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  1. Thal

    U72 Early Look 2: Monk Revamp

    The Monkey's Paw curls a finger, next patch notes will read: "Corrected a text issue that suggested Handwraps should benefit from Vorpal Strikes."
  2. Thal

    U72 Early Look 2: Monk Revamp

    Do I have some bad news for you
  3. Thal

    U72 Early Look 2: Monk Revamp

    I have no shame and no moral compass that compels me to stop complaining so: When they inevitably remove Sorcerers bonus cast speed and add it back as 1% faster cast speed for each AP spent in their various enhancement trees, I will be there with a sign that says no complaining, players don't...
  4. Thal

    U72 Early Look 2: Monk Revamp

    Fair enough, I wonder how absurd a "Spellbook" for Monks would be, just change the text box to read "Techniques" and make them cost Ki instead Then you could just have all the enhancement trees grant the techniques to be hotbar'd
  5. Thal

    U72 Early Look 2: Monk Revamp

    Devs, does the technology exist in the game to enable something like If 30 Ki, Cauldron of Flame: normal effects If 300 Ki, Super Cauldron of Flame: double effects Because if that were the case, then just tune down finishers/etc (which we obviously disagree with in terms of what broken/OP...
  6. Thal

    U72 Early Look 2: Monk Revamp

    In the continuing vein of wishful thinking, and to keep making the argument: Imagine the Light Monk's bonus to Cauldron of Flame was that it applied a Consecrated Ground type effect? Did a pulse of Healing whenever the Light Monk cast it, and once every 6 seconds thereafter? Imagine the Dark...
  7. Thal

    U72 Early Look: Monk Revamp

    Just make Healing Ki and Touch of Despair clickies because we all agree having to wait 9 seconds plus a little for those is rough in the current zoom enriched meta-game, but keep the others. Healing Ki being a click that is instead modified based on what you pick in the Enhancement Tree of...
  8. Thal

    U72 Early Look: Monk Revamp

    I hope they change Alchemist and get rid of those archaic and clunky 'Reactions'. Just make each tree in Alchemist able to click a button and shift into the relevant stance, that way we don't have to fumble around casting spells and risk losing the Reaction mid combat.
  9. Thal

    U72 Early Look: Monk Revamp

    "The combo builders themselves are not especially strong." is a simple fix, just make them all do +damage like earth and add elemental damage as a bonus if they're a crit. There, fixed on that end. Those still scale from your Form Mastery feats, so they're balanced in heroics reasonably. Make a...
  10. Thal

    The Vile Eruption bug fix, the single biggest 'nerf' since shiradi.

    Good news is you won't miss what you didn't get to experience!
  11. Thal

    Please no "silver bullets" in DDO

    It'd have to be part of a massive commitment by the Devs to realign design goals and balance-theory in general. Sorcerers would need their entire ENH tree concepts redone, as forcing Fire Sorcs to only use Fire but being unable to feasibly damage Demons, Devils, Fernian baddies, half of the...
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