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    Caster discrimination is real

    Ah. So when you replied to the quote, you included both statements being made for refutation: 1) the devs here communicate more often than in some other games (may or may not be true; it is possible that DDO has the absolute worst frequency of player-dev engagement) 2) more communication =/=...
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    Caster discrimination is real

    I don't know what you're disputing. It sounds like in Warframe there was a high frequency of high-quality communication, which is good and something I doubt anyone would dislike. However high frequency of communication alone is not equivalent to high quality of communication. An example is...
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    Caster discrimination is real

    I was talking about the change to DM back when Strikethrough was introduced. Perhaps I am indeed misremembering, but I recall it being near instantaneous like it is today.
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    Caster Damage

    I mean, if we made the spellpower bonus cap at 100 regardless of the combination of lore feats, it should only be a matter of how many levels in a lore class you have, no? That said, because of the 3 lines of lore feats, there would be more utility from multiclassing with bard than with other...
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    LAG TPK

    Power Word: Lag, Mass Or would we consider this the monster version of Time Stop? 🤨
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    Caster discrimination is real

    While "trashing" a class to the point that a player no longer feels enjoyment from it is a pretty understandable reason to leave the game (although what constitutes "trashing" may be subjective), my own grievances with the devs have been their relatively poor ability to communicate their...
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    Spell Threat Reduction

    Hmm. A few more questions. 1) In your tests, was there anything that could have affected/reset aggro (e.g. abilities or items that proc a bluff check)? 2) For the monster(s) you were testing on, did they have rigid threat reactions (i.e. not "zombie aggro") or lack abilities that reset aggro...
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    Spell Threat Reduction

    Apologies for the necro. I have a few questions about the tests: 1) When you tested against imbues and procs, did you test with -100% threat gen for the damage type (e.g. -100% spell threat with an imbue that is affected by spell damage reaper penalties)? 2) Did you test the above with threat...
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    Make Patience a toggle

    First of all, his statement was that it would improve the experience. Should we not clarify what he means before we assign labels to it? As I've sad before, I try to argue and judge on the face of the idea and not on either the 1) agenda or 2) the character of the person in question. Second of...
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    Make Patience a toggle

    I suppose that's true in the context of overall customer satisfaction. The best thing in the case I was referring to was in the context of testing that particular feat or any particular feat that is opened to the discussion of toggle-ization as opposed to streamlining the feat respeccing process...
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    Make Patience a toggle

    I suppose that would be the next best thing tbh. It's still annoying to have to run to Fred for the respec, but if it cuts down on the time for experimentation and shaping to playstyle then I'm all for it. On another note, you mentioned a concern for toggle-creep in the beginning of the thread...
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    Make Patience a toggle

    Alright. Can you provide an example of a QoL to some feat, enhancement, spell, activated ability, or some other mechanic that had some influence on player-monster engagement that wasn't "more power" in some way? The only one I can think of is changes to the monster AI, and only if we don't count...
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    Make Patience a toggle

    You reject the suggestion on the grounds of slightly higher performance through micromanagement, which I might add would be done by a very few, despite the possibility of it opening up more engaging gameplay (admittedly for those few, so my weakest point, but you did mention interesting choices...
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    Make Patience a toggle

    Hmm. There are plenty of toggles that give up something to gain something though? How much should be given or taken is another matter. To wit: 1. Power Atk - Extra damage at the cost of having a harder time hitting; mutually exclusive with other heroic feat toggles 2. Precision - Easier time...
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    Make Patience a toggle

    You make the assumption that we are specifically taking pairs of different feats, instead of sets of feats, to then compare with each other to provide relative cost benefit comparison. If we separate the feats into the bins of positive (grants a nontrivial benefit), neutral (grants a negligible...
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    Make Patience a toggle

    I mean, you're not wrong, but I didn't think it fair to Viamel to discount the thread right out the gate. Also, adjusting this seems like a relatively simple task compared to the laundry list that you wrote up on our behalf (lag being ever present). The pikachu cosmetic helmets might actually...
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    Make Patience a toggle

    Perhaps I fail to understand the nuance of "opportunity cost is a real cost". Of course the cost is already paid when you purchase the feat, it's a matter of what you get out of it. Any rational agent would sacrifice something in order to gain a benefit that outweighs the cost, or at the very...
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    Make Patience a toggle

    I'm kinda curious how much this affects balance compared to the QoL and devs' desired buy-in though. On the QoL side, it's on the tamer side of micro-management; to those that don't bother toggling it off, there's not really a change in what they experience currently with the feat. There's also...
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    Trying to find reasons to make myself play

    @OP YMMV but from personal experience working towards a goal or playing under a self-imposed challenge/wildly different playstyle can add some novelty to the game. Some groups strife to complete every raid on r10. Others form PD or roleplaying guilds. Still others try to solo as much content as...
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    Caster DPS is in a sorry state at cap

    Personally, I don't mind mass immunity stripping conceptually, but I do think that there should be extra hoops for landing them. For example, the arty's electric strip requires hitting enemies with your runearm discharges. More effects that lean into a class's unique factors can make even...
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