A Threats question

mikarddo

Well-known member
If no one is in the main room the dot hits the raid. Still, sometimes the dot hits the raid even with someone in the main room.

So what exactly do you need to do in the main room to avoid the dot spreading? Do you need to do damage? Do you need to stay close?
 

vryxnr

Well-known member
Based on my tests (from a few months ago so things can always have changed), Karlaith needs to be attacking or have a clear line to attack someone.

The problem is, any single pixel bump in the terrain seems to mess up it's pathing. The western wall in particular is bad (the hitbox doesn't match the graphics there, resulting in the dragon glitching out more often when you are there). However, this can happen anywhere in the room.

But yeah, it's NOT about someone attacking it, or even proximity to it, it's about the dracolich itself having aggro on someone while also having a clear path to attack that person. Even knowing this, sometimes the dot triggers anyways (especially if you're dodging fire elemental circles at the same time), but that is, from what I could tell from my testing, what is happening there.

(not to be confused by the fire virus that spreads like "the boom" from FoT. That triggers after 30 seconds iirc and requires line of sight from Karliath at first, then spreads via proximity explosions from the one who initially got it)
 

mikarddo

Well-known member
Based on my tests (from a few months ago so things can always have changed), Karlaith needs to be attacking or have a clear line to attack someone.

The problem is, any single pixel bump in the terrain seems to mess up it's pathing. The western wall in particular is bad (the hitbox doesn't match the graphics there, resulting in the dragon glitching out more often when you are there). However, this can happen anywhere in the room.

But yeah, it's NOT about someone attacking it, or even proximity to it, it's about the dracolich itself having aggro on someone while also having a clear path to attack that person. Even knowing this, sometimes the dot triggers anyways (especially if you're dodging fire elemental circles at the same time), but that is, from what I could tell from my testing, what is happening there.

(not to be confused by the fire virus that spreads like "the boom" from FoT. That triggers after 30 seconds iirc and requires line of sight from Karliath at first, then spreads via proximity explosions from the one who initially got it)
Cheers. That matches my experience too. I was hoping I was overlooking something though.

Apart from using a tank and a healer to babysit the Dracolich which type of setup do you find effective for that on R1?
 

woq

Well-known member
Cheers. That matches my experience too. I was hoping I was overlooking something though.

Apart from using a tank and a healer to babysit the Dracolich which type of setup do you find effective for that on R1?
Any evasion based character that can run around circles and sturdy enough to live through spreading flames debuff and sustain enough to heal back after. A tanky non-fleshy artificer could do it for example, and slowly burn its hp down while at it if you only have one tank (and self-sustain with repairs). Move around fast enough in circles.

Probably any close to completionist character on any class with EA + Unyielding trees could do it, or just 17 fvs levels.
 

vryxnr

Well-known member
Cheers. That matches my experience too. I was hoping I was overlooking something though.

Apart from using a tank and a healer to babysit the Dracolich which type of setup do you find effective for that on R1?
I used to have cheese, but they actually fixed it (at least the cheese that I knew about). So now I mostly just try to keep the big guy somewhat central so I can move around more freely and not risk either of us ending up on a bit of elevation that messes up it's "ai". Back against a wall tends to mess up it's pathing ai (especially the west wall), and makes it harder to see what is going on yourself. Only reason I might do that now is if the healer is a FvS primarily using their healing wall so I can stay in it.

If the main party is quite strong, you can ease the tension a bit by killing the fire eles instead of just kiting/dodging them. I forget the exact timing of their respawn, but it is long enough to make a noticeable difference with not having to dodge or tank the circles. However, that is often too much hassle for everyone else unless the healer is able to do so (so long as they don't ignore the tank when they need them).

The most dangerous attack from Karlaith (in my experience at least) is his claw slam (knocks you down if you don't block or dodge it, but also does the most damage than anything else in there, on my tank at least).

Because the dot is based on it being able to path, it is also possible to "tank" at range, but you may want to experiment a bit (solo on a lower diff) to find consistent spots where it and you can move between so the dot doesn't trigger (avoid elevation changes and avoid having either of you being too close to the walls). Not sure if there are any guaranteed spots though, as I've seen the dot activate (a swirl of fire spins under it's belly) even when everything appeared to be fine, though the last few times it also tended to happen during small lag spikes as well, so who knows what was actually going wrong there.

Sorry, that was probably nothing you didn't already know.
 

vryxnr

Well-known member
Any evasion based character that can run around circles and sturdy enough to live through spreading flames debuff and sustain enough to heal back after. A tanky non-fleshy artificer could do it for example, and slowly burn its hp down while at it if you only have one tank (and self-sustain with repairs). Move around fast enough in circles.

Probably any close to completionist character on any class with EA + Unyielding trees could do it, or just 17 fvs levels.
Yeah, ranged tanking with evasion can be done. Just be warned that, until the phylactery is destroyed, Karlaith will heal back to full after being brought down to apprx 80% max. So some damage can be done, but too much and it'll just heal.

Also, I should note that the DoT icon will sometimes go away on the tank but not on the rest of the party. This tends to happen when Karlith spins (from the tank moving around it too fast, or aggro shenanigans). Yeah, sometimes the party it taking damage and the tank thinks everything is fine if looking only at the icons.
 
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