A unique benefit of Dragon Disciple

Hjeelmee

Member
You get an AoE CC that does not care about your save DC one bit. You can safely ignore your spell & breath DCs when playing in epics & legenaries if you focus on melee. Grab quicken spell so you can cast it when you need it and you're good to go for emergency CC even in R10 content.
From the video above you can see three key things
1. I'm playing R10. This is to get a proof of concept for this working in all difficulties.
2. My DCs are absolute garbage. At least 30-40 points too low for enemies not to save. Everything and their mother saves against my breath.
3. Point 2 does not matter whatsoever for the purposes of crowd control.

Acolyte's breath & Draconic Devastation (as well as any other breath attacks you may have) combined with draconic devotion II apply shaken to affected enemies. Draconic devastation puts affected enemies into panic for 6 seconds if they're already shaken. You get both acolyte's breath and Draconic Devastation as ki-powered SLAs and spells, so you can cycle through cooldowns easier if you take both the SLAs and the spells. This means that casting acolyte's breath and following up with a Draconic Devastation is effectively a cone of AoE CC for the next 6 seconds that affects just about anything as long as you hit with both of them. The spell versions have a cooldown of 12 seconds, so if you start with spells, you can get 18 seconds of continuous CC out of them by cycling SLAs between castings.

This makes the hybrid caster nature of Dragon Disciple work. You take spells for buffing yourself and your group. You take breath spells & SLAs to CC trash in epics & legendaries when your casting damage starts to lag behind. You otherwise build your character as a melee powerhouse to melee everything down. You get a little bit of everything. CC, DPS, buffs. Might as well pick up hand of healing from Shintao and become somewhat of a healer while you're at it.
 

Furiyen_EU

Member
giphy_s.gif


Now, I tried Dragon Disciple and gave it a serious go through Epic levels, but gave up trying to stack DC, Spellpower and Melee Gear.

But now I'm intrigued. I have a character sat as a Pure Monk at level 34 needing something fresh to build for other than a Shintao Handwraps build, so I may just LR her and give it another go.
 

Hjeelmee

Member
It gets even better than I made it out to be in the OP. Evasion does not matter for the shaken & panic parts of your breath. Energy immunity does not matter for the shaken & panic parts of your breath. Being a creature of a type that should be immune to fear effects does not matter for the shaken & panic parts of your breath. And finally, unlike the video that shows me using one set of SLAs and one set of spells to do CC, you can get another set of breath spells for a different element and it acts on its own cooldown. In practice this means you can lock a group of mobs down with your 6 second panics until you run out of sp.

Edit: They do run away slowly. So you can't strictly speaking lock them down.
 
Last edited:

mpareto

Member
im currently running as a dragon disciple and im having a little effort on how i can gear up this toon... i ended up running with a quarterstaff build, loads of doublestrike and 27 imbue dice, especially AFAIK ppl have said that imbue dice procs with doublestrike, which means it makes ddm an elemental powerhouse in therms of dmg. just change your imbue when facing an immune mob and hit it like you need to survive
 

Furiyen_EU

Member
Does any of this proc Salt from weapons?

I decided to LR my 1st life Bank toon into a pure 20 Dragon Disciple on Saturday, and retest the whole archetype again now that one of my serial TR characters is sitting on a decent Shadar-Kai Handwraps Shintao build for a bit (its incredibly fast for farming gear and tokens). I've been regearing the DDM since, but I'm getting there.

So this is something I'll be able to test soon, I actually got a 'Black Sands Desire' augment from the SITC raid just last night, but need to build some Handwraps to slot it.

That said, I think the build is best served by both a pair of Kinesis and Collusion handwraps from DoV Raid - one for doubling down on melee DPS, one for when you need to bring the spells to bare so you have the right filigree.
 

Silverfox

Well-known member
LOL I love it when people post things like this on the forum. NERF INCOMING...........................................
 
  • Like
Reactions: DBZ

Furiyen_EU

Member
Talking gear for a minute, this is where I'm at, with the following caveats:

1. I'm still playing to the strengths of a Handwraps Monk - DDM Tier 5 / Capstone, but Tier 4 Shintao / Core 5, with Haste Boost from NS.
2. EDs are Tier 5 GMoF, Tier 4 Draconic Incarnation and a tiny T1 splash of FotW for Quick Cutter. I'm using the DI Mantle.
3. In most AoE scenarios I'm trying to Orchid Blossom and then follow up with DDM Breath Attacks to double down on CC.
4. For single targets and Bosses, I can Quick Strike, Stunning Fist, and Quick Cutter.

Truly pushing the Hybrid build as much as possible!

At the moment I just hve a pair of Fallen Age handwraps, but I think a dual set of Collision and Kinesis is probably the way to go.

DDM1.png

I would like some input on improvements, if anyone can suggest some.

The Dex is optional here (it could all be augments really), the Gloves are filler, and I feel like I'm missing out on Spell Lore and relying on Potency instead element specific Spell Power. I'm also missing out Artifact / Profane / Exceptional spell power in an attempt to keep a relevant Spell DC, as I've managed to slot every possible Spell DC gear slot possible.
 

Furiyen_EU

Member
im currently running as a dragon disciple and im having a little effort on how i can gear up this toon... i ended up running with a quarterstaff build, loads of doublestrike and 27 imbue dice, especially AFAIK ppl have said that imbue dice procs with doublestrike, which means it makes ddm an elemental powerhouse in therms of dmg. just change your imbue when facing an immune mob and hit it like you need to survive

Agree. My DDM even had Wellspring of Power slotted to buff Breath Spells and the Imbue dice since we scale off Spellpower instead of Melee Power.

Quarterstaff is one way to go, but I'd want Patience and Quarterstaff Attack Speed from Rogue if I was to get married to Quarterstaves. And despite the distaste for it, I don't think I want to give up on the DDM Capstone.

The tree is obviously built for Single Weapon / Orb in terms of gear, I mean Offhand versatility will give you another Imbue Dice on top of the 27 you have, SWF means you can slot Patience if you want too (my build can't), and the Orb allows you to add a host of Spellcasting related gear options to the build.

I'm just making things harder for myself by trying to stick to good old handwraps :ROFLMAO:
 

Furiyen_EU

Member
Does any of this proc Salt from weapons?

So, this is specific to the Black Sands Desire augment, as although its Legendary Salt, the Augment only procs one stack per cast or per attack.

So initially, yes, you get two Salt stacks by casting Draconic Breath and Draconic Devastation in order to trigger the Shaken and then the Afraid states. The Salt Debuff lasts pasts the Afraid state 6s, but because there's only two stacks it isn't that effective.

You could chain the two SLAs into 2 combined casts of DB/DD from your spell list, and get to six stacks. It's very noticeable on the slowness at this stack size, again once the Afraid status runs out and the mob tries to run at you, but you have perhaps 2-4 seconds before the stacks runs out and the mob resumes normal speed.

I think the best way to utilise this is with weapon attacks after an initial round of DB/DD to proc Afriad, and then get in and build Salt stacks to maximum so that once the Afraid status is expired you still have locked down for slowness.

This leads me to thinking we now want a THF / Strikethrough setup if your going to make use of Legendary Salt on top of the Afraid status. Something to think on.
The other thing to remember is that none of this works on red-named/purple-named mobs. Tested on Rares and World Bosses in the IoD Wilderness.
 

mpareto

Member
Talking gear for a minute, this is where I'm at, with the following caveats: 1. I'm still playing to the strengths of a Handwraps Monk - DDM Tier 5 / Capstone, but Tier 4 Shintao / Core 5, with Haste Boost from NS. 2. EDs are Tier 5 GMoF, Tier 4 Draconic Incarnation and a tiny T1 splash of FotW for Quick Cutter. I'm using the DI Mantle. 3. In most AoE scenarios I'm trying to Orchid Blossom and then follow up with DDM Breath Attacks to double down on CC. 4. For single targets and Bosses, I can Quick Strike, Stunning Fist, and Quick Cutter. Truly pushing the Hybrid build as much as possible! At the moment I just hve a pair of Fallen Age handwraps, but I think a dual set of Collision and Kinesis is probably the way to go.
DDM1.png
I would like some input on improvements, if anyone can suggest some. The Dex is optional here (it could all be augments really), the Gloves are filler, and I feel like I'm missing out on Spell Lore and relying on Potency instead element specific Spell Power. I'm also missing out Artifact / Profane / Exceptional spell power in an attempt to keep a relevant Spell DC, as I've managed to slot every possible Spell DC gear slot possible.

Recently i ve changed to handwraps and got an improvedent on my dmg output. About gear choice i use shadow 's emptiness for more doublestrike and +3 imbue dice, as i am giving the conclusion that the best option for ddm is relying more on imbue dice dmg rather than physical, so i ve focused on maximizing doublestrike and my spellpower. Elemental dmg is skyrocketing while i can be part time caster when needed. The only question is If the best weapon choice ia kinesis or collision
 

Furiyen_EU

Member
I've really enjoyed the challenge of playing my Dragon Disciple over the past week or so, farming out gear and toying with gear setups. My character is super brittle with around 2400 HP and 120 or so PRR, so but the breath attacks and handwraps melee combination is fairly addictive.

So, I've seen enough at 34 that with some tinkering and the kind of gradual improvements you make as you develop a character over time and get it to where you want really want it, I want to add one permanently to my roster on one of my characters that has the past lives to really benefit a Hybrid build.
 

Furiyen_EU

Member
Recently i ve changed to handwraps and got an improvedent on my dmg output. About gear choice i use shadow 's emptiness for more doublestrike and +3 imbue dice, as i am giving the conclusion that the best option for ddm is relying more on imbue dice dmg rather than physical, so i ve focused on maximizing doublestrike and my spellpower. Elemental dmg is skyrocketing while i can be part time caster when needed. The only question is If the best weapon choice ia kinesis or collision

The Imbue is a really important part of the melee damage, definitely not something to skip out on. My build has both Wellspring of Power and the DI Tier 4 enhancement to double the duration, which along with Draconic Apotheosis gives me a great way to boost DPS for the Red-named/Boss fights.
 

Frantik

Well-known member
Tabaxi Trailblazer T4 for speed, deflect arrows and aoe q-staff cc is nice, and kiting Ettercup Incursion boss while spamming meta'ed Black Dragon Bolt worked well.
 

mpareto

Member
Recently got some improvement and was able to stack 31 permanent imbue dice on toon. now, here's the question. i ve been thinkin on how useful the kinetic lore from collision could be for monk /ddm. Does it improve critical dmg chance from ki bolt , orchid blossom and other stuff?
 
Top