TOTALLY agree. I have some analysis features in development.
Hard bugs have been where most of the time has been....but I'm logging these feature requests so we don't forget them.
I checked this against the current item data and reran the live solver from build 08172026.5. There are really two separate things going on here. First, the +7 Insightful CON versus +5 Insightful INT can absolutely happen. Insightful Intelligence is much harder to find than Insightful...
Could be, explain in detail what yuo wanna see. If its practical and others will use it, i can make that a feature request and queue it up!! Happy to help.
You can treat this by using the advanced option in the affix within the priority list...look at the bottom there. Youc an indicate the bonus you get with your trance by magnitude and type....and the solver will not try to fill that on your set.
EDIT::
mikarddo beat me to it! =P
What's New: August 16 Update!!!!
Build 08162026.4
A few quality of life and correctness changes are live, including a much better way to tell the optimizer what it's allowed to assume about crafting and augments.
🔒 New: What may the solver assume beyond the printed item?
The old "Don't build...
All good, and THANKS for the incredible detail in this response. I found it quite helpful. For the record, I appreciate people pointing out problems, so no worries! Keep it coming....its the only way things will get better.
I dug into this, and the solver is doing what it's designed to do. But...
BOTH of those (True Seeing and Ghostly, are boolean.... It's possibly a bug. I'll investigate. It's not random though. It's either working or not. The boolean items tend to act wonky and I am tightening that up These are the things that you either have or not... they dont stack or build up with...
UPDATE!! Smarter crafting, Den of Vipers unseals, and cleaner receipts
This update makes the optimizer better at two things: knowing what gear can actually do, and only recommending work that matters.
No more useless crafting recommendations
If a craft doesn't improve the final build, the...
DDO Loadout Optimizer Update!!! Set Augments, Set Stacking, and Smarter Crafting
Build 08142026.4
A few fixes landed today. Three of them can directly change what the optimizer recommends, especially if the build uses Set Augments, overlapping sets, or crafted gear.
Set Augments can now use any...
Snuck in another UPDATE!!!
Caster fixes, helpless damage, and one nasty solver crash. This one fixes a few places where the optimizer knew about the gear, but wasn't giving your build credit for what that gear actually does. The big one:
casters now get credit for Universal Spell Power and...
OPTIMIZER UPDATE: Legendary bonuses, universal Spell Power, set augments, and corrected Demogorgon artifacts
TL;DR:
A few different mechanics were being stored too literally instead of being understood the way DDO actually stacks them. The optimizer now understands Legendary bonuses as bonus...
UPDATE!!!
Patch Notes: What Your Optimizer Learned Today
Build 08122026.4
Everything below is live now.
Endgame builds just got better
The optimizer was completely missing ML36 augments. That means every level 36 solve was choosing augments one tier lower than it should have. All 63 ML36...
I am in discussion with the other project. If you look at the export tab though, it's ready (pending any requested revisions), but the integration work on the DDOBuilderV2 side needs to be nailed down. Not sure on their schedule to implement.
Have you played with the alternatives tab? Give it a poke and tell me what you think.
Currently, to your point, the answer is about….what’s the best. We can expand that…. But that’s the first mission. Chances are the best, may not be very convenient.
UPDATE!!! :cool: What's New in Build 08112026.3
Viktranium crafting now gives the full effect
Viktranium crafts were only giving the optimizer part of what the craft actually grants in game. The big example is Spell Focus Mastery. A Woeful craft with universal Spell Focus used to count as only...
UPDATES!!!
A bunch of updates landed today. Most were behind-the-scenes stuff, but there are a few changes players will actually notice.
The optimizer now explains when you've maxed out a stat. If the solver can't find any more of a stat, it'll now tell you why. For example, if you're...
It would help if you shared what priorities you used so I can try to follow the same solve. That said, I was able to reproduce both things you're seeing with some logic...
Echo of Whelm
You're right here. The optimizer is mathematically correct, but from an actual DDO gameplay perspective...
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