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  1. Docjekyll

    U60 Lamannia Preview 1 - Machrotechnic Epic Destiny

    Bug: Mending Burst Targeting This ability does not fire if any ally is targeted. The player gets a "Invalid Target: <target>" message and the ability fails to activate. This is a problem because the ability is always a burst effect centered on the caster, so the player's active target is not...
  2. Docjekyll

    U60 Lammania Preview 1 - Monster AI Changes

    I played a bit and found that the monsters were giving up way too easily in some cases. For example, jumping into the (epic) Orchard of the Macabre, there are areas where enemy groups appear very close together but I was finding that I couldn't get 2 or 3 nearby groups of enemies to group...
  3. Docjekyll

    U60 Lamannia Preview 1 - Machrotechnic Epic Destiny

    Lightning Hammer / Thunder Hammer spell type bug Small bug I observed: The "Lightning Hammer"/"Thunder Hammer" SLAs do not bypass the Mantle of Invulnerability effect on enemies like Lich Avengers, Lich Lords, etc. This is likely because they are coded as level 4 divine spells, like "Chaos...
  4. Docjekyll

    U60 Lamannia Preview 1 - Rune Arm Shot Changes

    I played around with rune arms a bit. Feedback: Electric storm shot (toven's hammer) seems to have bad projectile size, hits wrong targets Homing shots feel way worse than they did before due to not connecting. I personally didn't mind the spread with how they used to work, but I understand...
  5. Docjekyll

    U60 Lammania Preview 1 Harbor Tavern Updates

    Good change. Change good. Glad to see some attention going here. My immediate follow-up thought when looking at the harbor taverns is about the brawling arenas, which is a neat idea from a very different time in DDO's history. They're still useful for goofing off occasionally, or broadcasting...
  6. Docjekyll

    U60 Lammania Preview 1 - XP System Adjustments

    I don't normally chime in on the forums, but I wanted to respond to these proposed changes in particular. These proposed changes are problematic for many reasons: they do not address the stated problem they will disproportionately "nerf" XP in many older quests (esp. those less-linear quests...
  7. Docjekyll

    U60 Lamannia Preview 1 - Machrotechnic Epic Destiny

    I'm liking the destiny so far. It seems like it's leaning into what makes the Artificer class interesting to play and making that accessible via an epic destiny. IMO, what makes the Artificer class interesting to me is: Moderate spellcasting ability Moderate physical damage Moderate durability...
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