You know the difference between work and entertainment?
Humans are so weird. We develop AI and instead of having it do repetetive, annoying tasks for us we replace artists and teach it to play video games or summarize books.
It's even weirder for MMOs when one group of humans develops software...
A solution would have been to make more quest xp come from killing enemies, instead of almost all of it coming from getting to the end. Unfortunately when this was suggested for a patch, some players got very mad at the idea and it had to be canceled.
As long as this is the way to play the game...
What? I don't care about speedrunning r10. I don't see why the game should be balanced around it either. The only problem I have with casters is that every expansion arbitrarily increases enemy saves. Otherwise I don't understand why everything should be this easy, no matter what build you play...
A thank you for multiboxers and f2p players. Great for them, but I wish long time players could get something. Maybe next time include just one new mount or cosmetic in these bundles, so it doesn't feel like we are totally left out.
I mean you people are the ones telling others that casters are "weak". You also all refuse to post any of your builds for fear of "nerfs", even though you claim these builds are all so weak.
This weird campaign to make caster look worthless has been going for a year and a half now I think.
The...
Elite is the same as reaper as far as saves and fortification goes. And you get even lower spell DCs because no reaper enhancements. It's a nice thought and I wish it would be the solution, but the difficulty system isn't working as intended anymore, sorry.
That is literally powercreep. 1. Make players more powerful 2. Make game more difficult 3. go back to 1. What do players even gain from that except higher numbers? More grind I guess.
Can't even touch player power when fixing the lag. Better to delete all trees, rocks and npc pathfinding. Just...
Are you planning to fix the problems that still persist with Wild Mage? It's the class on the title screen of the new expansion.
https://forums.ddo.com/index.php?threads/wild-mage-and-chaosmancer-bugs-that-are-still-not-fixed.13593/
I was waiting for these to be fixed until the actual release of Myth Drannor, but it seems nothing has happened. I actually bought the ultimate edition of the expansion, (for the first and last time by the way), because I thought Wild Mage looked great and fun and Chaosmancer is the perfect...
So it's just power creep again. But don't worry, we don't need catch up mechanisms in this game, you can overcome these arbitrary stat increases on enemies through Game Knowledge™
Sorry, but: why? This doesn't make any sense and just contributes to more power creep. We can't get through that fortification with just 2 extra levels.
4th tree should only be made available if everyone gets access to all the destiny points. If they are to stay locked behing EPLs it should just be like it is now, 3 trees with every excess point being worth less for balance's sake. Just like with reaper treees.
So will the new expansion provide enough xp to level to the new cap? Or will the delving bonuses for the older legendary quests be reset? Or will we be forced to reincarnate to actually get to the new cap?
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