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    U81 Lamannia Preview 2

    Yeah, 8s makes it far more usable than 15. Really like this change and hope it stays.
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    U81 Preview 1 - Level Cap Increase & Feats

    The funny thing is, they removed the old Manyshot because it was "too hard to balance." Manyshot was too powerful and they said they could never balance bow builds until it was gone. This was ages ago, but EF (and its NHB variant) are basically just identical to the old manyshot? In some ways...
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    U81 Preview 1 - Level Cap Increase & Feats

    The new strips are good, but I really hope you'll reconsider the layout. Having a single-target strip for all of 1-20 isn't actually that useful to builds that really struggle with this (Necro-Cleric, Pale Master) until they hit epics, and even then, at 15 seconds of CD, it's going to be a...
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    Teleport Change is a HUGE kick in the teeth.

    I've got a proposition: If you're 'standardizing' teleport, then also add new locations to it. There's no reason why you can only teleport to random places from really old expansion packs with greater teleport. Add in the new ones too. I'll eat an increased cast time if it means teleport can...
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    DDO Faces an Awful Catch-22

    They never should've made Reaper have higher EXP. That's the big issue there. Experienced players never want to join a new player's Elite group. I'm guilty of this. I can solo Reaper even though I'm still fairly new (on like life 5? something like that). I don't want to run a quest for sub-par...
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    DDO Faces an Awful Catch-22

    I came back after a ten-year break a while ago, and have come and gone. My experience here was very similar. I'd join LFGs, have people who were literally a million times faster than me zerg-rush quests, only to die in them because I had no clue what I was doing, and they wouldn't bother running...
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    DDO Faces an Awful Catch-22

    Oh, I fully agree RE: Crafting. And it also exacerbates storage space issues, which are a real turn-off for new players who are used to newer MMOs and similar games where you don't have to deal with paying literally $10 for each 10 spots of shared storage. Let alone, the issues with loot v.s...
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    Old Cleric bugs still?

    Spell penalty is only applicable to arcane casting, not divine. This could obviously be made clearer in tooltips and other things, but w/e.
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    DDO Faces an Awful Catch-22

    All the discussions around balance and future fixes are pointing to a fundamental issue that I think is the main thing holding this game back: The game needs to be more accessible, but this will undoubtedly tick off entrenched players who've already crossed these difficult barriers. There are...
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    Old Cleric bugs still?

    Torc specifically asked to not have big threads with tons of bugs, but to make reports for each.
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    Spell DCs/saves...it's time, devs.

    People used to be able to make the argument that casters were allowed to be worse at DPS because they were better at CC. But it feels like with new archetypes (Dragon Lord and Arcane Trickster) having actively better-scaling more accessible DCs in addition to more damage, the argument falls...
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    Can "Master of Shadowblades" do something else?

    This feat feels really pathetic. These spells all already have a MCL of 20, which means that the only thing it's actually accomplishing is making it so your augmentation can work. The other "Master of" feats are meant to bring spells with a low MCL up, but MCL of 20 doesn't actually need...
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    Dragon breath epic strike?

    To be fair, when the changes were in testing, the forum's responses were overwhelmingly negative. People were extremely against gutting it that badly, and the devs did it anyways. I think "they listened to the forums" is an overly simplistic way of framing this, because for a ton of changes...
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    Dragon breath epic strike?

    I have no idea why they thought nerfing it by legitimately like 60% was a good idea. It's got the longest CD of any epic strike, so it stands to reason it should be the most powerful. But it isn't. Not to mention, DI is the literal only route for several elements, so it's doubly painful.
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    DDO a game of a thousand little inconviences that makes you want to not play

    You're absolutely correct. The inventory system is so awful because they want you to buy bank space, bags, and all the rest. The quests have random punishing moments that are kind of BS because they want you to buy cakes. We've got big, annoyingly-laid-out maps that try and force AS purchases...
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    DDO a game of a thousand little inconviences that makes you want to not play

    To be fair, wanting to a roll a wizard and then having to spend up until around level 6 playing like a fighter before wizard is actually viable is a problem with game design, not just a "self-imposed handicap." And again, how is a newer player supposed to know this? It's kind of silly to be...
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    Arcane Trickster and Wizard Magic Missile and Chain Missile spells share cooldown - WAI?

    The one notable exception I can think of is the classic 18/2 or 19/1 rogue split for wizards to be able to trap. It's a real pain point losing the capstone, but gaining the ability to trap does give a fair tradeoff. I think this is pretty much the only instance of where multi-classing genuinely...
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    Cleric Domains: Simple Fixes

    Make Clerics able to do traps. Why not. Everyone else can these days lol. (Though maybe it should be all skills except traps, and trickery gets traps? Idk).
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    Cleric Domains: Simple Fixes

    Cleric domains are such a cool way of expanding the class, but the options feel extremely restricted because the domains often don't have enough other spells of the type to support speccing, and tying up so much power into the "Turn Undead Bonus Effects" is frankly annoying--turn undead is...
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    Tolero talked about BALANCE - When ?

    I made a similar thread asking about balance changes. This is Torc's reply:
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