Raid loot feedback:
My biggest complaint, as a whole, with majority of the gear over the past few years: there needs to be more unique buffs and effects on these items. It doesn't matter if they're as obscure as "+2 damage but only under (x) condition" or "you get a stacking 4 spellpower per...
Temporary sources of Uncanny Dodge (Swashbuckler) don't give their passive bonus to dodge at character lvl 4/6/8/16/20.
However, temporary sources of Improved Uncanny Dodge (T5 Inquisitive), correctly grants the passive bonuses to dodge.
Bonus bug: The *ranged* version of Swashbuckler's T5...
The T4 Shifter racial tree enhancement, Wild Magic, grants Lesser Displacement (25% concealment) that overrides any other source of Displacement (50% concealment).
Tested with the spell Displacement, Displacement item clickies, and Dragonlord's T4 displacement; all were overridden by the...
Tested and confirmed, the lingering acid burn and acid attunement both interact correctly with the acid DI mantle dot. They fixed this semi-recently.
Tested and confirmed, the bitter frostbite overwrites frozen aether still.
Tested and confirmed, Bleed the Weak interacts correctly with...
Lingering Acidic Burn and Acid Attunement conflict with each other (Acid Magma and Meltfang or its equivalent)
Lingering Acidic Burn and Acid Attunement also overwrites other spell DoTs like Burning Blood or Melf's Acid Arrow
Bitter Frostbite and Cold Attunement also conflict with each other...
First off, creepy video, ew
Second off, here's the video transcript:
"All things in time do wear away
The altar hasten their decay
A place outside of time it lies
But visible by mortal eyes
A closer look at corners new
Patience brings it into view"
A Bulette's small telegraphed slam does damage that doesn't seem to be scaling properly with difficulty scaling (damage is really low)
Bonus bug: Bulettes burrow way too much, they practically have a 50/50 uptime staying on the surface. Hopefully not intentional.
It'd be very nice if this was fixed! I know some people who paid money for this tree, and having a useful capstone effect like this not work, feels bad.
The Unyielding Sentinel T5 ability Light the Dark's healing effect scaling doesn't work.
Tooltip says "This effect scales with the highest of 200% Melee Power or 50% Spell Power." However, this ability doesn't increase the healing amount of Lay on Hands at all.
The AOE portion of this ability...
The spell Meteor Swarm has a weird interaction when Quicken Spell is enabled for the spell, via right clicking it.
There's no issue with globally enabling Quicken Spell.
It will erroneously fire 2 meteors (sorcerer) or 3 meteors (wizard) instead of the intended amount of 4 meteors.
Greater Shout (from any source) erroneously doesn't make mobs helpless.
It stuns mobs as intended assuming they fail the save, but doesn't flag them as helpless.
I tested it on a non-sneak attack feat gaining character (lvl 4 fighter with no AP spent), can confirm the feat doesn't grant the sneak dice, as no sneak damage occurs when a mob is eligible for it (character sheet also says 0d6).
Half-Elf's Rogue Dilettante feat erroneously doesn't grant the advertised 1d6 sneak die (non-stacking with Rogue's Sneak Attack).
The other enhancements connected to this feat work as intended, it's just the feat itself that's bugged.
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