Reworking Fury of the Wild and Adrenaline. How? Make it the same as Shiradi/Hunts End, almost.
...
Get rid of the Adren/Cutter multiselector in T1, keep Cutter the way it is.
You could argue they could make another Epic Strike to use, or make it closer to Pin. If anything, I think they could reduce to cost to 1 point and make it a flat 30% + 3 additional range. But I don't want the trees to be too similar.
> Realistic start to buff Melee DPS
> Talk only about FotW and the broken epic strike
> Want to
keep the QC the same
Yeah... no. QC needs a nerf IMO. It overshadows all other epic strikes with not just being a beefed up WWA, but also having that bleed that's disgustingly high DoT. IMO the way to nerf it is to reduce the crit threat range, and that doublestrikes would not double the bleed damage as well.
I would rather buff the other melee epic strikes that see less uses.
- Dire Charge needs a massive damage buff, and the upgrades not make the trip only last 6 seconds and be more like normal trip/improved trip.
- Shadowstrike needs something way more. Personally, making them be Sneak Attackable a la Exposing Strike would already go a long way for it, but I'd say cooldown reduction would also be appreciated.
- Sword Sings is IMO fine, although it favors TWF more than others. You could change the animation to be the En Pointe animation, with the double hit and cleave, but that might be too strong then
- Consecration's damage part just needs a huge damage buff, and it should either scale either with your melee power or fire/light spell power.