I just want to see more melee/ranged damage type immunities to the point of quest completion disruption. Works fine for other stuff. Why not spread the joy?
I've got two alts doing hard runs eight times a week, each alt has a 10% discovery pot, and I am alos an idjit with the 2% VIP loot boost.
My main duder is running r1 plus eight times a week, no discovery pot.
Hard completions are between 3-4 minutes. R1+ completions are about 4-5 minutes.
16...
Spent way too much cash on shards and did 3 Lama quests looking for different items. Ransacked on 3 characters this week. Ransacked and rerolled to max every time. That's 32 chest pulls per quest per character. One quest item is rare. I looted zero of my looked for items 4 items total, one quest...
I'm visiting this idea for future investment in warlock flavored caster frustration. I am on the hunt for the less common solar augments currently, using 3 characters doing weekly ransacks, week 2 results in zero finds by the way. And just to rub salt in everyone's wounds I've been shard...
Yeah, casters sposed to be behind melee and ranged, don't you guys understand how silly your concerns are? There's an obvious system in place here. Frankly, if I'm really honest, casters aren't supposed to be good like how you want. Casters are supposed to be good how I want. That's what makes...
Your just not playing the right builds, looks like a skill issue, my friend play wizzler and he tanks all the raids on r10 and is top dee pee essss. For real, sounds like you need to take your opinion off the internet and keep it to yourself. In pen and paper don't you know I played a dark elfen...
I'm a low functioning bad gear organizer. Are casters generally stuck with dino bone or rare myth+ gear now? Or is the Lamordia stuff patching up the discrepancy? Are people still running the ancient spell lore sets?
Thanks for the info!
Thank you very much. This put it in a way I can really understand! Really thank you! I appreciate you taking the time to explain this, I needed someone to say this and to read it. Armed with some small reasoning I can perhaps avoid the last run or a few rerolls. No need to take out another bank...
108 based on r1? Or r10 or what? Is that not even a part of the calculation? If we can make it more squirrelly I ran 3 different named item pots over some portion of that lets be charitable and assume 24 runs with 5% chance boost, include my VIP bonus percent chance in the calculation please...
I don't know if there is a specific disorder, but there certainly are pathological outcomes and phenomenon(is that redundant?). Expecting different outcomes from the same input, check. Gamblers fallacy, all day every day. Then there is the other side, the mechanistic entailments of gamification...
Nothing special, a Vecna set, attuned club, negative Wizard's Lab club, bunch of int stuff. 116 self buffed int in town. Missing a bunch of extra crit/crit-damage stuff.
Half or more are over R4. I've done 90~ runs on Wizard's Labyrinth and rerolled more than 30 times. Never seen the spell crit augment drop, not once. How many completions before I have the augment? The rare thing sucks, but lets be super ultra turbo specific. Locking/gate-keeping crit chance for...
The negative damage on the SLA inflicts feels really good even at cap, they heal me, they do some damage. I am not really geared on this build, but it feels okay. Spell points are not too bad to manage, but I'm not seeing anything spectacular. I like this style alchemist more than most. Overall...
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