doesn't work

    The description of "deals its increased damage" is not a 'throwing players off' thing. The spell has three damages it can do: -Reduced (the amount it does to neutral targets). -Base (the amount it does to evil targets) -Increased (the amount it does to evil outsiders) If it is not intended to...
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    Upon TR as an Arti, I did not have Spell Selection at character creation. Now I'm permanently missing 1 slot per level

    What exactly was the runearm nerf? I've heard references but can't find exact info.
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    After several years, Power Balance still doesn't work

    This is the easiest bug in the world to reproduce. Power balance in Cleric's T5 Divine Disciple says "The spell (whichever one you picked) now deals its increased damage to all enemies regardless of alignment." This does not cause these spells to deal their increased damage. It causes them to...
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    Stormsinger (and other?) Caster Level Bug?

    A lot of spells have bugged tooltips. For example, Cleric's power balance enhancement says your alignment spells do their increased damage to enemies, and the Evil Smite SLA says it does more damage than the other ones. These problems have been around for years and have not been fixed. So it's...
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    I don't understand the nerfing paradigm

    Sonic blast has been an AOE spell with no save since... basically forever? Literally everything you said of Sonic Blast has always been true, they just buffed the damage. They could've... y'know, just nerfed the damage if that was too much. But then again, spells like burning hands keep pace...
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    I don't understand the nerfing paradigm

    Idk what having it not be AOE fixes. Most people solo low levels anyways, and it's still the same damage, unavoidable, and locks on.
  8. C

    Yet another Arcane Archer redesign

    Crossbows are also bows? There's definitely some ambiguity in the wording. Like I said, our design directions are different. I would much rather see Arcane Archer have a distinct focus on mage-like bow shots rather than trying to make them a hybrid that's primarily used by something other than...
  9. C

    Yet another Arcane Archer redesign

    The big difference here being that if you put these on one-shot effects, you can A. use them with a higher AOE and B. use them in conjunction with your other imbues. Arcane Archer is pretty much the only tree where SO much of what you invest your points in is entirely mutually exclusive (if...
  10. C

    Caster stat squish to help them progress more smoothly like martials

    Also: -Give Negative Energy some form of immunity strip for Necros/Divine Apostates. -Make Archmage actually do something useful.
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    Caster stat squish to help them progress more smoothly like martials

    Imho, aside from inquisitive which doesn't care about this at all, "imbue builds" are kind of terrible at the moment anyways. They scale poorly (particularly spell power imbues), they don't benefit from crits which is such a huge part of higher level gameplay, they suffer from the 70% nerf, and...
  12. C

    Yet another Arcane Archer redesign

    Hadn't previously. Different design directions, I think. That one seems like it would mean just casting throwaway spells to keep up your crit mod and then playing a lot like Deepwood Sniper otherwise, or else maybe speccing into Feydark Illusionist for some cheap SLAs for that purpose. Not sure...
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    I don't understand the nerfing paradigm

    Acid rain is 15, not ten, so is firewall (though firewall's scaling sucks bad enough to make it not super relevant.) Neb is in general the exception, since Shout, Acid Rain, Fire Wall, and Flame Strike are all 15 not 10. Fire trap is 20, and force missiles are 12. So we can be pedantic about...
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    I don't understand the nerfing paradigm

    You also have to take into account that all of those spells deal zero damage against things of the incorrect alignment, and again, scaling issues. Most level 4 spells scale up to level 15, not level 10. I'd be fine with the nerfs if they at least extended out the scaling of it.
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    I don't understand the nerfing paradigm

    Seems like we at least agree here that this nerf was silly. The alignment spells dealing 1d6+8 is far less out of line when you consider a max caster level of 10. Or even when you compare to Flame Strike, a 5th level spell that does literally double the damage and max caster level of 15. Hell...
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    I don't understand the nerfing paradigm

    -The nerfs were either excessive or targetting builds that didn't need them. Did sonic blast need to be nerfed? Were those low-level bards just REALLY needing to be reigned in? -Did Arcane Archer need to be nerfed? Because it's literally always been worse than DS -Favored souls didn't need their...
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    I don't understand the nerfing paradigm

    So the nerfs are both justified and good, but also, reverting them wouldn't affect the meta at all? This logic makes 0 sense. If reverting nerfs would not make any of these classes overperform (or even perform as high as top-meta threats) then what on earth is the point of keeping these classes...
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    I don't understand the nerfing paradigm

    Then revert the nerfs? Like, genuinely, what you're saying proves my point. Also, as long as they nerf things, there is a nerfing paradigm. You can have a nerfing paradigm and a buffing paradigm at the same time. Paradigm is just a fancy way of saying "Model or system for doing something."
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    I don't understand the nerfing paradigm

    I couldn't care less about build peaks and top-level performance, I just want builds to feel good to play. And it feels pretty bad that you basically have to gimp your character to play certain things.
  20. C

    Standardize Cleric SLA Cooldowns

    I thought it was fairly obvious here, I'm making the argument that it shouldn't have double CD. It doesn't make sense when other domains get superior SLAs, so the ability to spam two of the alignment ones isn't even as powerful as that.
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