Today I wanted to craft. I got my crafting up to 100, costing me almost all my cannith essence (1500). I was excited to make my alt some items! Upon trying to make his item though I saw to craft potency I didn't have enough reagents. My first character is 23 now, played many many maps, got all collectibles I saw, didn't rush anything and I don't have enough? Upon seeing the ingredients I need there's only four maps with it and the content is 10 levels lower than I am. How is this good game design that I should have to go back and rerun content that yields no exp just to farm ingredients to craft? This makes NO sense! So here's a simple solution which everyone should be happy with.
All cannith crafting from now on requires 25 of ANY common ingredient, 15 of ANY uncommon ingredient and 5 of ANY rare ingredient. This way we still needs lots of bag space to hold all the different types, keeping the game happy trying to get people to buy bags, and it keeps the players happy cause we can craft anything we want as long as we have enough ingredients in that tier and can go play any content we like to craft.
So simple, so easy.
All cannith crafting from now on requires 25 of ANY common ingredient, 15 of ANY uncommon ingredient and 5 of ANY rare ingredient. This way we still needs lots of bag space to hold all the different types, keeping the game happy trying to get people to buy bags, and it keeps the players happy cause we can craft anything we want as long as we have enough ingredients in that tier and can go play any content we like to craft.
So simple, so easy.