A Summary of Everything 64bit from Friday@4 w/Severlin

Tanis

Well-known member
Keep in mind, some of the topics were a bit all over the place so it was kind of hard to keep track of when they were talking about what, so there may be some incorrect things here. But I did my best to organize all the bits of info I could pull from watching the stream. More Information about a lot of this should be coming in the weeks ahead. But hopefully this will help some of you get an idea of what's ahead and what exactly got said during the stream.

Standard 64-Bit Server Information

  • First and foremost, Severlin lets us know that this is NOT a Commodore 64 OR N64 Port. (Little bit of Humor there)
  • They are still trying to figure out how exactly they want to use the technology and integrate it into DDO.
  • Do not have the capability nor do they want to just deploy this to all the servers cause they want to see how this works over time and keep an eye on it
  • New 64-Bit Servers will be hosted on New Datacenter in Las Vegas, so it’s not only a new server, but a new Data Center. Ping will be slightly higher on East Coast then.
  • EU Server not likely to happen. Can’t justify the cost. It would be even more expensive. Will see how things go though.
  • DDO Store Account Purchases will carry over to new servers. (Just not Character or Server Specific purchases that you would typically have to purchase on a new server anyways.)
  • Uses Cache of backend processes to optimize memory.

First Test Server

Next Week or week after: Test of 64-Bit Server that allows Free "Character Copies" (Similar to it is currently done on Lammania) for all players to flood the server and stress test the server. Free to all players
  • Lammania Game Launcher
  • New Server, not Lamannia.
  • Future Stress Test Servers expected as well.
  • Event won’t be previewed on this server

First LIVE 64-Bit Server:
  • Cormyr is the name of the Server
  • VIP Only Server No Character Transfers
  • Server will stay up long term. Not limited to like a 90 day period like a traditional hardcore server, but the event could come and go.
  • Normal Server so doesn’t have the restrictions that a normal hardcore server does.
  • Launch of Server will include the Lanterns in the Mist Event: (Associated with Mist of Ravenloft)
  • Server will stay up long term. Not limited to like a 90 day period like a traditional hardcore server, but the event could come and go.
Lanterns of The Mist

Associated with Mist of Ravenloft, so can expect things to take on this theme.

Lanterns:
  • Claim 1 or more lanterns at first level. 5 in Total Available
  • You equip it to your trinket slot.
  • One Lantern Allows you to See Mistwalkers, but it can’t be destroyed. (Thus not earning rewards? Like participating in the event but not being forced to worry about the “Hardcore Aspect”
  • One Lantern you equip and if you die it is destroyed and it destroys any other lanterns you have. “Hardcore-Esque where you earn rewards”
  • Have to get to certain level or goals in order to proceed. I.E. Level 20 and earn Lanterns that give you rewards?
  • Can use Lantern that is not destroyed and still play with players that are using Lanterns that can be destroyed. To encourage people to stick around and play even if you aren’t participating in the hardcore aspect of the event.
  • Lantern is Opt In
Mist-Walkers
  • Similar to Hounds from Previous Hardcore Event. A mob that spawns during the event.
  • Mistwalkers won’t appear to people outside level range of quest.
  • Can only appear if someone in group has a lantern.


The Future of 64-Bit

This is all speculation for the most part because it depends entirely on how all the future server tests go down the line. But it establishes kind of what they are hoping to do.

They would like to set up New 64-Bit Servers that allow for transfers and free to all players, but have to first establish a successful 64-bit Server. Still a ways off. Will require:

  • Setting up and Reworking the data Center to make room for them, which is more time intensive than they’d like.
  • Needs to see how it performs because there is a cost.
  • Wants to open new server and allow transfer, which eventually people will move from old server to these new consolidated servers (Mega Servers). This doesn’t happen now because of performance of servers. Many people are on smaller servers now cause less performance issues associated with lower number of players playing on that server. A consolidated server however on better performing servers will make that less of an issue. The idea is to have fewer servers to hold more players.
  • Need to work on issues with Guild Transfers, Monster Manual Transfers and other things that currently don’t transfer before asking players to transfer from 34 bit to 64 bit.
  • Need to work on serialization of characters (your character footprint per say) that would help so that bringing over these characters with all this preexisting memory would not degrade not only your game and the performance of the new 64 bit server but also how it might affect other people. (A good test will be getting as many people with their big high level characters in on these server stress test)

Other News:

  • Night Revels coming 1st or 2nd week of October
  • Mimic Hunt Still on schedule of events for the future.
  • Will have more Sun/Moon Augments in the future
  • Goal is eventually get to the point where players aren’t locked into big set bonuses.
  • Expecting to see more Ravenloft content in the undetermined future.
  • New Adventure pack for 4th Quarter still coming. No news on that yet.
Thanks for doing this it should be posted here by the devs instead of players having to do this
 

Jasparius

Well-known member
When the new server (Cormyr) goes live, you will NOT be able to transfer toons there. This is the SAME as if it is a hardcore server, but permanent, hence no free transfer off. This is probably in part due to the fact it is a 64 bit server. This all works out to a process going forward.

How many people complain of lag?
How many people complain of not having Megaservers?
How many people complain of the main servers being ghost towns during hardcore?
How many people complain of missing monster manual from transferring servers?
How many people complain of needing more inventory space?

It looks like the 64 bit servers they are working on is part of their roadmap to fix these issues. If at any point you have wanted any of that fixed, then this is part of that result!

If the big issue with lag is past-lives and all the other character powers - they probably could have a new 32 bit server which only has new characters and they buy themselves 3 or 4 years of no lag because everyone would need to build up all their lives again.

The 64 bit is just a fancy sounding distraction.
 

rabidfox

The People's Champion
If the big issue with lag is past-lives and all the other character powers - they probably could have a new 32 bit server which only has new characters and they buy themselves 3 or 4 years of no lag because everyone would need to build up all their lives again.
HC lagged on day 1 onward of every HC season; so that theory of no lag without past-lives and other build up doesn't work. Past lives affect lag, but it's complex issue without a single factor.
 

Smokewolf

Well-known member
"Goal is eventually get to the point where players aren’t locked into big set bonuses."

I'm I the only one a bit concerned about the dev's declaring that they're going to actively breakup set bonuses?

Edit: Along with that, why do they feel the need for such a heavy handed move now?
 

Smokewolf

Well-known member
It's the Twitter/Twitch/Tik Tok/ADHD generations.

Nobody seems to be able to read more than 2 sentences into a post or listen to more than a couple minutes of video these days before running off yelling about the sky falling any more.

It's even starting to become a noticeable thing at work. We have a running joke within the IT team that when we email certain managers to notify them of important things and maintenances, put all the important bits in the first 2 lines, otherwise it'll never get read. Then they complain we didn't communicate it properly.
Well considering how well the Dev's have managed things in the past, people are going to be very sensitive. After all, it's not like they much listen to their player-base...
 

Purr

Well-known member
& exactly why no one will migrate
You will migrate.

They essentially doing a server merge, but instead of combining cannith into orien, for example, they're going to create a 3rd, new server that people will go onto.

Like instead of lashing two canoes into a catamaran, everyone is just going to get off their canoes onto a new yacht.
 

Purr

Well-known member
No no no

I Will not start again. Thousands of hours and hundreds if not thousands of dollars "lost"?

And if Argo loses even more players I will quit

I won't even test this for you UNLESS there is a commitment to either migrate into the servers or upgrade the existing servers

Last two weeks it's been pretty dead on Argo. Not sure if that's due to upcoming raid or this nonsense

I am a playing and paying customer and this is the worst thing I have seen since launch of the game.
Good news! You do not need to start again. You will transfer all your toons and stuff over to a new server, but it will have lots more people on it.
 

Kimbere

Well-known member
Good news! You do not need to start again. You will transfer all your toons and stuff over to a new server, but it will have lots more people on it.
Maybe. That’s what the devs have stated about this - “Maybe”.

Let’s not go around stating maybes as if they’re guaranteed.

Time will tell, but it’s going to be a while before we know anything thing for sure beyod the stress test and the VIP event server.
 

Lotoc

Well-known member
"Goal is eventually get to the point where players aren’t locked into big set bonuses."

I'm I the only one a bit concerned about the dev's declaring that they're going to actively breakup set bonuses?

Edit: Along with that, why do they feel the need for such a heavy handed move now?
I imagine they got sick of every single content pack and item previewed on lammania getting "this is useless because it doesn't fit with my existing set bonuses/doesn't have a set bonus." as feedback.
also people demanding set bonus quivers, complaints that twohanded weapons get less slots of set bonuses etc.

Set bonuses have become an actual major design flaw at this point, Sun/Moon augments are actually a much more approachable and healthy system if it weren't for the drop rate issues that exist.
 

Jasparius

Well-known member
You will migrate.

They essentially doing a server merge, but instead of combining cannith into orien, for example, they're going to create a 3rd, new server that people will go onto.

Like instead of lashing two canoes into a catamaran, everyone is just going to get off their canoes onto a new yacht.

Maybe reverse that. Our fancy yachts are being sunk and we will be moved to canoes.
 

Cheeps

Firm Member
Standard 64-Bit Server Information

  • First and foremost, Severlin lets us know that this is NOT a Commodore 64 OR N64 Port. (Little bit of Humor there)
Yeah, they're not upgrading to commodore 64, real funny.

What was before that? Intelevision?
 

Natashaelle

Time Bandit
my good friend last night proposed 2 scenarios.
1) new server will be for a perm HCL
2) new server will be for events only.

2 interesting PoV's.
It's neither.

Cormyr will be a new persistent server/game world. This will be the case even on launch day for those players on the server who choose to opt out of the Lanterns Event.
 
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