Tolero
DDO Producer
Here are the release notes for Update 70 /64-bit Preview, posted on Wednesday, October 9th, 2024. These notes are not final, are incomplete, and will be updated over time.
Cormyr will open starting Thursday October 10th at 11am until 5:00pm Eastern (-4 GMT) on Friday, October 11th. Cormyr can be accessed via the Lamannia game launcher. Note that Lamannia itself will not be open for this preview.
Of Special Note:
Lanterns in the Mists Preview
A first look at the U70 "Lanterns in the Mists" event for Cormyr will be available for this preview. To learn about the event, visit our Lanterns in the Mists guide.
64-bit server test 2
The 64-bit server Cormyr will be available for another performance test. Note that Cormyr is accessed via the Lamannia game launcher. Learn more about our 64-bit server plans here . For this test, we encourage players to participate in the Lanterns in the Mists event and to play in Adventure Area landscapes. Other tips for this Cormyr test:
The following changes will effect both the 64-bit and 32-bit game worlds with the release of U70
Cormyr will open starting Thursday October 10th at 11am until 5:00pm Eastern (-4 GMT) on Friday, October 11th. Cormyr can be accessed via the Lamannia game launcher. Note that Lamannia itself will not be open for this preview.
Of Special Note:
Lanterns in the Mists Preview
A first look at the U70 "Lanterns in the Mists" event for Cormyr will be available for this preview. To learn about the event, visit our Lanterns in the Mists guide.
64-bit server test 2
The 64-bit server Cormyr will be available for another performance test. Note that Cormyr is accessed via the Lamannia game launcher. Learn more about our 64-bit server plans here . For this test, we encourage players to participate in the Lanterns in the Mists event and to play in Adventure Area landscapes. Other tips for this Cormyr test:
- Patching your Lamannia client today will make your patch time Thursday a little shorter.
- We have not wiped characters nor guilds from the previous Cormyr test. Any characters you copied or created last time are still there waiting for you! We are very interested to see you play these same characters again.
- You will still be able to use character copy to bring more characters onto Cormyr, but any characters that you copied to Cormyr during last week's Stress test cannot be recopied/overwritten even if you remove them from Cormyr manually.
- You can learn more about the Character Copy process here.
- Reminder: characters have to be copied to Cormyr itself, copying to Lamannia does not automatically place the character on Cormyr.
The following changes will effect both the 64-bit and 32-bit game worlds with the release of U70
- Framerate should no longer drop so dramatically in the multi-level encounter room of the Sword Crest passage of White Plume Mountain.
- Adjustments have been made to some invisible dungeon monitors in the Shroud to improve performance, particularly at the end of Part 1. Gameplay mechanics of the Shroud have not been changed.
- Reduced the VFX that activate when a creature becomes Frozen to help game performance.
- Adjusted VFX that activate for Alchemist Bombardier's Burning Ambition to help game performance.
- Mounts that aren't animals should no longer claim to be animals in their Mount type (Carpets aren't animals, who knew!)
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