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  1. M

    PIKA SUPERIORITY WORLD FIRST R10 TERROR OF THE DEMON LORDS

    I am proud to be the first bow build to be in an r10 completion of this raid. Bow superiority.
  2. M

    U81.3 Preview 2 Treasure

    Raid loot feedback: My biggest complaint, as a whole, with majority of the gear over the past few years: there needs to be more unique buffs and effects on these items. It doesn't matter if they're as obscure as "+2 damage but only under (x) condition" or "you get a stacking 4 spellpower per...
  3. M

    Light the Dark scaling doesn't work

    Bump, still not fixed
  4. M

    Half-Elf Rogue Dilettante feat doesn't work

    Bump, still not fixed
  5. M

    Some item-sourced elemental dots conflict with each other

    Bump, would be nice if this was fixed.
  6. M

    Swashbuckler Core 3's Uncanny Dodge is broken

    Temporary sources of Uncanny Dodge (Swashbuckler) don't give their passive bonus to dodge at character lvl 4/6/8/16/20. However, temporary sources of Improved Uncanny Dodge (T5 Inquisitive), correctly grants the passive bonuses to dodge. Bonus bug: The *ranged* version of Swashbuckler's T5...
  7. M

    Half-Elf Rogue Dilettante feat doesn't work

    Still not fixed, would be nice if it was!
  8. M

    Shifter's T4 Wild Magic's Lesser Displacement is bugged

    The T4 Shifter racial tree enhancement, Wild Magic, grants Lesser Displacement (25% concealment) that overrides any other source of Displacement (50% concealment). Tested with the spell Displacement, Displacement item clickies, and Dragonlord's T4 displacement; all were overridden by the...
  9. M

    Some item-sourced elemental dots conflict with each other

    I never tested it with bows, perhaps it is broken for them.
  10. M

    Some item-sourced elemental dots conflict with each other

    They are not display bugs.
  11. M

    Some item-sourced elemental dots conflict with each other

    Tested and confirmed, the lingering acid burn and acid attunement both interact correctly with the acid DI mantle dot. They fixed this semi-recently. Tested and confirmed, the bitter frostbite overwrites frozen aether still. Tested and confirmed, Bleed the Weak interacts correctly with...
  12. M

    Some item-sourced elemental dots conflict with each other

    Lingering Acidic Burn and Acid Attunement conflict with each other (Acid Magma and Meltfang or its equivalent) Lingering Acidic Burn and Acid Attunement also overwrites other spell DoTs like Burning Blood or Melf's Acid Arrow Bitter Frostbite and Cold Attunement also conflict with each other...
  13. M

    Black globe of slime - SOLVED!

    First off, creepy video, ew Second off, here's the video transcript: "All things in time do wear away The altar hasten their decay A place outside of time it lies But visible by mortal eyes A closer look at corners new Patience brings it into view"
  14. M

    Bulette's telegraphed slam damage is bugged

    A Bulette's small telegraphed slam does damage that doesn't seem to be scaling properly with difficulty scaling (damage is really low) Bonus bug: Bulettes burrow way too much, they practically have a 50/50 uptime staying on the surface. Hopefully not intentional.
  15. M

    Falconry 6th core not giving freedom of movement

    It'd be very nice if this was fixed! I know some people who paid money for this tree, and having a useful capstone effect like this not work, feels bad.
  16. M

    Light the Dark scaling doesn't work

    The Unyielding Sentinel T5 ability Light the Dark's healing effect scaling doesn't work. Tooltip says "This effect scales with the highest of 200% Melee Power or 50% Spell Power." However, this ability doesn't increase the healing amount of Lay on Hands at all. The AOE portion of this ability...
  17. M

    Meteor Swarm has a weird interaction with Quicken Spell

    The spell Meteor Swarm has a weird interaction when Quicken Spell is enabled for the spell, via right clicking it. There's no issue with globally enabling Quicken Spell. It will erroneously fire 2 meteors (sorcerer) or 3 meteors (wizard) instead of the intended amount of 4 meteors.
  18. M

    Greater Shout doesn't make mobs helpless

    Greater Shout (from any source) erroneously doesn't make mobs helpless. It stuns mobs as intended assuming they fail the save, but doesn't flag them as helpless.
  19. M

    Half-Elf Rogue Dilettante feat doesn't work

    I tested it on a non-sneak attack feat gaining character (lvl 4 fighter with no AP spent), can confirm the feat doesn't grant the sneak dice, as no sneak damage occurs when a mob is eligible for it (character sheet also says 0d6).
  20. M

    Half-Elf Rogue Dilettante feat doesn't work

    Half-Elf's Rogue Dilettante feat erroneously doesn't grant the advertised 1d6 sneak die (non-stacking with Rogue's Sneak Attack). The other enhancements connected to this feat work as intended, it's just the feat itself that's bugged.
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