Some really good changes here, very happy with the systematic changes
Notable exceptions to the individual spell nerfs:
Acid Well: I run acid sometimes and without this being powerful I will never run it again. Better scaling of acid blast will not make up the difference - I'm already one of...
Seems a bit harsh considering how hard it is to gear against all damage types. Maybe 25-35% would be more appropriate if it needs to be a flat rate. Maybe scaling differently based on quest difficulty.
This is my first post - it is mostly a test
Character name:
Classes: 20 Sorcerer, E10, L4
Race: Warforged Alignment: Lawful Neutral
Start Tome Final HP: 2302 Displacement: 50%
Str: 13 8 25 Unc Rng: -375 Incorp: 15%
Dex: 10 8...
Agreed. It should not be spammable out of combat, either disabled or on a timer (tumbling through traps can also be nice). However, if it is usable in combat it makes tumble a viable/useful skill that isn't out of proportion in utility to other skills.
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