Hate to admit it but this is facts.That is not what happened. Other epic strikes were buffed simultaneously with the energy burst nerf. The current weakness of casters is not the result of that nerf, but of all the buffs to physical styles: imbues, percent damage bonus to active attacks, buffs to chains and cleave/greater cleave, ranged aoe attacks etc.
If everything gets buffed to that level, what content are we supposed to play then that is still a challenge? Only raids? Running into a room and pressing one button to destroy everything barely qualifies as gameplay in my eye. That is why I can really not understand all the tears for the old energy burst. It's also why I can't understand why chains/qc are now supposed to be untouchable.
And yes, the fact that the game is so extremely focused on end rewards is part of that problem. Many players don't want challenge that keeps them from getting to the rewards as quickly as possible.
Most of the satisfying gameplay happens before a quest and right at the end of a quest. That can't just be solved by number buffs though.
If I had a game and were to realize how many people play by simply running through and minimizing interaction with the actual elements of a level/quest, I would ask myself what I did to either make the gameplay too boring/dull or the rewards too rewarding. I wish the developers of this game would start at that point when planning balance changes.
As an adventurer, I obviously want to chase max power, and I find a greater level of interaction by selecting higher difficulty modes in quests. But, one, reapers are a bit immersion-breaking at this point; someone recently pointed out that they are the SAME few monsters in EVERY quest, and now I can’t unsee it. And two, you’re right about the game feeling a lot more end-goal driven than experience-driven, and that is a problem.
The way that DDO is, today, seems a bit too streamlined for moneymaking and appeals to FOMO, power, and endless grind. There is still a lot of mechanical fun to be had, and I love the action combat and I love my super powerful toon and selecting high reaper and all that, but yeah. It feels less like the innovative thing it was supposed to be on release.