This is a variant of Ki Bolt framework.
I'm tweaking the build to a mostly pure DC/DPS caster. With trapping, because why not. Oh, and why not add self healing and mobility too. Some tankyness also can't hurt, so let's throw that in as well.
This isn't designed to solo, but it will do so decently. It's designed to toss damage, CC, and instakills. Instakills it's not the best at, but it can't be the best at everything.
WF 1 Arti, 16 Wild Mage, 3 Monk
max + levels Charisma, solid Con, Dex, Int
1 Artificer Enlarge
Wild Mage
3 Wild Mage PL:Wiz
Wild Mage
Wild Mage
6 Wild Mage SF: Conjuration
Wild Mage
Wild Mage
9 Wild Mage GSF Conjuration
Wild Mage
Wild Mage
12 Wild Mage Mental Toughness
Wild Mage
Wild Mage
15 Monk Adept of Forms Deflect Arrows
Monk Precision
Wild Mage
18 Wild Mage Master of Forms
Wild Mage
Monk
21 ESF: Conjuration
22 Acid Spell Power
24 Embolden
25 PTHF
27 Mental Toughness
28 Arcane Warrior
30 Scion of Air, Imp. Mental Toughness
31 Spell Speciality Necro
33 Epic Mental Toughness
34 Channel Power
Level 1-19 you are a self-healing, evasive, trapping sorc with repeater proficiency for lvl 1. 20-22 you can use QQ or draconic bursts. 23+ you can tie the draconic mantle to ki bolt and smile...
AP is pretty standard for a nuker. We take bypass, wings, vulnerability from air savant, and top it off with caster levels from WM, ki bolt from HeM, and some fill.
Filigree is pretty standard for a ki bolt nuker, with a mix of melee power, spell power, spell crit multiplier, and CDR (for instakills).
Gear is pretty standard-ish for a nuker. Not the highest DCs, but enough to cast against low saves.
This gives us a solid base of MP/SP/Debuffs:
Which means our Ki Bolt DPS will be fairly solid:
So expecting to have raid ki bolts hit for 85k dps self-debuffed over 8 seconds, or +~40% dps (~117k dps, 13k in R10) with full raid debuffs (such as scroll of lightning motes not included but possible to self-debuff). Due to only using mana to debuff occasionally, will also be able to nuke more or less indefinitely, with occasional melee debuffing and arcane warrior stacking generating all the ki you will ever need to supplement ki regen.
For defenses, this has evasion, improved evasion, displacement, fire shield, no fail reflex (macrotechnic) + fort (draconic). This also has quad sources of temp hp: Macrotechnic ablative armor, + draconic barrier of scales + on cast, + SD on kill. Oh, and reconstruct and repair spells.
General DCs:
For secondary actions against non-DW trash mobs, this has trap the soul vs. low will, FoD vs. low fort, and CoD/PK vs. high will or high reflex mobs. Plus mass hold person, fear, ddoor, wings, trapping, etc. for utility and CC. Expecting trap the soul to work well, FoD less well, and mass hold person to work decently based on R10 tests. Probably use prismatic spray over FoD due to wild mage synergy and to be effective against a wider set of mobs.
This is to explore a bit newer variant of the ki bolt framework, show the DC+CC/DPS tradeoff vs. a more traditional 148 DC Sorc, and to illustrate what happens when you fully synergy race + classes + enhancements + EDs all around a DPS rotation sacrificing necro/illusion DCs and Mass Hold Monster, instead of the more traditional tanky/healer DC casters builds seen. Also wanted to see the feasibility of DC + spell power + crit + melee of dragon disciple. Plus some fun for me to really explore WIld Mage.
Finally, to bring happyness to those who choose to make those tanky/healer DC casters builds intentionally designed with low dps. They can now recognize it is their choice and not forced on them to play such builds, so they can celebrate in how their build does work. Low DPS choice is not a bad or wrong build, and such a builds unique interplay of CC/Tank-Heal-DPS trinity gameplay should be celebrated. Two out of three of the trinity are not DPS, and those roles should be celebrated. So Merry Christmas to all (late because I worked hella in December), and to all a good night.
I'm tweaking the build to a mostly pure DC/DPS caster. With trapping, because why not. Oh, and why not add self healing and mobility too. Some tankyness also can't hurt, so let's throw that in as well.
This isn't designed to solo, but it will do so decently. It's designed to toss damage, CC, and instakills. Instakills it's not the best at, but it can't be the best at everything.
WF 1 Arti, 16 Wild Mage, 3 Monk
max + levels Charisma, solid Con, Dex, Int
1 Artificer Enlarge
Wild Mage
3 Wild Mage PL:Wiz
Wild Mage
Wild Mage
6 Wild Mage SF: Conjuration
Wild Mage
Wild Mage
9 Wild Mage GSF Conjuration
Wild Mage
Wild Mage
12 Wild Mage Mental Toughness
Wild Mage
Wild Mage
15 Monk Adept of Forms Deflect Arrows
Monk Precision
Wild Mage
18 Wild Mage Master of Forms
Wild Mage
Monk
21 ESF: Conjuration
22 Acid Spell Power
24 Embolden
25 PTHF
27 Mental Toughness
28 Arcane Warrior
30 Scion of Air, Imp. Mental Toughness
31 Spell Speciality Necro
33 Epic Mental Toughness
34 Channel Power
Level 1-19 you are a self-healing, evasive, trapping sorc with repeater proficiency for lvl 1. 20-22 you can use QQ or draconic bursts. 23+ you can tie the draconic mantle to ki bolt and smile...
| AP | Epic Destinies | Spell Power | ||||||||
23 | Draconic | 60 | Mantle dot | CDR | SP | |||||
37 | Shadow Dancer | 35 | CDR | T5 | Epic Strike | Weird | MP | SP | DCs | |
23 | Macrotechnic | 60 | MP | SP | ||||||
| 0+15 Racial +3 Tome | Warforged | 25 | Fort | MP | SP | Fort | ASF Reduction | |||
26 | Wild Mage | 20 | Mixed Magics | 3 Caster Levels | Crit Dmg | |||||
34 | Air Savant | 90 | Wind Dance | Awaken Weakness | ||||||
9 | HeM | Ki Bolt | Ki Regen | Quick Draw | Eleemntal Words | |||||
| 5+2 Tome | Feydark | 10 | Cha to Hit | |||||||
3 | Arcano Tech | 10 | Spell Crit | |||||||
3 | Misc |
AP is pretty standard for a nuker. We take bypass, wings, vulnerability from air savant, and top it off with caster levels from WM, ki bolt from HeM, and some fill.
| Filigree | Type | Qty | Filligree MP | |
| Sucker/One | Str | 2 | 18 | |
| Dragonsoul | Cha | 2 | ||
| Dragonsoul | USP | 2 | ||
| Longshadow | MP | 2 | | 15 |
| Dragonsoul | ASF | 1 | ||
| Sucker | MP | 1 | | 5 |
| One | MP | 1 | | 5 |
| Electrocution | SP | 1 | ||
| Electrocution | Fort | 1 | ||
| Sanct/Revertb | Cha | 1 |
Filigree is pretty standard for a ki bolt nuker, with a mix of melee power, spell power, spell crit multiplier, and CDR (for instakills).
| Link | 1 | 2 | 3 | 4 | Set Name | 1 | 2 | 3 | 4 | 1 | 2 | |
| Goggles | Ins. Spellsight | Spell Saves | Wiz | Monolith(2) | Melee Power | PRR | Cracked Core | |||||
| Helm | https://ddowiki.com/page/Item:Dinosaur_Bone_Helmet | Scale-Electric Crit Dmg | Fang-Electric Crit Dmg | Claw-Electric Crit Dmg | Horn-Ghostly | Deacon(3) | Crit - All | Crit Dmg Legendary | MRR Cap | Art USP | Demonheart | Ins Cha |
| Neck | Armor Piercing | Diversion | Qual Acc | Imp. Deception | Monolith(2) | Luck | ||||||
| Trinket | https://ddowiki.com/page/Item | Con | Sheltering | Deception | Speed | Dread Isles Curse (5) | Profane Stuffs | Dodge | Melee Power | |||
| Armor | Scale-Exc. Lore 5% | Fang - Exc SP 15 | Claw-PRR | Horn-Sacred DCs 2 | Deacon(3) | Pomuras | Greater Heroism | |||||
| Cloak | https://ddowiki.com/page/Item:Dinosaur_Bone_Cloak | Scale-Dex | F - Repair Amp | C - Repair % | Deacon(3) | Conjuration | Accuracy | |||||
| Wrist-Artifact | https://ddowiki.com/page/Item:Dinosaur_Bone_Bracers | Scale-Charisma | Fang-RAmp | C - MRR | H - Resistance | Dread Isles Curse (5) | Undying | Ultimatum | ||||
| Waist | Ins. Sheltering | Strength | Dread Isles Curse (5) | Globe | Festive Con | |||||||
| Ring | https://ddowiki.com/page/Item:Bound_Elemental_Ring_of_Frost | Water Attunement | Wiz - Elemental | Cold Lore | Glaciation | Chained Elementals (2) | Crit - Elem | SP - Elem | Protection | Natural Armor | ||
| Ring 2 | Air Attunement | SFM 5 | Electric Lore 22% | Electric SP | Chained Elementals (2) | Spellcraft | Ins. Con | |||||
| Boots | https://ddowiki.com/page/Item:Legendary_Sunken_Slippers | Ins Potency | Qual Potency | Qual Cha | displacement | Necromancy | ||||||
| Gloves | I:Gorth's Mage Hand - DDO wiki | Illusion | Elusive Target | Dread Isles Curse (5) | Illusion | Master's Gift | ||||||
| Weapon | Scale-Spell Pen, Exc. DCs | Fang-Meltfang | Claw-Exc Chr 2 | Horn-Ash | Dread Isles Curse (5) | Repair SP |
Gear is pretty standard-ish for a nuker. Not the highest DCs, but enough to cast against low saves.
This gives us a solid base of MP/SP/Debuffs:
| MP | 302 | Electric Power | 1073 | Self-Debuffs | |||||
20 | 40 | Arcane Warrior | 10% | Monk Elemental Word | |||||
15 | Profane | 149 | Enhancement | 15% | Awaken Weakness | ||||
84 | Epic Power | 49 | Insight | 35% | MRR debuffs SD + Ash | ||||
10 | PTHF | 24 | Quality | 20% | Vulnerability Elemental Word + Air Savant | ||||
6 | HeM | 25 | Deacon | 0% | Scroll Lightning Motes if you want | ||||
4 | Tome | 25 | Profane | ||||||
24 | Reaper | 28 | Tome+PL Chaos + Guild | ||||||
10 | Augment - Enh | 40 | Scion | ||||||
40 | Destiny Coresx8 | 20 | Spell power feat | ||||||
6 | Misc Gear Bonus | 80 | Spellcraft | ||||||
43 | Filigree | 62 | Implement | ||||||
15 | Artifact | 60 | Draconic | ||||||
10 | Reaper Bonus- Rings | 48 | Reaper | ||||||
15 | Warforged | 15 | Exceptional | ||||||
| 25 | Chained Elemental | ||||||||
| 85 | Filigree | ||||||||
| 15 | Guild | ||||||||
| 100 | Channeled | ||||||||
| 25 | Alchemical | ||||||||
25 | Warforged | ||||||||
60 | Macrotechnic | ||||||||
35 | Shadow Dancer | ||||||||
20 | Wild Mage | ||||||||
| 18 | Feydark and Arcano |
Which means our Ki Bolt DPS will be fairly solid:
| 113% | Electric dmg | Electric Crit | 70% | |||||||||||||
| Source | Damage per hit | Type | ICD | Post MP | Post SP | Post Crit | 4 Hits Ki Bolt | Gear | 50% | 22% |
| |||||
| Draconic | 285 | 4 Tick Electric DoT | 5 | 2867 | 33631 | 83775 | 335,100 | ED Feat | 15% | 5% | Magical Training | |||||
| Self-Debuffed | 686,721 | Scion | 25% | 9% | Energy Criticals | |||||||||||
| Enhancements | 13% | 5% | Ins | |||||||||||||
| Filigree | 10% | 5% | Exc | |||||||||||||
| 6% | Art | |||||||||||||||
6% | Art-Elec | |||||||||||||||
9% | Enhancements | |||||||||||||||
3% | Mental Tough |
So expecting to have raid ki bolts hit for 85k dps self-debuffed over 8 seconds, or +~40% dps (~117k dps, 13k in R10) with full raid debuffs (such as scroll of lightning motes not included but possible to self-debuff). Due to only using mana to debuff occasionally, will also be able to nuke more or less indefinitely, with occasional melee debuffing and arcane warrior stacking generating all the ki you will ever need to supplement ki regen.
For defenses, this has evasion, improved evasion, displacement, fire shield, no fail reflex (macrotechnic) + fort (draconic). This also has quad sources of temp hp: Macrotechnic ablative armor, + draconic barrier of scales + on cast, + SD on kill. Oh, and reconstruct and repair spells.
General DCs:
| Charisma | 39 | General DCs | 95 | ||
16 | start | 17 | Base | ||
8 | Tome | 4 | Feats | ||
8 | Levels | varies | PL | ||
2 | Wild Mage | | 5 | Enhance | |
2 | Air Savant | | 3 | Profane | |
14 | Enhancement | | 2 | Exceptional | |
5 | Insight | 2 | Sacred | ||
3 | Quality | 2 | Augment | ||
3 | Profane | | 10 | ED | |
2 | Excheptional | | 1 | Guild | |
2 | Guild | 39 | Stat | ||
4 | Filigree | 4 | Reaper | ||
2 | Festive | 2 | Scion | ||
7 | Racial, Double Completionist | | 2 | Channel power 50% uptime | |
5 | Reaper Trees | 2 | Embolden | ||
2 | Reaper Hat | ||||
2 | Yugo | ||||
1 | FDI |
For secondary actions against non-DW trash mobs, this has trap the soul vs. low will, FoD vs. low fort, and CoD/PK vs. high will or high reflex mobs. Plus mass hold person, fear, ddoor, wings, trapping, etc. for utility and CC. Expecting trap the soul to work well, FoD less well, and mass hold person to work decently based on R10 tests. Probably use prismatic spray over FoD due to wild mage synergy and to be effective against a wider set of mobs.
This is to explore a bit newer variant of the ki bolt framework, show the DC+CC/DPS tradeoff vs. a more traditional 148 DC Sorc, and to illustrate what happens when you fully synergy race + classes + enhancements + EDs all around a DPS rotation sacrificing necro/illusion DCs and Mass Hold Monster, instead of the more traditional tanky/healer DC casters builds seen. Also wanted to see the feasibility of DC + spell power + crit + melee of dragon disciple. Plus some fun for me to really explore WIld Mage.
Finally, to bring happyness to those who choose to make those tanky/healer DC casters builds intentionally designed with low dps. They can now recognize it is their choice and not forced on them to play such builds, so they can celebrate in how their build does work. Low DPS choice is not a bad or wrong build, and such a builds unique interplay of CC/Tank-Heal-DPS trinity gameplay should be celebrated. Two out of three of the trinity are not DPS, and those roles should be celebrated. So Merry Christmas to all (late because I worked hella in December), and to all a good night.
Last edited: