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  1. P

    I'm killing bosses too slow..

    37 is with LGS, 15 is without (which is what I counted for all the numbers but the 1200, not assuming LGS until you optimize gearset). If you’re not at 90 mainstat, it’s not a big deal-you could be at 70 and it’s only -10 SP, still over 800. Below 800 means something significant and...
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    I'm killing bosses too slow..

    Should be something like: Item 153 Ins 76 Qual 36 Exceptional Universal (secretly exceptional potency, this is low compared to what an optimal gearset should have @37 from LGS, etc.) 15 Artifact 30 Artifact Universal 25 (Profane is harder to gear, so we'll say no profane) Implement 29 scion...
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    I'm killing bosses too slow..

    600 SP is very low for a caster at 31—it will make your epic leveling experience and early legendary much more pleasant if you get a nice set of sharn/vecna/MD/epic crafting/borderlands gear to put on at 20. On a first life sorc without a sentient weapon, I sit between 500 and 550 at 20, which...
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    Quick Cutter. I am dumb. Someone explain it to me, with stop animation, diagrams, super slow mo, etc

    The quick cutter has no CC, no DC, no straight line component, etc.—all of that is the great leveler. Quick cutter is just a whirlwind attack (so hits twice) that adds a BIG dot onto each hit, that also ticks every 2 seconds).
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    Quick Cutter. I am dumb. Someone explain it to me, with stop animation, diagrams, super slow mo, etc

    You're thinking of the wrong ability—"the great leveler", not "quick cutter". Quick cutter is a whirlwind attack that applies a heavy DOT.
  6. P

    How much Fortification is needed for Reaper 1 ?

    200% isn't enough for tanks in general—Kor Kaza in KT, for instance, will keep critting until you're in the neighborhood of 250-280, and then stop. Lots of MD mobs are in the same boat.
  7. P

    How much Fortification is needed for Reaper 1 ?

    bearded devils are rogue-type mobs iirc, so they get a *lot* of fort bypass.
  8. P

    How much Fortification is needed for Reaper 1 ?

    Because 100% fort is actually 100% fort against a lot of things—in particular, it's 100% fort against things with no bypass. Rebalancing the scale would mean enemies with no bypass would either crit very rarely or be very hard to eliminate the chance of critting.
  9. P

    How much Fortification is needed for Reaper 1 ?

    None of those conditions bypass fort. (Some) champs do. Try not to get hit by orange or red named champs.
  10. P

    A serious question to SSG staff

    Inqui didn't get nerfed—recent patch was roughly flat (significantly more burst damage, slightly less non-burst)
  11. P

    Short-Man Shortmans

    Congratulations! I was tossing this around a while ago, but never gave it a try. Very very nice job.
  12. P

    Poor bear got chewed in Hunt

    The net attack from archers on the first boss debuffs your PRR by 400, if I remember correctly. Depending on the difficulty, that can be very bad.
  13. P

    Will the next release continue with MDs abusive loot mechanics?

    It's not balanced v. Grim and Barrett—we are significantly too powerful for Grim and Barrett, as shown by the sub 5 minute solos of G&B/the dramatically outscaled DCs relative to new content.
  14. P

    Debate on the Feat Patience

    I haven't looked closely enough to figure out what's going on, but 645k damage per minute with debuffs, sneak, etc. seems incorrect—that suggests that the auto attack kobold time would be around 46 seconds, which is far longer than is accurate (I think it's missing double strike and offhand...
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    Update 72: The Unbalanced Monk

    that's not particularly good damage—rc melee, for instance, gets >5k fronts at literally 3x the attack speed of ranged.
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    RNG : is it truly random ?

    This data is really interesting! However, one thing to note is that these sample sizes are still relatively small. For this test, there's a 7% chance that with a 48% expected drop rate, we'd see this number of pulls or fewer. Given how many independent tests we're doing here (6 before adding...
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    Best race for sorc these days?

    Chaosmancer for DC, dragonborn for nuker.
  18. P

    Overall difficulty rework

    For solos and maybe duos, that would be a solid challenge. For 4-6 mans? Nowhere close to enough.
  19. P

    Overall difficulty rework

    This would maybe make duos challenging for low-life characters. It wouldn't be close to getting 6-mans challenging—the Illithid content has numbers alone about 2-3x higher in both outgoing and incoming damage (so 4-9x more difficult combat wise, effectively halving defenses and offensive power)...
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    The monk changes are nice, but if you want to shift the meta . . .

    Most people build very poorly for their current level of character investment—very bad gear, confusing feat choices, bad ED choices. You don't need broken builds for two first lifers to be able to smoothly duo r10, just good gear and two of like 30 build options that complement eachother well...
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