A unique benefit of Dragon Disciple

ChickenMobile

Well-known member
You get both acolyte's breath and Draconic Devastation as ki-powered SLAs and spells, so you can cycle through cooldowns easier if you take both the SLAs and the spells.
When I played DDM, the cooldowns of the ki versions were too long to be able to CC a pack effectively/constantly - but I had multiclassed so couldn't take the prepared spell version of Draconic Devastation to do what you did anyway.

With some SP cost reductions on Quicken this is pretty good CC. Fairly sure the different elements of the same breaths attacks share a cooldown - so that there is the balancing factor.
One downside is: if a mob is immune to fear, they are immune to this CC (at least I think so?, prove me wrong) and those creatures are also usually immune to stun - unlike Dragon Lord shout which affects EVERYTHING.

Daunting Roar in Draconic Incarnation also triggered all the time because of the amount of breath attacks, but only once per mob. It wasn't a bad tree to dip some points in for a monk either.
 

PaleFox

Well-known member
This fear stacking has been part of the game for so long, you could do it as a barbarian as part of their shouts when this was a thing.
And also as a bard, which was even better when you topped it off with various forms of deception, and crippling ofc because everything used to run away on tier 1 (shaken) and tier 2 (afraid).

I guess they just lowered terror by a tier now.
 

mpareto

Member
When I played DDM, the cooldowns of the ki versions were too long to be able to CC a pack effectively/constantly - but I had multiclassed so couldn't take the prepared spell version of Draconic Devastation to do what you did anyway.

With some SP cost reductions on Quicken this is pretty good CC. Fairly sure the different elements of the same breaths attacks share a cooldown - so that there is the balancing factor.
One downside is: if a mob is immune to fear, they are immune to this CC (at least I think so?, prove me wrong) and those creatures are also usually immune to stun - unlike Dragon Lord shout which affects EVERYTHING.

Daunting Roar in Draconic Incarnation also triggered all the time because of the amount of breath attacks, but only once per mob. It wasn't a bad tree to dip some points in for a monk either.
I ve been using fotw as main ED on my DDM. I usually use Double draconic devastation + Quick cutter to deal with groups of mobs and its been satisfying on How dmg goes on
 

Hjeelmee

Member
When I played DDM, the cooldowns of the ki versions were too long to be able to CC a pack effectively/constantly - but I had multiclassed so couldn't take the prepared spell version of Draconic Devastation to do what you did anyway.

With some SP cost reductions on Quicken this is pretty good CC. Fairly sure the different elements of the same breaths attacks share a cooldown - so that there is the balancing factor.
One downside is: if a mob is immune to fear, they are immune to this CC (at least I think so?, prove me wrong) and those creatures are also usually immune to stun - unlike Dragon Lord shout which affects EVERYTHING.

Daunting Roar in Draconic Incarnation also triggered all the time because of the amount of breath attacks, but only once per mob. It wasn't a bad tree to dip some points in for a monk either.
Spell versions all have different cooldowns. You can cast draconic devastation from two different elements from your spell slots every 6 seconds. Ki-powered SLA versions share a cooldown between different elements, so at most you can juggle three draconic devastation cooldowns if you get both level 4 spell slots and go tier 5 in dragon disciple tree.

I'm not sure if fear immune monsters are immune to DDM's method of causing fear. Not that I'd even know what monster is specifically immune to fear or not anymore. Red & purple names are definitely immune to panic even if you can put shaken on them, so no funny shenanigans crowd controlling CC-immune mobs. That being said, I've made animated objects, undead, golems, plants and other mobs that I swear should have racial immunity to fear limp away in panic.
 

Furyan

Well-known member
I'm not sure if fear immune monsters are immune to DDM's method of causing fear. Not that I'd even know what monster is specifically immune to fear or not anymore. Red & purple names are definitely immune to panic even if you can put shaken on them, so no funny shenanigans crowd controlling CC-immune mobs. That being said, I've made animated objects, undead, golems, plants and other mobs that I swear should have racial immunity to fear limp away in panic.

This is my experience as well.
 

Furyan

Well-known member
Been a couple of months but wanted to report in that I've been very happy with my DDM for some time now, particularly in Raids and as part of a group in R10s. Solid Melee DPS and solid CC options. I think I would like to make a Forum post build at some point, but I'm still trying to get both sets of Handwraps from the Den of Vipers raid to push the build to 11 and see what its final form is like.

I've spun up a 2nd DDM build as well, but that's more of a concept test build of playing around with TWF Longswords and 100% Doublestrike as well as paired Undying Age weapons (this is my Ranger protest build 🤣).
 

ChickenMobile

Well-known member
Been a couple of months but wanted to report in that I've been very happy with my DDM for some time now, particularly in Raids and as part of a group in R10s. Solid Melee DPS and solid CC options. I think I would like to make a Forum post build at some point, but I'm still trying to get both sets of Handwraps from the Den of Vipers raid to push the build to 11 and see what its final form is like.

I've spun up a 2nd DDM build as well, but that's more of a concept test build of playing around with TWF Longswords and 100% Doublestrike as well as paired Undying Age weapons (this is my Ranger protest build 🤣).
Would definitely like to see the build posted sometime & footage in action!
Don't forget ;)
 

saekee

long live ROGUE
You can use Finality and grab Two Handed Specialty for strikethrough while SWF, so you get the attack speed benefits of SWF with multiple mob hits of THF. Then add the raid orb so you then have two sources of debuffers instead of one with the wraps.

You can do Salt and Ooze (ooze is great for hybrid builds), and if by some peristance have two orbs, put the Salt on orb and swap
orbs for boss fights to Ash for more MRR debuffs.

I am wondering how effective this would be on a 12 monk splash—messing around with a refugee from Wayfinder. Seems like I would be missing the key spell versions of Draconic Devastation so would reduce effectiveness down to the single tier 5 of every 17 seconds.
 

Furyan

Well-known member
You can use Finality and grab Two Handed Specialty for strikethrough while SWF, so you get the attack speed benefits of SWF with multiple mob hits of THF. Then add the raid orb so you then have two sources of debuffers instead of one with the wraps.

You can do Salt and Ooze (ooze is great for hybrid builds), and if by some peristance have two orbs, put the Salt on orb and swap
orbs for boss fights to Ash for more MRR debuffs.

I am wondering how effective this would be on a 12 monk splash—messing around with a refugee from Wayfinder. Seems like I would be missing the key spell versions of Draconic Devastation so would reduce effectiveness down to the single tier 5 of every 17 seconds.

Hmm, Finality sounds fun if it does indeed work as a Sunblade and grant strikethrough. However, that's a big ask in feats over TWF, on a class that looking to fit Melee DPS, Spell DC, Spellpower and Tactics DC as well the defences necessary to survive. 3x SWF, PSWF, PTHF, and STHF cuts deep. I think you can do without PSWF (and Offhand Versatility, for that matter), but still Handwraps means TWF, ITWF, GTWF and your done since there's no need for PTWF.

If you're really busy punching things in a I-must-make-this-HP-blob-disappear fashion then it's not really time for spells, so I wouldn't sweat the double debuffs, especially in raids where others can contribute debuffs too. Just being responsible enough to bring one of Dust, Ooze or Ash as your Raid or R10 team needs is enough.

Finality on a Ninja-spy based build (getting to a base 16-20/x4 crit with Patience/SWF) sounds more like a possibility. Now that is something I want to try. It's like a 70s Hong Kong action flick where the Ninja strikes 15 people in a 1s blur of the camera 😊

Oh on the 12 Monk splash idea - you've hit the nail on the head, you do want multiple casts of paired dragon breaths, so you do need to hand over some spell slots as well as use the Ki SLA spells. I've found in R10s with this approach you can slow down entire rooms of mobs, and with the Paralyzing Breath from DI a large percentage of them have been paralyzed too, making the tanks life so much easier.
 
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