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    Melee vs. Caster Single-target DPS Test

    Don't worry about it. People like to troll. I had a similar reaction as others at first, but I gave you just a little credit and then realized that you were likely providing a rough estimate of best time and then average. Wasn't that hard to figure out...
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    Competing and Support Characters

    I think the point is that a crossbow build without NHB or EF underperforms in the DPS role relative to crossbow builds that do have one of those options. If someone doesn't care that they could do more with a different build, that's fine. Everyone enjoys the game in their own way. But the...
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    Devs: raid design and caster inclusion

    Correct me if I am wrong, but I suspect you are bringing DC casters, and probably only one or two. While this is good, I'd like to see casters have the option to build for DPS if they want, and still be able to contribute to raids.
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    Devs: raid design and caster inclusion

    Well ...I would not go quite so far as to say melee and ranged can just slap on anything. But I understand the sentiment. I try to work hard on my ranged and melee as well. But after doing endgame gearing for melee, ranged, tank, DC caster, and DPS caster, I believe DPS caster is the toughest...
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    R11

    Disagree on this. Good players do occasionally. Excellent players do it all the time. One of my guild mates not only constantly is monitoring enemy status, but he almost always knows more about the debuff status of his party mates than they do themselves. I have no idea how he manages to do...
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    Devs: raid design and caster inclusion

    Yep, I know from personal experience. His point about multiple elements allowing more 9th level spells is valid, especially given how bad the epic spell options are (in general). But relative to gearing melee and ranged characters for end game, casters are expected to do a lot more to be viable...
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    Devs: raid design and caster inclusion

    I understand and agree with you. (The lack of immunity bypass on warlock is why I rarely play the class these days.) I am still wondering if I am missing something regarding Smokewolf's comment about champs and bosses being a problem in the context of a single element caster like sorcerer. I'm...
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    Devs: raid design and caster inclusion

    You are saying (for example) that a fire sorcerer will fight a boss or champ immune to fire even when the sorc is in fire elemental form? I am honestly ignorant of what you mean. Be specific, which raid boss or champ? I am trying to figure out what you mean and I don't understand. If you are...
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    Devs: raid design and caster inclusion

    I guess I am ignorant. What immunities exist that cannot be bypassed by druid or sorcerer enhancements? Are you referring to the problem wizards have with non-undead mobs with negative immunity?
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    Devs: raid design and caster inclusion

    Heartshard is a nice item for sure. Once I get one and see what the new raid brings, maybe I will change my mind. For now, I don't think the third element is worth it.
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    Devs: raid design and caster inclusion

    This is similar to what I used about 18 months ago, although DOV wasn't out at the time. The cost of adding more elements is steep, in my opinion. Essentially every element needs a dedicated piece of dino gear for the crit multi. If not using a dino artifact, getting the third element is a pain...
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    Devs: raid design and caster inclusion

    Wonder why? Could it be that they are far underperforming compared to melee and ranged?
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    Devs: raid design and caster inclusion

    Would be very interested to see your gearset.
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    A Thank You from Standing Stone Games!

    Wouldn't take long to create a new toon on any server and redeem the code. I think it is all account-wide stuff, so it would be available to you when transfers get resolved.
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    Devs: raid design and caster inclusion

    It's difficult to fit in all the crit gear for more than one element. (I do it for cold and force, but the Tetris is tough if also maintaining defenses and DCs.) I'd guess it is nearly impossible for 3. You may get the spell power pumped for three, but if you don't have the crit chance and crit...
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    Devs: raid design and caster inclusion

    Agree. The non-raid caster long swords from MD are refreshingly decent...not BIS generally, but not bad for use while grinding something better.
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    Devs: raid design and caster inclusion

    Don't disagree. Accessing decent average DCs for any build should be of equal effort as well. Unfortunately, it's fairly rough for casters and stupidly easy for many melee builds. Another place some re-balancing might be in order...
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    Devs: raid design and caster inclusion

    Fun is different for different folks. I would be happier watching DOT timers than watching health bars, but I don't think everyone would find it as entertaining. Healers are the true heroes of this game. (I hate healing...worst part of being an ice druid was having people expect heals from me 😂)
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    Devs: raid design and caster inclusion

    Fair enough. Whatever it takes to give "average caster" the same value in a raid as "average martial" is fine with me. Bonus points if they can do it while not breaking the balance at the top levels of both. I'm not certain how to do that, unfortunately. One thing I think has potential is some...
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