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  1. Furyous

    📊 DDO Population Post-64-Bit [EDITED Oct 26 - DDO Audit Focus]

    You’re picking a fight for no reason, adding nothing useful. Here’s what happened: Late night, tired, I posted without vetting MMO-Populations - my mistake. Next morning, I checked, apologized, and fixed it with solid data. Hours later, you kicked up drama over a settled issue and won’t drop it.
  2. Furyous

    📊 DDO Population Post-64-Bit [EDITED Oct 26 - DDO Audit Focus]

    I updated the original post with the Steamcharts data going back to 2012. Note this is Steam users only, but accurate to show trends. I also included the last year, as well as the link to the data itself. This is blatantly false; I corrected the data with the best source I had, being as DDO...
  3. Furyous

    📊 DDO Population Post-64-Bit [EDITED Oct 26 - DDO Audit Focus]

    I think you missed the update made at 12:25PM 2025.10.26 (about 6.5 hours before your post) https://forums.ddo.com/index.php?threads/📊-ddo-population-post-64-bit-edited-oct-26-ddo-audit-focus.23682/post-328841 Your comment proves the quote you cited: "Lies, damned lies, and statistics." (Mark...
  4. Furyous

    📊 DDO Population Post-64-Bit [EDITED Oct 26 - DDO Audit Focus]

    I’ve edited the original post to focus solely on DDO and use verified DDO Audit data, as MMO-Pop numbers were unreliable (sorry for the mix-up!). Audit shows stable pop: 600+/server peaks (Moonsea), 1,200+ Shadowdale weekends, no crash despite lag gripes (Jul 15 64-bit → patches 75.2+ → still...
  5. Furyous

    Fury's Alchemist build (High Reaper and Raid build)

    I updated the link at the bottom of the first post with the DDOBuild file
  6. Furyous

    📊 DDO Population Post-64-Bit [EDITED Oct 26 - DDO Audit Focus]

    EDIT: MMO-Pop dropped. Pivoted to DDO Audit (most reliable in-game data): DDO Audit Home Live Servers TLDR: Audit shows stable post-Jul peaks: 600+/server (Moonsea), 1,200+ Shadowdale weekends. No crash, healthy for F2P MMO despite lag complaints (3+ mo). Audit Highlights (Jul-Oct 2025)...
  7. Furyous

    Fury's Alchemist build (High Reaper and Raid build)

    The main reason for fire was the Exalted Angel giving fire. Also note the main focus of this build is for push raids, so DC and healing is more important than DPS. I just wanted enough DPS for other things without sacrificing DCs. Even with my DCs maxed, I get more fails than I would like. Not...
  8. Furyous

    ⚙️ 64-bit Server Transfers: The Math Is Screaming for It

    I genuinely don’t understand what you mean by ESO movement being awkward. I press W, I move forward. S, I move back. A and D for strafing, same keys as DDO, same responsiveness. No extra mechanics involved. The only real difference I’ve noticed is that in ESO, you can double-tap a direction key...
  9. Furyous

    ⚙️ 64-bit Server Transfers: The Math Is Screaming for It

    I gave them three months, no improvement, just more lag. That’s enough for me. Not sure why ESO’s movement feels off to you. I’ve played since beta and never had that issue. The real draw is zero lag and massive content. It’s just… playable.
  10. Furyous

    ⚙️ 64-bit Server Transfers: The Math Is Screaming for It

    “This won’t work”, so do nothing. Status quo for the win. What They’re Losing by Ignoring the Problem I’ve already walked. Not out of spite, out of frustration. Lag, instability, and peak-hour unplayability pushed me to cancel my sub and stop logging in. I didn’t rage-quit. I just found...
  11. Furyous

    ⚙️ 64-bit Server Transfers: The Math Is Screaming for It

    Whether I move day one doesn’t matter. I’ve already helped the situation by canceling my sub and walking away. If they fix the problems, I might come back, but only if there’s a playable option. Right now, frustration is all they offer. Trying to block solutions just because you don’t want the...
  12. Furyous

    ⚙️ 64-bit Server Transfers: The Math Is Screaming for It

    Moonsea has ~106k characters and still lags at ~500 players. That proves it’s not about old data, it’s live player load. Character count isn’t the cause, it’s just a way to estimate how many people log in during peak hours. Servers with ~112k characters run better than ones with 150k+, and...
  13. Furyous

    ⚙️ 64-bit Server Transfers: The Math Is Screaming for It

    you’re not engaging with the actual point, I never claimed character count causes lag. I used it as a proxy metric to illustrate population density and the likelihood of concurrency spikes, especially since long-term login data isn’t publicly available. DDOAudit only shows short-term snapshots...
  14. Furyous

    ⚙️ 64-bit Server Transfers: The Math Is Screaming for It

    The number of characters per world isn’t the direct cause of lag, it’s a proxy metric for how many players are likely to be active during peak hours. More characters generally means more accounts, more guilds, more concurrent logins. The fact that lag spikes consistently around the 500-player...
  15. Furyous

    ⚙️ 64-bit Server Transfers: The Math Is Screaming for It

    For players who are fed up and ready to quit, offering a stable alternative gives them a reason to stay. Retaining those players means retaining their subscriptions, and that revenue helps pay for the servers. Losing them outright is money gone.
  16. Furyous

    ⚙️ 64-bit Server Transfers: The Math Is Screaming for It

    Let’s be clear: these “bots” are just querying the Who List. They aren’t running combat, loading zones, triggering scripts, or generating traffic. They request a single text list of online characters, something any player can do manually in-game. The impact is negligible. One active player...
  17. Furyous

    ⚙️ 64-bit Server Transfers: The Math Is Screaming for It

    If this were any other industry, it wouldn’t fly. Imagine paying for a streaming service where the video buffers every 10 seconds, and the company says, “We’re slowly upgrading the servers, just hang tight.” That’s not acceptable. You cancel and move on. Years of moderate lag conditioned the...
  18. Furyous

    ⚙️ 64-bit Server Transfers: The Math Is Screaming for It

    Character count is not meaningless. While active players drive real-time load, character count is a reliable proxy for population density and shard saturation. It correlates strongly with peak-hour concurrency, guild activity, and login volume. Here’s why it matters: Servers with higher...
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