Xgya
Well-known member
Whenever I see something that should, by any stretch, be logical, I go back to a dev comment.There's no way past lives cause significant lag. They'd almost certainly just be factored into each characters' damage profile, which would almost certainly only get updated on equipment change or buff creation / expiry. Re: an earlier post, the idea the server would see each past life as a different character is an absolute non-starter in terms of remotely plausible programmatic logic.
"This is DDO, there's probably 3 kinds of Evil damage."
Should it be remotely plausible? Heck no.
Because it's DDO, is it? Sadly yes.