A way to bring back Hardcore

Deamon81

Well-known member
I was thinking about an easy way to bring back Hardocre.

On Charakter generation make a checkbox -> hardcore Charakter
If the checkbox is selected this Charakter is Hardcore and can only play with Hardcore charakters or join Guilds with only Hardcore Charakters
The Shared bank will also only show items/money of Hardcore Charakters nothing else

This way the Charakters can stay on the same server, and no extra is needed

But its just an idea and need some more in detail
 

Zavina

Ms Stabby Stabby
I was thinking about an easy way to bring back Hardocre.

On Charakter generation make a checkbox -> hardcore Charakter
If the checkbox is selected this Charakter is Hardcore and can only play with Hardcore charakters or join Guilds with only Hardcore Charakters
The Shared bank will also only show items/money of Hardcore Charakters nothing else

This way the Charakters can stay on the same server, and no extra is needed

But its just an idea and need some more in detail

The issue i see with that is about storage. Inventory is a premium in DDO. Remember, it's a 2006 engine, so there are certain boundaries.
So while you have your character remain on the same server, then what happens if you want to transition your loot from HC to the soft server? With the way the inventory is, i can see more screwups going ahead with inventory management on the server side.

I did like the standalone HC servers, because everyone started off the same. We were all floundering about trying to get a footing, and scrabbling for randomgen items that we'd normally not even look twice at.
 

rabidfox

The People's Champion
I'm sure SSG has considered that idea too. The question would be if the amount of time to code that to work would be worth it to them and if it would yield the results they want; it would still create the same issue of isolating people from each other that's problematic with hardcore seaons (it just allows them to use the same hardware).
 

Br4d

Well-known member
The answer is probably to have a discreet hardcore bank with no shared storage that shows up only for hardcore tagged characters and only for each character individually. Make it a 40 item bank that is then expandable at normal rates and by Kundarak faction.

No shared storage or TR caches for hardcore characters. That would be hardcore!

To get around exploits (like HC characters twinking other HC characters) you could make all loot items BtC for HC characters only while preserving the ability to sell to NPC's and break down for the various crafting processes.
 

rabidfox

The People's Champion
The answer is probably to have a discreet hardcore bank with no shared storage that shows up only for hardcore tagged characters and only for each character individually. Make it a 40 item bank that is then expandable at normal rates and by Kundarak faction.

To get around exploits (like HC characters twinking other HC characters) you could make all loot items BtC for HC characters only while preserving the ability to sell to NPC's and break down for the various crafting processes.
That's likely a lot of developer time to create all those systems (plus testing of those systems) vs just running HC on another server. Is it worth those costs?
 

The Narc2

Well-known member
I like the idea of a separate shared bank and shared crafting storage for hardcore flagged toons on a life server. I also like the idea of only hardcore toons running in groups together(keeps it legit), atleast if it is on a live server you could see if your friends are online.

Then the only thing left to deal with is the death itself, if you die you permanently go to the land of the lost souls and lose your hardcore flag and you may return to the live server as a non hardcore toon.

As for leaderboards and rewards, thats a whole different ball game. Dont care too much for the reaper xp one as it is just a matter of who is willing to repeat enough safe content and also speed it up with xp pots. But they can do something with the favor, they could have up to 34 different listings, one for each level that shows who had the most favor at any particular level. What i mean is who had the most favor at first level, obviously in the case of ties the first to do it would hold the higher position. The great thing about somethimg like this is that everytime they add new content it would open up that leaderboard to be challenged again!!

Edit: As an add on to the leaderboards above you could have a subset at each level for most favor done solo, this would be extra special because it would eliminate those that use buff bots or multiboxing or would pike while the risk a no favor leaderboard chasing toon to complete the quest/raid. This would be my favourite and would also show the most individually skilled players in the game in my opinion. Something to truly strive for.
 
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Br4d

Well-known member
As for leaderboards and rewards, thats a whole different ball game. Dont care too much for the reaper xp one as it is just a matter of who is willing to repeat enough safe content and also speed it up with xp pots. But they can do something with the favor, they could have up to 34 different listings, one for each level that shows who had the most favor at any particular level. What i mean is who had the most favor at first level, obviously in the case of ties the first to do it would hold the higher position. The great thing about somethimg like this is that everytime they add new content it would open up that leaderboard to be challenged again!!

Edit: As an add on to the leaderboards above you could have a subset at each level for most favor done solo, this would be extra special because it would eliminate those that use buff bots or multiboxing or would pike while the risk a no favor leaderboard chasing toon to complete the quest/raid. This would be my favourite and would also show the most individually skilled players in the game in my opinion. Something to truly strive for.

I've never particularly liked HCL when it is up. I run it but only for the adrenaline and only at level on Elite/R1 after the first few levels. Needless to say I generally get to 13 or so before I die and go back to playing on the live servers.

The thrill of being on the edge of dying over and over again is real but the catch is that I'm guaranteed to die at some point since I'm running quests at the intended challenge level and all solo.
 

The Narc2

Well-known member
I've never particularly liked HCL when it is up. I run it but only for the adrenaline and only at level on Elite/R1 after the first few levels. Needless to say I generally get to 13 or so before I die and go back to playing on the live servers.

The thrill of being on the edge of dying over and over again is real but the catch is that I'm guaranteed to die at some point since I'm running quests at the intended challenge level and all solo.
Obviously solo hardcore is intensly exciting and challenging, but grouping with the right people obviously makes it much smoother. You know like grouping with a bunch of folks from the EXTREME MV community. ;)
 

Br4d

Well-known member
Obviously solo hardcore is intensly exciting and challenging, but grouping with the right people obviously makes it much smoother. You know like grouping with a bunch of folks from the EXTREME MV community. ;)

Well, as long as you don't play a Bard. Everybody kills Bards like clockwork. :)

My issue with grouping has always been that lag is worse in a group and not by a little bit either. Maybe that will change on the 64-bit servers. Also when I group in hardcore I tend to watch other people's hit bars and that is the fastest way to miss your own and die.
 
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