8th past life and why I quit DDO(again)

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erethizon1

Well-known member
All this talk is pointless.
The purpose of replying to threads is to have a conversation. I guess you can say all conversation about DDO is pointless, you're not wrong really, but it is the entire point of the forums. Replying to posts when you don't want to participate in the conversation because you think it is pointless, is pointless however, so you could just avoid doing that yourself.
 

Shear-buckler

Master of reactions
You , well maybe not "you", can play this game for free and have fun. "You" act like you are competing against people in a game that "you can't win". Even if you buy that red button.
Delete your account and start over then. You can still play and have fun?
 

Shear-buckler

Master of reactions
"just about every other game" will require me to pay before I would be able to even download it.
I play DDO for free. 🤷‍♂️

For the grind though, yeah. It's quite big.
I dont think the target audience for new players should be soley "completely free players".

And as was pointed out, the vast majority of games are "free", so you are just wrong. Lets see if you will admit it or waffle your way out.
 

Shear-buckler

Master of reactions
Why do you care if someone is more powerful than you? This is not a competition. You either like this GAME or you don't, stop comparing yourself to other players.
Because it affects the over all game balance.
Again, delete your account and start over. If you dont you are a hypocrit.
 

Buddha5440

"There are some who call me...Tim"
I dont think the target audience for new players should be soley "completely free players".

And as was pointed out, the vast majority of games are "free", so you are just wrong. Lets see if you will admit it or waffle your way out.
So if the game is free, how does it matter how people play it. You call it a 'Pay to win' game without understanding that you can't WIN this game.
 

Shear-buckler

Master of reactions
Why do we have classes if all you want is "balance"?
If you cannot take 2 seconds to think before you hit "post reply", can you at least run your post through an AI to help you think?

At no point have I suggested that "All I want is balance." Something can be relevant without being the only thing that is relevant.
 

Shear-buckler

Master of reactions
So if the game is free, how does it matter how people play it. You call it a 'Pay to win' game without understanding that you can't WIN this game.
I dont care how people play the game. I care about the game attracting and retaining new players that are in the same audience-type group as established players. I love this game and have been playing it for 20 years. But if I found the game today there is no way I would have even given it a chance. I would have looked at the insane pay wall and the insane grind and just go "nope".
My argument is that things could easily be changed so that this hypothetical new player would go "yeah" instead of "nope" with nothing at all being lost for you or anyone else.

I am not even talking about the "pay to win" aspects.
 

axemania

Well-known member
Exactly this. I do love this forum. A new player points out how hard the game is for new players and people who got all their lives 10 years ago come along and tell them off.
23rd life here, and I was past 8th life when the early-life XP reduction came into effect.
When the small number of whales quit playing this game dies. There is nearly no new people who stay long-term. And having a crack at new players who point out the completely valid issues with the game just makes it worse.
This isn't a "valid issues" question though, OP clearly stated he has enough packs to easily make it to 20 with at most minimal repetition, but somehow is taking multiple sagas per level just to level up at all. Simple arithmetic says he's not playing to maximize EXP gains, or even just to level at a brisk but not absurd pace, but is expecting to level at an absurd pace despite not being a hardcore zergmeister or playing like one.
But I guess some people like feeling like DDO is all theirs. And driving away the masses gives them comfort.
I love new players. If I see 'em in guild chat I will stop playing and give them all the advice I can on even the most basic questions. I've left and come back several times and every time it's the community that's kept me in.
XP requirements and all the past lives power makes this 2 completely different games. The ones who have spent a fortune, and the ones who will need to spend a fortune if they want to catch up - but it will still take 5 to 10 years.
I rolled a 1st life toon the other day to grind DDO points on a second server. No tomes. No VOM. No VIP. Hit 16 today (started at 7) after only really having trouble with the bargain-basement default gear you get handed with vet status. Once I got a suit of lammy armor and a lammy axe and some moderately useful gear from random quests (note: neither axe nor armor were fully augmented with lammy augs), I've become perfectly capable in r1s. Could probably solo myth d r1 with a healbot.

The difference is largely in gear and player skill, past lives are just a bonus.
In World of Warcraft in a couple of months I can be playing end game raids and mythics with the same power as people who have played for 20 years. Ability is all that is needed to play at the highest level.
Same for DDO, frankly. I can't endgame raid like Guntango or the likes of him because I'm not good enough at the game. Even if you gave me the same build and suit of gear he has on his character, I wouldn't be able to perform at the same level.

Player skill counts. That skill is partially in building the character, yes. But it also counts for actual gameplay.
 

LunaCee

Well-known member
The difference is largely in gear and player skill, past lives are just a bonus.

Unless you are dealing with caster taxes for things like spell penetration. The extra +9 from there is insane value for an otherwise super feat starved class like Dark Apostate that is absolutely on the hook for the usual caster meta feats, necromancy DC, and the new negative energy bypass feat duo. They still want to have Slay Living and Destruction usable too. But trying to lean over for spell pen feats on top of the already required stuff is a big problem.

So no, they aren't always just a bonus. They make a gigantic difference between can and cannot for certain caster or tank minimum viability cut-offs. DPS builds might treat it as just bonus gravy. Largely because they don't get absolutely slapped by requirement after requirement that are heavily based around limited feat slots. Because a martial DPS can just swap weapons and/or ammo to meet a given DR check. The poor caster or tank has an absolute minimum they MUST reach or they simply fail to perform.
 

axemania

Well-known member
Unless you are dealing with caster taxes for things like spell penetration. The extra +9 from there is insane value for an otherwise super feat starved class like Dark Apostate that is absolutely on the hook for the usual caster meta feats, necromancy DC, and the new negative energy bypass feat duo. They still want to have Slay Living and Destruction usable too. But trying to lean over for spell pen feats on top of the already required stuff is a big problem.

So no, they aren't always just a bonus. They make a gigantic difference between can and cannot for certain caster or tank minimum viability cut-offs. DPS builds might treat it as just bonus gravy. Largely because they don't get absolutely slapped by requirement after requirement that are heavily based around limited feat slots. Because a martial DPS can just swap weapons and/or ammo to meet a given DR check. The poor caster or tank has an absolute minimum they MUST reach or they simply fail to perform.
That's important for an endgame caster more than a low-level one doing r1s, though. A vast amount of the game is played at r1 or lower, in fact I'd bet most players play r1 or lower, and the only people pushing past r5 or doing reaper endgame raids are extremely dedicated players who enjoy the challenge.
 

Cildar

Well-known member
Who complains about spending money, spends thousands of dollars and does NOT VIP for 8 bucks a month? Jesus. Capitalism is so F-ing hard for people.
 

justin credible

Well-known member
I dont care how people play the game. I care about the game attracting and retaining new players that are in the same audience-type group as established players. I love this game and have been playing it for 20 years. But if I found the game today there is no way I would have even given it a chance. I would have looked at the insane pay wall and the insane grind and just go "nope".
My argument is that things could easily be changed so that this hypothetical new player would go "yeah" instead of "nope" with nothing at all being lost for you or anyone else.

I am not even talking about the "pay to win" aspects.
imo, the breaking point for a lot of new players is the harbor. the unorganized, undirected, unintuitive placement of quests, and the sameness of one sewer tunnel after another. and if you do manage to get through it, its on to the marketplace for more sewers and warehouses. This would be day 3 for a casual newbie to decide

inb4 "but borderlands!", they dont even see that
 
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