It can, but there are two things level 6 sorc gets, 1 fireball, 2 displacement. 90% of the time something is dead before it's in melee range, and the few times it's not displacement is a beast. You'll have to use displacement scrolls though since you only have 1 spell slot.
Adding a conditional flag that checks to see if the end chest is open would be better. Then if checkEndChestStatus != open you get a text prompt that says "The end chest has not been opened are you sure you wish to leave the quest?" Just like they do for when you try to leave before the quest is...
Tip on DD: Since the spell defaults to a selected target before mouse location pressing f1 (select self hotkey) first will always cast the spell directly on yourself.
Well, if the model will fit inside the bounding box anyway. For example if you try to cast it on yourself inside the tent in...
In 18 years of playing I've done this exactly 1 time after which I learned my lesson. I do not want them to remove convenience because some people can't take accountability for their own actions.
Highly unlikely that other chests have had their loot drop rates altered. However, not getting anything on the named list at all in 3 chests 16 times each is effectively statistically impossible. That sounds bugged to me. To put it in perspective that is a 0.00000004% chance on elite. Verify you...
Mounts are fantastic, as is monster manual. But best? Delving bonus/bravery bonus was a phenomenal addition that I'd personally rate higher. Those old days where the best way to level was run the same quest for 250k xp weren't my favorite.
Best way to look at multi-classing is you will always be effective as pure. However, if you know exactly what you're doing and why multi-classing is almost always better than being pure, sans casters anyway.
if you are willing to take 6 a fire sorc nuker will clear faster. You'll have fireball and scorch for aoe, scorching ray and fire bolt for single target.
If you want to stay level 5 STR based THF is stronger than TWF or SWF at that level. Either pure FB barb for supreme cleave and sprint boost...
Casters need about a 50% buff in DPS. They sit between 15k and 60k depending of class(Atx and ki bolt builds the exceptions). I can't speak for warlock, I haven't DPS tested one since 2018.
Nope. Casters DPS always lags behind both melee and ranged even in heroics. The big difference is they kill groups of mobs in a single cast and it makes them FEEL like higher DPS. This is why they feel so bad in high level epic/legendary because they can no longer 1 shot/2 shot mobs.
If the...
All these newfangled youths these days using slang words like "cool." Back in my day we'd scoff at such buffooneries while looking down our noses through the absurdity of it all.
Nice. You can maximize further by running the sharn chain instead of cogs. Put 1 player in every quest and right before the quest completes have the member with the pot join the quest/party. You can have a saga completion with a pot every 5 minutes that way. And the rest of the players can get a...
No. Either remove maximum caster level and let casters hit like trucks or add spell cooldown reduction into trees to let casters cast a lot more spells.
Casting was peak fun back when they could 1 shot every group of monsters in the game but had to constantly decide when to cast because they'd...
Could be, I'm simply running numbers in an anecdotal manner since the actual drop rates have never been identified. My best mathmatical model is:
Rare loot = 5-6%
Rare loot list = [rare items = 70%, rare named items = 30%]
Meaning every time you loot a chest you have a 5% chance of rolling the...
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