A unique benefit of Dragon Disciple

ChickenMobile

Well-known member
You get both acolyte's breath and Draconic Devastation as ki-powered SLAs and spells, so you can cycle through cooldowns easier if you take both the SLAs and the spells.
When I played DDM, the cooldowns of the ki versions were too long to be able to CC a pack effectively/constantly - but I had multiclassed so couldn't take the prepared spell version of Draconic Devastation to do what you did anyway.

With some SP cost reductions on Quicken this is pretty good CC. Fairly sure the different elements of the same breaths attacks share a cooldown - so that there is the balancing factor.
One downside is: if a mob is immune to fear, they are immune to this CC (at least I think so?, prove me wrong) and those creatures are also usually immune to stun - unlike Dragon Lord shout which affects EVERYTHING.

Daunting Roar in Draconic Incarnation also triggered all the time because of the amount of breath attacks, but only once per mob. It wasn't a bad tree to dip some points in for a monk either.
 

PaleFox

Well-known member
This fear stacking has been part of the game for so long, you could do it as a barbarian as part of their shouts when this was a thing.
And also as a bard, which was even better when you topped it off with various forms of deception, and crippling ofc because everything used to run away on tier 1 (shaken) and tier 2 (afraid).

I guess they just lowered terror by a tier now.
 

mpareto

Member
When I played DDM, the cooldowns of the ki versions were too long to be able to CC a pack effectively/constantly - but I had multiclassed so couldn't take the prepared spell version of Draconic Devastation to do what you did anyway.

With some SP cost reductions on Quicken this is pretty good CC. Fairly sure the different elements of the same breaths attacks share a cooldown - so that there is the balancing factor.
One downside is: if a mob is immune to fear, they are immune to this CC (at least I think so?, prove me wrong) and those creatures are also usually immune to stun - unlike Dragon Lord shout which affects EVERYTHING.

Daunting Roar in Draconic Incarnation also triggered all the time because of the amount of breath attacks, but only once per mob. It wasn't a bad tree to dip some points in for a monk either.
I ve been using fotw as main ED on my DDM. I usually use Double draconic devastation + Quick cutter to deal with groups of mobs and its been satisfying on How dmg goes on
 

Hjeelmee

Member
When I played DDM, the cooldowns of the ki versions were too long to be able to CC a pack effectively/constantly - but I had multiclassed so couldn't take the prepared spell version of Draconic Devastation to do what you did anyway.

With some SP cost reductions on Quicken this is pretty good CC. Fairly sure the different elements of the same breaths attacks share a cooldown - so that there is the balancing factor.
One downside is: if a mob is immune to fear, they are immune to this CC (at least I think so?, prove me wrong) and those creatures are also usually immune to stun - unlike Dragon Lord shout which affects EVERYTHING.

Daunting Roar in Draconic Incarnation also triggered all the time because of the amount of breath attacks, but only once per mob. It wasn't a bad tree to dip some points in for a monk either.
Spell versions all have different cooldowns. You can cast draconic devastation from two different elements from your spell slots every 6 seconds. Ki-powered SLA versions share a cooldown between different elements, so at most you can juggle three draconic devastation cooldowns if you get both level 4 spell slots and go tier 5 in dragon disciple tree.

I'm not sure if fear immune monsters are immune to DDM's method of causing fear. Not that I'd even know what monster is specifically immune to fear or not anymore. Red & purple names are definitely immune to panic even if you can put shaken on them, so no funny shenanigans crowd controlling CC-immune mobs. That being said, I've made animated objects, undead, golems, plants and other mobs that I swear should have racial immunity to fear limp away in panic.
 

Furiyen_EU

Member
I'm not sure if fear immune monsters are immune to DDM's method of causing fear. Not that I'd even know what monster is specifically immune to fear or not anymore. Red & purple names are definitely immune to panic even if you can put shaken on them, so no funny shenanigans crowd controlling CC-immune mobs. That being said, I've made animated objects, undead, golems, plants and other mobs that I swear should have racial immunity to fear limp away in panic.

This is my experience as well.
 
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