2025 Fire Sorcerer Gear sets help

gudal84

New member
Hi

Does anyone have sets, suggestions or links to builds with gear sets for a fire sorcerer that is "up to date"? I'm really bad at doing gear tetris myself, so I really love it when I can just find a set to farm.

I have also really enjoyed those who post "low effert", "medium effort" and "high effort" gear sets. I don't get to play that much anymore, and for any toon but my main (fire sorc is not main) getting new raid gear is... not gonna happen.. I really would like a "medium effort one"... I have a gazillion bank alts with nonraid gear, so might find most there, though maybe not from Isle of Dread and later, so might have to farm for that, vecna and myth drannor.

Though... I have not seen much posts like this for a long time. Are they being posted elsewhere? Have build posting become less usual because people are afraid devs will nerf builds once they know about them? Or
 

DBZ

Well-known member
Low effort set

Legendary Medium dragon armor Magma proc

Elders set hat, necklace, Magewright set cloak, goggles, Burning desert set Boots, Belt

3 chrono set 2 rings and bracers Gloves feywild sacred dcs or xx iod farms

Trinkets Perfected dragons eyes or Droam trinket or GOMF if you can afford it

Clubs IOD - LGS - Alchemical
 
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mikarddo

Well-known member
Here is my fire sorc setup. Its still mostly Dino based as thats just so very good - and neither Vecna nor MD is great for casters.

Note though that I have a 2 set bonus trinket which is a very lucky roll. You could swap the belt for a MD belt with +3 profane stats etc. :
Legendary Strap of Savviness

Its a bit of a mixed dc / fire sorc.
Unbuffed in the Markedplace
Fire : 998/ 69% / 108%
PRR: 240 , MRR 102

VRk959K.png
 
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lostgunman

Member
I'll list you what I have, maybe others will chime in some more.
Head: Legendary Arcsteel Brim
Neck: Sigil of Regalport
Trinket: Legendary Shard of Vollun
Cloak: Legendary Scarlet Scale Cloak
Waist: Legendary Belt of Myriad Pockets
Hands: Legendary Cinderfingers
Feet: Legendary Sunken Slippers
Wrist: Legendary Hallowed Castigators
Armor: Legendary Robe of Fire
Eyes: Legendary Collective Sight
Ring1: Legendary Shattered Onyx
Ring2: Clouded Dreams
Main Hand: Legendary Wild Flame
Off Hand: Legendary Immaculate Globe
Other: Quiver of Alacrity

Fire Power: 934/56%/50%
PRR: 126 MRR: 50

So far...most content can be solo'd I am just now L31...since I had a 2+ year break and just came back. I have everything but Myth Drannor right now...haven't hit up the new 30+ content past Sharn yet.
 

Hakoist

Well-known member
Quickily put in this, getting couple important set. No Elder GOMF, No raid gear.
You will want gear from IOD/Vecna/MD. IMO, Vecna are easiest to get but least powerful.
IOD is a long farm, but the spell damage boost is huge.

need arcane spell failure reduction for using medium armor with the sharn set.

Just some thought on the gear tetris

https://ddo-gear-planner.netlify.app/#/main?levelrange=29,32&raids=true&hiddentypes=&Weapon=Legendary%20Firestorm%20Conduit&Armor=Legendary%20Blessed%20Vestments&Belt=Legendary%20Bladesworn%20Bandolier&Boots=Legendary%20Lightning%20Railworker's%20Boots&Bracers=Legendary%20Hallowed%20Castigators&Cloak=Legendary%20Hallowed%20Trail&Gloves=Legendary%20Absorption%20Gauntlet&Goggles=Misery%20Monocle&Helm=Legendary%20Elder's%20Cap&Necklace=Legendary%20Elder's%20Focus&Ring1=The%20Legendary%20Shattered%20Onyx&craft_0_slot=Ring1&craft_0_system=Nearly%20Finished&craft_0_selected=Charisma6&Ring2=Legendary%20Katra's%20Wit&Trinket=Legendary%20Library%20Card&tracked=Constitution&tracked=Charisma&tracked=Universal%20Spell%20Power&tracked=Universal%20Spell%20Lore&tracked=Spellcraft&tracked=Wizardry&tracked=Spell%20Penetration&tracked=Spell%20Focus%20Mastery&tracked=Healing%20Amplification&tracked=Sheltering&tracked=Physical%20Sheltering&tracked=Magical%20Sheltering&tracked=Dodge&tracked=Resistance&tracked=Blurry&tracked=Parrying&tracked=Ghostly&tracked=Fortification&tracked=False%20Life&tracked=Speed&tracked=Freedom%20of%20Movement&tracked=Feather%20Falling&tracked=Blindness%20Immunity&tracked=Heroic%20Inspiration&tracked=Devotion&tracked=Healing%20Lore&tracked=Heal&tracked=Positive%20Spell%20Crit%20Damage&tracked=Combustion&tracked=Fire%20Lore&tracked=Fire%20Spell%20Crit%20Damage&tracked=Evocation%20Focus
 

Vox

Well-known member
I'll list you what I have, maybe others will chime in some more.
Head: Legendary Arcsteel Brim
Neck: Sigil of Regalport
Trinket: Legendary Shard of Vollun
Cloak: Legendary Scarlet Scale Cloak
Waist: Legendary Belt of Myriad Pockets
Hands: Legendary Cinderfingers
Feet: Legendary Sunken Slippers
Wrist: Legendary Hallowed Castigators
Armor: Legendary Robe of Fire
Eyes: Legendary Collective Sight
Ring1: Legendary Shattered Onyx
Ring2: Clouded Dreams
Main Hand: Legendary Wild Flame
Off Hand: Legendary Immaculate Globe
Other: Quiver of Alacrity

Fire Power: 934/56%/50%
PRR: 126 MRR: 50

So far...most content can be solo'd I am just now L31...since I had a 2+ year break and just came back. I have everything but Myth Drannor right now...haven't hit up the new 30+ content past Sharn yet.

I think you would enjoy upgrading to IoD & maybe 2pc gear sets & maybe vecna or older raid items (DoJ gloves, LShroud offhand or accessories etc)

IoD artifacts are fantastic for nukers, easy to add in crit damage.
 

Tanyajanfel

Well-known member
im really glad someone else asked as this was exactly what i was looking for. i love this game, but the gear tetris can be a little stressful at times, i appreciate everyone feedback, and suggestions so far. upgrading can be really stressful, especially since some items have taken a rather long time to get going already.

then i saw that first post, being "low effort set" but having 6 raid items? a perfected nebula fragment item? possible gold roll GOMF (some saying it cost them as much as 10000 threads to get what they wanted) and iod and LGS weapons. even after the op said "getting new raid gear is... not gonna happen.. and fire sorc is not my main." wouldnt think they would want to spend months farming gear or spend that many runes to get the items.

maybe i am missing something? from my experience, raid items you want don't drop, even in groups who are willing to pass if it does. so looking at about a month to farm runes?

not including the "most people who play ddo don't raid" portion.

im sure its a good set, but... any way we can maybe change this to like... a medium effort? (im not even going to ask what you consider "high effort"

to be clear, i appreciate the post very much! and its defiantly something to aim for. but when i saw that many raid items, under low effort. i felt a disconnect.

Hakosit and lostgunman's set seems like a great place to start, DBZ and Mikarddo maybe a little more of a medium term goal. cant wait to see the high effort posts...
 

Hakoist

Well-known member
I would still call fitting 3-piece sharn 5-piece vecna 2-piece elder a medium effort.
Low effort is something you dont really have set bonus or weaker set bonus from older content
Raid/IOD/MD are high effort for me.
 

Jeronimo

Playing since 2006
I would still call fitting 3-piece sharn 5-piece vecna 2-piece elder a medium effort.
Low effort is something you dont really have set bonus or weaker set bonus from older content
Raid/IOD/MD are high effort for me.
Personally, I'd consider 5-piece vecna a much higher effort than IOD. Most of the quests in IOD are short and easy. You also have the explorer area that is very easy to farm some stuff from. The IOD stuff is great, even if you don't do the raid.
 

Hakoist

Well-known member
Personally, I'd consider 5-piece vecna a much higher effort than IOD. Most of the quests in IOD are short and easy. You also have the explorer area that is very easy to farm some stuff from. The IOD stuff is great, even if you don't do the raid.
Getting the non-raid base could be fast but you would need to craft on all those 5 items
which is a sick load of farm.
 

Hakoist

Well-known member
Has anyone updated this for fire nuking with the latest MD and packs that came after?
This post is trying to build a new player friendly set up. MD gear is a grind for gear, augment and raid set augment which is not covered.

Or you could work on that.
 

Jaspar

Well-known member
This post is trying to build a new player friendly set up. MD gear is a grind for gear, augment and raid set augment which is not covered.

Or you could work on that.

The non rare MD gear isnt too bad to get. Id imagine its not too different to IOD if you plan on upgrading all the items in your set.
 

Eulrik878

Well-known member
Currently using a max helpless damage fire sorcercer build, and my gear set is kinda ....strange. It's pretty whack actually. I still get run over in mid-reapers. Anyone have a non-squishy build?
 

ChickenMobile

Well-known member
Currently using a max helpless damage fire sorcercer build, and my gear set is kinda ....strange. It's pretty whack actually. I still get run over in mid-reapers. Anyone have a non-squishy build?
Your best bet is to put points into Eldritch Knight and equip a large shield and (eventually) medium armor. This is assuming still in heroics.
 

Supot

Well-known member
Adding my Fire Sorc gear.
This works with no Lamordia, no raid gear - but gives item options for Raid gear upgrades. Vecna set uses Vol's Influence

This was for my Second Account 1st lifer who uses Evo-Enchant-Conjuration, Acid Well, and Eldritch Knight for Medium Armor / Deflect arrows / Large Shield use. Note that large Shield halves damage from damage sources that use your Reflex saves.

Forgot to add: Another secondary weapon option to maximize DC is the Kinetic Longsword of the Fallen Age which covers Quality SF and Kinetic Spellpower/Lore. No debuffer though. Replace this if you can with DOV weapon. Alchemical Shield has +2 Alchemical Cha so you only lose 1 DC if you go with this over QSF2.

Longterm goal is to get the Large Shield from TON and Cloak from FOM which takes care of everything.
But by that time, guest passes for Lamordia may already be working and available so maybe there will be better tweaks.



https://ibb.co/XrJMdvb5
work-permit.jpg
 
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Zariel

Active member
My current setup:

122 Cha in Reaper

116 evocation dc in town / 135 in reaper with reaper dc buff and arcane insight

Fire Spellpower in town unbuffed: 1019 / 66% / 111%

Fire spellpower in reaper fully buffed (w/ pots, wellspring of power, metamagics and clickies: 1740 / 66% / 190%


Legendary Lamordian Cap
Reaper Helmet: +2 Reaper Bonus to all ability scores
Curse of the Evoker: +1 Fortune Bonus to Evocation DCs
Insightful Dexterity +7
Insightful Physical Sheltering +18
Lamordia: Melancholic Slot: +15 Enhancement bonus to Constitution.
Lamordia: Dolorous Slot: +3 Quality bonus to Constitution.
Green Augment Slot: Diamond of Spellcraft +19
Colorless Augment Slot: Set Augment: Cruel Cut
Sun: Arcane Endurance: 10% Legendary Bonus to Maximum Spell Points



Legendary Downcast Brawler's Garb
Curse of the Illusionist: +1 Fortune Bonus to Illusion DCs
Mythic Armor +2
Reaper Armor Enchantment: +5% Reaper Bonus to AC and +3 PRR
+15 Enhancement Bonus
Competence Elemental Resistance - 15
Lamordia: Melancholic Slot: +5% Exceptional bonus to Universal Spell Lore
Lamordia: Dolorous Slot: +15 Exceptional bonus to Universal Spell Power.
Lamordia: Miserable Slot: +10 Equipment bonus to Spell Penetration.
Lamordia: Woeful Slot: Woeful Light Spell Crit Chance: Your Light and Alignment spells have a +23% Equipment Bonus to their chance to Critical Hit.
Green Augment Slot: Topaz of Swiftness 15%
Colorless Augment Slot: Diamond of Festive Charisma +2
Sun Augment Slot: 6% Artifact Bonus to Spell Critical Chance



Legendary Climber's Remembrance
Curse of the Power of Mind: +1 Fortune Bonus to Intelligence, Wisdom, and Charisma
Insightful Spell Focus Mastery +3
Lamordia: Melancholic Slot (Accessory): +23% Enhancement bonus to Force and Physical Spell Crit Damage.
Lamordia: Dolorous Slot (Accessory): +12% Insight bonus to Force and Physical Spell Crit Damage.
Lamordia: Miserable Slot (Accessory): +6% Quality bonus to Force and Physical Spell Crit Damage.
Green Augment Slot: Topaz of Greater Necromancy
Colorless Augment Slot: Set Augment: Cruel Cut
Moon Augment Slot: +3 Profane Bonus to Spell DCs



Red Wizard's Sight
Curse of Intangibility: +2% Fortune Bonus to Dodge Cap, +2 Fortune Bonus to Maximum Dexterity Bonus of equipped armor
Insightful Charisma +7
Quality Potency +27
Kinetic Lore +24%
Spell Focus Mastery +5
Sealed in Undeath
Green Augment Slot: Set Augment: Esoterica
Yellow Augment Slot: Topaz of Greater Illusion
Sun Augment Slot: +4 Artifact Bonus to Charisma



Legendary Gravekeeper's Elegant Cloak
Curse of Major Fortitude: +2 Fortune Bonus to Fortitude Saving Throws
Insightful Potency +55
Insightful Magical Sheltering +18
Lamordia: Melancholic Slot: Melancholic Dexterity: +15 Enhancement bonus to Dexterity.
Lamordia: Dolorous Slot: Dolorous Quality Dexterity: +3 Quality bonus to Dexterity.
Green Augment Slot: Sapphire of Riposte
Colorless Augment Slot: Set Augment: Cruel Cut
Sun Augment Slot: Spell Critical Damage - 15% Legendary Bonus to Spell Critical Damage



The Wicked Spines
Curse of the Forest's Embrace - Fear Immunity, Cosmetic Fireflies
Lamordia: Melancholic Slot: +57 Enhancement bonus to Maximum HP.
Lamordia: Dolorous Slot: +61 Competence bonus to Positive Healing Amplification.
Lamordia: Miserable Slot: +6% Quality bonus to Electric Spell Crit Damage.
Lamordia: Woeful Slot: Woeful Quality Spell Focus Mastery: +2 Quality Bonus to spell DCs.
Green Augment Slot: Topaz of Greater Evocation
Blue Augment Slot: Diamond of the Magi
Moon Augment Slot: +30 Profane Bonus to PRR



The Cruel Hands of Fate
Curse of the Conjurer +1 Fortune Bonus to Conjuration DCs (Duplicate, needs replaced)
Lamordia: Melancholic Slot: +15 Enhancement bonus to Charisma.
Lamordia: Dolorous Slot: +3 Quality bonus to Charisma.
Lamordia: Miserable Slot: Miserable Rebellion -25% Insight Bonus to threat from all sources.
Lamordia: Woeful Slot: Woeful Enhanced Ghostly - become partially incorporeal. Enemy attacks have a 15% chance to miss you due to your incorporeality.
Green Augment Slot: Essence of Pomura's Memento
Yellow Augment Slot: Topaz of Wizardry +294
Moon Augment Slot: +4 Profane Bonus to Charisma




Bound Elemental Ring of Flames
Curse of Major Breath +2 Fortune Bonus to Breath Attack DCs
Reaper Ring Boost: +1 Reaper Bonus to Spell, Tactical, and Assassinate DCs
Fire Lore +22%
Combustion +148
Alchemical Fire Attunement
Arcane Augmentation IX
Mythic Ring +3
Yellow Augment Slot: Crystallized Drop of Tea
Green Augment Slot: Sapphire of Greater Heroism
Chained Elementals



Bound Elemental Ring of Frost
Reaper Ring Boost: +3% Reaper Bonus to Spell Cost Reduction, +3 MRR
Curse of Major Strength +2 Fortune Bonus to Strength
Ice Lore +22%
Glaciation +148
Alchemical Water Attunement
Legendary Elemental Energy
Green Augment Slot: Topaz of Evocation Power
Blue Augment Slot: Sapphire of Heavy Fortification
Chained Elementals



The Unbreakable Cord
Curse of the Transmuter: +1 Fortune Bonus to Transmutation DCs
Lamordia: Melancholic Slot: Melancholic Fire Spell Crit Damage: +23% Enhancement bonus to Fire Spell Crit Damage.
Lamordia: Dolorous Slot: Dolorous Fire Spell Crit Damage: +12% Insight bonus to Fire Spell Crit Damage.
Lamordia: Miserable Slot: Miserable Fire Spell Crit Damage: +6% Quality bonus to Fire Spell Crit Damage.
Lamordia: Woeful Slot: Woeful Sacred DCs: You have a +2 Sacred bonus to Spell DCs.
Green Augment Slot: Set Augment: Esoterica
Blue Augment Slot: Diamond of Festive Constitution +2
Moon Augment Slot: +4 Profane Bonus to Constitution



Legendary Heartshard (edit) Trinket
Curse of the Conjurer: +1 Fortune Bonus to Conjuration DCs
Legendary Conditioning +15%
Lamordia: Melancholic Slot (Accessory): Melancholic Light Spell Crit Damage - +23% Enhancement bonus to Light and Alignment Spell Crit Damage.
Lamordia: Dolorous Slot (Accessory): Dolorous Light Spell Crit Damage - +12% Insight bonus to Light and Alignment Spell Crit Damage.
Lamordia: Miserable Slot (Accessory): Miserable Light Spell Crit Damage - +6% Quality bonus to Light and Alignment Spell Crit Damage.
Green Augment Slot: Sapphire of Resistance +11
Colorless Augment Slot: Ravil's Book of Legendary Recipes
Sun Augment Slot: +4 Artifact Bonus to Constitution



Footfalls of the Dracolich
Curse of the Visionary +2 Fortune Bonus to Spot, True Seeing
Sheltering +39
Freedom of Movement
Feat: Elusive Target
Insightful Constitution +7
Sealed in Undeath:
Green Augment Slot: Topaz of Greater Conjuration
Yellow Augment Slot: Set Augment: Esoterica
Blue Augment Slot: Sapphire of Dodge +14%
Moon Augment Slot: +25 Profane Bonus to Spellpower
To Hell and Back/Embraced by Light: Charisma +2 Charisma MRR +4
Sanctified Fervor/Reverberation: Charisma +2 Charisma MRR +4
Melony's Melody: Charisma +1 Charisma +2 MRR
Lunar Magic: Charisma +1 Charisma +2 MRR
Otto's Irrevocable Power: Charisma +1 Charisma +2 MRR

----------------------------------------------------------------------------------------------------------------------------------------------------
MAIN HAND

The Slayer of the Living
Curse of Major Spellwork: +10 Fortune Bonus to Universal Spell Power
Spellcasting Implement +34
+15 Enhancement Bonus
Potency +116
Revel in Blood (Magic)
Lamordia: Melancholic Slot: +10% Enhancement bonus to Spell Cost Reduction.
Lamordia: Dolorous Slot: +79 Insight bonus to Fire Spellpower.
Lamordia: Miserable Slot: +2 Exceptional bonus to Charisma.
Lamordia: Woeful Slot: +2 Exceptional Bonus to Spell DCs.
Orange Augment Slot: Facet of Psionic Intrusion
Purple Augment Slot: Ruby of Radiance 153
To Hell and Back/Embraced by Light: Charisma +2 Charisma MRR +4
Sanctified Fervor/Reverberation: Charisma +2 Charisma MRR +4
Melony's Melody: Charisma +1 Charisma +2 MRR
Melony's Melody: Spell Power +6 Spell Power +4 Universal Spell Power
Lunar Magic: Charisma +1 Charisma +2 MRR
Lunar Magic: Force Spell Power +9 Force Spell Power +2 Force Spell Power
Otto's Irrevocable Power: Charisma +1 Charisma +2 MRR
Otto's Irrevocable Power: Constitution +1 Constitution +2 PRR
Otto's Irrevocable Power: Spell Failure Reduction -10% Arcane spell failure +2 MRR
Otto's Irrevocable Power: PRR +3 PRR +2 MRR
-----------------------------------------------------------------------------------------------------------------------------------------------------

OFF HAND

The Slayer of the Living
Curse of the Major Combatant: +5 Fortune Bonus to Melee Power
Spellcasting Implement +34
+15 Enhancement Bonus
Potency +116
Revel in Blood (Magic)
+15 Enhancement Bonus
Lamordia: Melancholic Slot: +9 Enhancement bonus to Spell Penetration.
Lamordia: Dolorous Slot: +79 Insight bonus to Force and Physical Spellpower.
Lamordia: Miserable Slot: +2 Exceptional bonus to Constitution.
Lamordia: Woeful Slot: Woeful Sparks: Offensive spells have a chance to inflict multiple stacks of Vulnerability
Orange Augment Slot: Meridian Fragment
Purple Augment Slot: Crystalized Unicorn Tear



Legendary Calamitous Dagger
Curse of the Power of Body +1 Fortune Bonus to Strength, Dexterity, and Constitution
+15 Enhancement Bonus
Lamordia: Melancholic Slot: +9 Enhancement bonus to Spell Penetration.
Lamordia: Dolorous Slot: +79 Insight bonus to Force and Physical Spellpower.
Lamordia: Miserable Slot: +2 Exceptional bonus to Constitution.
Lamordia: Woeful Slot: Woeful Flames: Your attacks and offensive spells have a chance to reduce enemy Magical Resistance Rating and Universal Spell Power.
Orange Augment Slot: Meridian Fragment
Purple Augment Slot: Crystalized Unicorn Tear



Marro, the Bone of Demons
Curse of the Unstoppable One +2% Fortune Bonus to Maximum Hit Points, +3% Fortune Bonus to Armor Class
Spellcasting Implement +32
+15 Enhancement Bonus
Power of the Firestorm +158
Efficient Metamagic - Embolden II
Efficient Metamagic - Intensify II
Greater Elemental Spell Power
Warp the Searer
Unleash the Lightning
Orange Augment Slot: Meridian Fragment
Purple Augment Slot: The Eye of Lamannia
 
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