kmoustakas
Scourge of Xaos
Very true but back then the game was about combat. Now it's about flowersniffing and theater and therapy and feelings.One of the things I liked about AD&D was the experience. You gained XP from mobs, story, loot, quests, etc. But, from my understanding, most of the XP came from loot, not from killing. Example: To go from level 1 to level 2 in 3.5 it takes 1,000 XP. In AD&D it takes "about" 2,000 XP, depending on your class. Now, to gain 1,000 XP from killing mobs in 3.5, it takes 10-ish goblins, if flying solo. That's one encounter. In AD&D, on the other hand, it would take roughly 133-ish goblins to get to level 2. See, in AD&D, you earned your XP. Leveling was an accomplishment. Took forever to get to 20th, if you ever made it. Now, 5th Ed requires 300 XP to get to 2nd level, which means maybe 6 goblins. I'm surprised there aren't more level 5 warriors among commoners. Not even going to get into the details of how much more brutal AD&D was.
Newer editions are easy, even with the mob HP bump.
We also had feelings back then. Feelings of joy, bathing in the blood of our enemies