In order to help get my dark Hunter archer ( who spends almost no AP in the dark hunter tree and has a base int of 6 )
to be able to disarm traps at legendary I crafted the trapping items.
Including +21 Disarm / +10 Insightful Disarm / +10 Insightful open locks Gloves.
( In addition to...
Alignment in DDO is ....
A barrier to some multi-class combinations. ( of which none require an evil alignment )
A restriction when for a few mid level divine spells that are never used past mid-heroics. ( and you can cast evil spells by being neutral )
A minor annoyance when pick you a...
I'd take it a step farther. My guess is that if they could do it over again every universal tree after Harper would have been an archetype.
Vistani -> Fighter Inquisitive -> Rogue Feydark -> Wizard Horizon -> Ranger Falconry -> Ranger again
Arcane Archer is simply not competitive right now. There was a time that it was.
But that time is long past.
Imbue damage is spellpower based and there aren't enough dice. So you have to equip a lot of spellpower items ( on a ranged build ) whose only purpose is increase the imbue...
There are first life players who find hard difficulty challenging.
There are second life players who find r1 challenging.
There are completionists who yawn at soloing r6.
So sure for us multi-life, optimized gear players it makes r1 more challenging. But then we are looking for challenge in...
Shadar-kai is such a stealthy rogue folks forget he exists.
If DDO is determined that every class should have an iconic then I'm pretty sure they'll go with artificer.
If not then probably a fighter or barbarian battlerager.
Time has not been kind for Arcane Archer. I remember mine.
13 Monk 6 Ranger 1 Favored
the hits just kept on coming.
DC creep took down paralyzing arrows.
Hunt's End changes so it was it's own attack and no longer synced with Death Arrow or sniper shot.
Thousand stars became shuriken only.
There was a multi-post lamania discussion on how in previous updates that had upped spell damage resulted in multiple character deaths when it affected monster spells too. And it was split between those who thought DDO had learned from its mistakes and history would not repeat. And those...
I ran it 4 times yesterday:
1+2 time: ( level 28 running level 28 reaper ) I did not get a message. And I looked in my inventory I didn't see it. I logged off to try a different alt. But when I later logged on this character I did find the 24 fragments in my inventory. So either I'm...
From the release notes did you read force missiles doing
1d4 + (1 damage per 2 levels )
or
(1d4 + 1) damage per 2 levels
because they way they wrote it in the release note "1d4+1 damage per 2 levels" with no spaces in 1d4+1 made me think it was the latter.
which in that case it far exceeds...
In previous threads I was trying to plug for soulknife.
A rogue who focuses psionic energy ( ddo could probably substitute Ki ) through his weapon.
Mostly because I felt arcane trickster ( which to be fair is the most hyped rogue archetype ) would be another give spells to non-spellcaster hybrid...
Most likely if you select the + tab off your character screen and find the sneak dice under general combat you can get your answer. If the Improved sneak attack dice show up there then they will likely count toward magic ambush. If they do not then I bet they won't. I doubt DDO goes...
Caster: Good casting DPS + Poor Weapon DPS = Good DPS
Weapon: Good weapon DPS + Poor Casting DPS = Good DPS
Hybrid: Mediocre casting DPS + Mediocre Weapon DPS = Mediocre DPS
In order to pull off a hybrid you need to have the weapon attacks and caster attacks interact with each other...
Arcane Trickster will do what most do with Shadowdancer ....
Milk it for every sneak dice, light armor max dex bonus, evasion upgrade, energy drain immunity, and magic missile immunity.
Then stop and go tier 5 in another destiny because .....
Shadowdancer Tier 5 is mostly junk ( unless you...
I'm sure "Wrath of Flame" will be fixed any day now.
Oh wait, wrong quest.
I'm sure "Madness of Crowds" will be fixed any day now.
At the very least they could just turn off the random chance as a temporary fix so Brawnpits always appears with the wood spirits.
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