Teh_Troll
Well-known member
I'm old, as a child I played Basic and first edition AD&D and second edition in high school until I was about 30 when I stopped playing pen and paper. I'm familiar with 3.5 as a DDO player but never played it in PnP or read through the rules.
Later editions changed SOME things for the better. AC going up and +to hit bonuses is easier than THAC0 (though is was nice to understand the concept of negative numbers when you're 7). Saves and DC make more sense in later editions as well.
The "advantage" system from 5th edition is nice as well. I digress . . .
So after watching "Legends of Vox Machina" on Amazon I got interested in 5th edition. I've watched a few live stream of 5th edition (Critical Role and some others) and one thing that I don't get is how all the mobs in 5th edition are gigantic bags of hit points. Combat in these games looks like chopping down trees with a herring. Basic encounters just take forever.
An example . . . an Umberhulk in 5th edition has 93 HP. In second edition in 8+8 hit dice which would 44 on average. AC's about the same, attacks about the same, but the HP are more than double. I'm not observing player damage being any higher than what we had back in the day with second edition, but with monster HP being double no wonder it seams like such a slog.
What am I missing? I assume a lot since I never played 5E. Enlighten me.
Later editions changed SOME things for the better. AC going up and +to hit bonuses is easier than THAC0 (though is was nice to understand the concept of negative numbers when you're 7). Saves and DC make more sense in later editions as well.
The "advantage" system from 5th edition is nice as well. I digress . . .
So after watching "Legends of Vox Machina" on Amazon I got interested in 5th edition. I've watched a few live stream of 5th edition (Critical Role and some others) and one thing that I don't get is how all the mobs in 5th edition are gigantic bags of hit points. Combat in these games looks like chopping down trees with a herring. Basic encounters just take forever.
An example . . . an Umberhulk in 5th edition has 93 HP. In second edition in 8+8 hit dice which would 44 on average. AC's about the same, attacks about the same, but the HP are more than double. I'm not observing player damage being any higher than what we had back in the day with second edition, but with monster HP being double no wonder it seams like such a slog.
What am I missing? I assume a lot since I never played 5E. Enlighten me.