You get an AoE CC that does not care about your save DC one bit. You can safely ignore your spell & breath DCs when playing in epics & legenaries if you focus on melee. Grab quicken spell so you can cast it when you need it and you're good to go for emergency CC even in R10 content.
From the video above you can see three key things
1. I'm playing R10. This is to get a proof of concept for this working in all difficulties.
2. My DCs are absolute garbage. At least 30-40 points too low for enemies not to save. Everything and their mother saves against my breath.
3. Point 2 does not matter whatsoever for the purposes of crowd control.
Acolyte's breath & Draconic Devastation (as well as any other breath attacks you may have) combined with draconic devotion II apply shaken to affected enemies. Draconic devastation puts affected enemies into panic for 6 seconds if they're already shaken. You get both acolyte's breath and Draconic Devastation as ki-powered SLAs and spells, so you can cycle through cooldowns easier if you take both the SLAs and the spells. This means that casting acolyte's breath and following up with a Draconic Devastation is effectively a cone of AoE CC for the next 6 seconds that affects just about anything as long as you hit with both of them. The spell versions have a cooldown of 12 seconds, so if you start with spells, you can get 18 seconds of continuous CC out of them by cycling SLAs between castings.
This makes the hybrid caster nature of Dragon Disciple work. You take spells for buffing yourself and your group. You take breath spells & SLAs to CC trash in epics & legendaries when your casting damage starts to lag behind. You otherwise build your character as a melee powerhouse to melee everything down. You get a little bit of everything. CC, DPS, buffs. Might as well pick up hand of healing from Shintao and become somewhat of a healer while you're at it.
1. I'm playing R10. This is to get a proof of concept for this working in all difficulties.
2. My DCs are absolute garbage. At least 30-40 points too low for enemies not to save. Everything and their mother saves against my breath.
3. Point 2 does not matter whatsoever for the purposes of crowd control.
Acolyte's breath & Draconic Devastation (as well as any other breath attacks you may have) combined with draconic devotion II apply shaken to affected enemies. Draconic devastation puts affected enemies into panic for 6 seconds if they're already shaken. You get both acolyte's breath and Draconic Devastation as ki-powered SLAs and spells, so you can cycle through cooldowns easier if you take both the SLAs and the spells. This means that casting acolyte's breath and following up with a Draconic Devastation is effectively a cone of AoE CC for the next 6 seconds that affects just about anything as long as you hit with both of them. The spell versions have a cooldown of 12 seconds, so if you start with spells, you can get 18 seconds of continuous CC out of them by cycling SLAs between castings.
This makes the hybrid caster nature of Dragon Disciple work. You take spells for buffing yourself and your group. You take breath spells & SLAs to CC trash in epics & legendaries when your casting damage starts to lag behind. You otherwise build your character as a melee powerhouse to melee everything down. You get a little bit of everything. CC, DPS, buffs. Might as well pick up hand of healing from Shintao and become somewhat of a healer while you're at it.