Are there any divine spells that matter after this change to deathward? Divine spells are now garbage.
Add this to the list of reasons to not play FVS or Cleric any more
What is granting you light armor proficiency?
I run a very similar build and cannot see where you are picking up proficiency [which would free up my level 9 feat slot]
Caster FVS has been nerfed into oblivion. No MCL increases anymore. no HP buff anymore. You cannot even get the extra damage debuff anymore (from way long ago).
still don't have the light from the archon back (since it obviously didn't cause all the LAG!)
Shadowdale - Sharn/Cliff top Quest Entrance: (Standard): You are on server 14 at r1 lx1580 ly1880 i13 ox84.43 oy13.84 oz653.43 h344.5. Game timestamp 5830148.703.
Lag
Recommended Loot:
1) Please add +3 Artifact to (all stats) as a static effect to one item like rings or feet (?). Myth Drannor gave +3 Profane in the last expansion. give us a way to slot both.
the +4 Sun/Moon augments will still allow for fine tuning of key stats.
Requested crafted effects:
1) Additional Damage over time DOTs [Fire / Ice / Sonic] i.e. you apply a burning curse , you apply a freezing curse a 100% chance 10d10 stacking acid damage over time, stacked up to 5 times.
2) Additional Spell Critical Chance [not Critical Damage]
Suggestions for the Crafting System:
1) Melancholic Dimlight: Bump Spell Pen from +9 to +12/13 [Current Dino is already +9]
2) Dreadful Arcana: Bump from +5 to +7 for all Spell DCs [Current Dino is already +5 and +6 can be found on existing augments in IoD or MD]
3) Woeful: Profane DC's &...
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