A Wild Tilo has appeared!

Tilomere

Well-known member
This is a variant of Ki Bolt framework.
I'm tweaking the build to a mostly pure DC/DPS caster. With trapping, because why not. Oh, and why not add self healing and mobility too. Some tankyness also can't hurt, so let's throw that in as well.

This isn't designed to solo, but it will do so decently. It's designed to toss damage, CC, and instakills. Instakills it's not the best at, but it can't be the best at everything.

WF 1 Arti, 16 Wild Mage, 3 Monk
max + levels Charisma, solid Con, Dex, Int
1 Artificer Enlarge
Wild Mage
3 Wild Mage PL:Wiz
Wild Mage
Wild Mage
6 Wild Mage SF: Conjuration
Wild Mage
Wild Mage
9 Wild Mage GSF Conjuration
Wild Mage
Wild Mage
12 Wild Mage Mental Toughness
Wild Mage
Wild Mage
15 Monk Adept of Forms Deflect Arrows
Monk Precision
Wild Mage
18 Wild Mage Master of Forms
Wild Mage
Monk
21 ESF: Conjuration
22 Acid Spell Power
24 Embolden
25 PTHF
27 Mental Toughness
28 Arcane Warrior
30 Scion of Air, Imp. Mental Toughness
31 Spell Speciality Necro
33 Epic Mental Toughness
34 Channel Power

Level 1-19 you are a self-healing, evasive, trapping sorc with repeater proficiency for lvl 1. 20-22 you can use QQ or draconic bursts. 23+ you can tie the draconic mantle to ki bolt and smile...


APEpic DestiniesSpell Power
23​
Draconic
60​
Mantle dotCDRSP
37​
Shadow Dancer
35​
CDRT5Epic StrikeWeirdMPSPDCs
23​
Macrotechnic
60​
MPSP
0+15 Racial +3 TomeWarforged
25​
FortMPSPFortASF Reduction
26​
Wild Mage
20​
Mixed Magics3 Caster LevelsCrit Dmg
34​
Air Savant
90​
Wind DanceAwaken Weakness
9​
HeMKi BoltKi RegenQuick DrawEleemntal Words
5+2 TomeFeydark
10​
Cha to Hit
3​
Arcano Tech
10​
Spell Crit
3​
Misc

AP is pretty standard for a nuker. We take bypass, wings, vulnerability from air savant, and top it off with caster levels from WM, ki bolt from HeM, and some fill.


FiligreeTypeQtyFilligree MP
Sucker/OneStr
2​
18
DragonsoulCha
2​
DragonsoulUSP
2​
LongshadowMP
2​
15
DragonsoulASF
1​
SuckerMP1
5​
OneMP1
5​
ElectrocutionSP
1​
ElectrocutionFort
1​
Sanct/RevertbCha
1​

Filigree is pretty standard for a ki bolt nuker, with a mix of melee power, spell power, spell crit multiplier, and CDR (for instakills).


Link
1​
2​
3​
4​
Set Name
1​
2​
3​
4​
1​
2​
Goggles Ins. SpellsightSpell SavesWizMonolith(2)Melee PowerPRRCracked Core
Helmhttps://ddowiki.com/page/Item:Dinosaur_Bone_HelmetScale-Electric Crit DmgFang-Electric Crit DmgClaw-Electric Crit DmgHorn-GhostlyDeacon(3)Crit - AllCrit Dmg LegendaryMRR CapArt USPDemonheartIns Cha
Neck Armor PiercingDiversionQual AccImp. DeceptionMonolith(2)Luck
Trinkethttps://ddowiki.com/page/Item:Doctor_Lifestone's_Hunting_HornConShelteringDeceptionSpeedDread Isles Curse (5)Profane StuffsDodgeMelee Power
Armor Scale-Exc. Lore 5%Fang - Exc SP 15Claw-PRRHorn-Sacred DCs 2Deacon(3)PomurasGreater Heroism
Cloakhttps://ddowiki.com/page/Item:Dinosaur_Bone_CloakScale-DexF - Repair AmpC - Repair %Deacon(3)ConjurationAccuracy
Wrist-Artifacthttps://ddowiki.com/page/Item:Dinosaur_Bone_BracersScale-CharismaFang-RAmpC - MRRH - ResistanceDread Isles Curse (5)UndyingUltimatum
Waist Ins. ShelteringStrengthDread Isles Curse (5)GlobeFestive Con
Ringhttps://ddowiki.com/page/Item:Bound_Elemental_Ring_of_FrostWater AttunementWiz - ElementalCold LoreGlaciationChained Elementals (2)Crit - ElemSP - ElemProtectionNatural Armor
Ring 2 Air AttunementSFM 5Electric Lore 22%Electric SPChained Elementals (2)SpellcraftIns. Con
Bootshttps://ddowiki.com/page/Item:Legendary_Sunken_SlippersIns PotencyQual PotencyQual ChadisplacementNecromancy
GlovesI:Gorth's Mage Hand - DDO wikiIllusionElusive TargetDread Isles Curse (5)IllusionMaster's Gift
Weapon Scale-Spell Pen, Exc. DCsFang-MeltfangClaw-Exc Chr 2Horn-AshDread Isles Curse (5)Repair SP

Gear is pretty standard-ish for a nuker. Not the highest DCs, but enough to cast against low saves.

This gives us a solid base of MP/SP/Debuffs:

MP302Electric Power
1073​
Self-Debuffs
20​
40Arcane Warrior10%Monk Elemental Word
15​
Profane149Enhancement15%Awaken Weakness
84​
Epic Power49Insight35%MRR debuffs SD + Ash
10​
PTHF24Quality20%Vulnerability Elemental Word + Air Savant
6​
HeM25Deacon0%Scroll Lightning Motes if you want
4​
Tome25Profane
24​
Reaper28Tome+PL Chaos + Guild
10​
Augment - Enh40Scion
40​
Destiny Coresx820Spell power feat
6​
Misc Gear Bonus80Spellcraft
43​
Filigree62Implement
15​
Artifact60Draconic
10​
Reaper Bonus- Rings48Reaper
15​
Warforged15Exceptional
25Chained Elemental
85Filigree
15Guild
100Channeled
25Alchemical
25​
Warforged
60​
Macrotechnic
35​
Shadow Dancer
20​
Wild Mage
18Feydark and Arcano

Which means our Ki Bolt DPS will be fairly solid:

113%Electric dmgElectric Crit70%
SourceDamage per hitTypeICDPost MPPost SPPost Crit4 Hits Ki BoltGear50%22%
Enh
Draconic
285​
4 Tick Electric DoT
5​
2867​
33631​
83775​
335,100ED Feat15%5%Magical Training
Self-Debuffed686,721Scion25%9%Energy Criticals
Enhancements13%5%Ins
Filigree10%5%Exc
6%Art
6%​
Art-Elec
9%​
Enhancements
3%​
Mental Tough

So expecting to have raid ki bolts hit for 85k dps self-debuffed over 8 seconds, or +~40% dps (~117k dps, 13k in R10) with full raid debuffs (such as scroll of lightning motes not included but possible to self-debuff). Due to only using mana to debuff occasionally, will also be able to nuke more or less indefinitely, with occasional melee debuffing and arcane warrior stacking generating all the ki you will ever need to supplement ki regen.

For defenses, this has evasion, improved evasion, displacement, fire shield, no fail reflex (macrotechnic) + fort (draconic). This also has quad sources of temp hp: Macrotechnic ablative armor, + draconic barrier of scales + on cast, + SD on kill. Oh, and reconstruct and repair spells.


General DCs:
Charisma
39​
General DCs95
16​
start
17​
Base
8​
Tome
4​
Feats
8​
LevelsvariesPL
2​
Wild Mage
5Enhance
2​
Air Savant
3Profane
14​
Enhancement
2Exceptional
5​
Insight
2​
Sacred
3​
Quality
2​
Augment
3​
Profane
10ED
2​
Excheptional
1Guild
2​
Guild
39​
Stat
4​
Filigree
4​
Reaper
2​
Festive
2​
Scion
7​
Racial, Double Completionist
2Channel power 50% uptime
5​
Reaper Trees2Embolden
2​
Reaper Hat
2​
Yugo
1​
FDI

For secondary actions against non-DW trash mobs, this has trap the soul vs. low will, FoD vs. low fort, and CoD/PK vs. high will or high reflex mobs. Plus mass hold person, fear, ddoor, wings, trapping, etc. for utility and CC. Expecting trap the soul to work well, FoD less well, and mass hold person to work decently based on R10 tests. Probably use prismatic spray over FoD due to wild mage synergy and to be effective against a wider set of mobs.

This is to explore a bit newer variant of the ki bolt framework, show the DC+CC/DPS tradeoff vs. a more traditional 148 DC Sorc, and to illustrate what happens when you fully synergy race + classes + enhancements + EDs all around a DPS rotation sacrificing necro/illusion DCs and Mass Hold Monster, instead of the more traditional tanky/healer DC casters builds seen. Also wanted to see the feasibility of DC + spell power + crit + melee of dragon disciple. Plus some fun for me to really explore WIld Mage.

Finally, to bring happyness to those who choose to make those tanky/healer DC casters builds intentionally designed with low dps. They can now recognize it is their choice and not forced on them to play such builds, so they can celebrate in how their build does work. Low DPS choice is not a bad or wrong build, and such a builds unique interplay of CC/Tank-Heal-DPS trinity gameplay should be celebrated. Two out of three of the trinity are not DPS, and those roles should be celebrated. So Merry Christmas to all (late because I worked hella in December), and to all a good night.
 
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Tilomere

Well-known member
I hear they are buffing ki bolt speed so this is going to be even smoother to utilize and on cauldron. Will get to this after 3 dragon disciple lives. I highly doubt they are going to spend time working on ki spells just to make them unusable.

Plus they are already nerfing the edge case of double damage again via ninja poison stacks. But I self-regulate my builds to avoid getting dps too crazy, so I went elemental instead.
 
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mikarddo

Well-known member
You probably already did somewhere - but would you mind explaining why ki-both and draconic mantle synergize so well?
 

mikarddo

Well-known member
I am curious how the timing of ki-bolt and mantle works.

The mantle only procs once every 5 seconds - assuming the speciel great multiplier from ki-bolt only works when ki-bolt is used you badly need ki-bolt and ki-bolt only to be the one doing those procs as anything else would lower dps great.

If that assumption is correct - how do you manage to time it so ki-bolt and ki-bolt only is the one doing the proccing even if there is a bit of lag?
If ki-bolt is cast before the 5s are up - its wasted. If something else is cast after the 5s are up - it hurts dps badly. Unfortunately, ki-bolt's cooldown is 3s rather than a matching 5s.

That seems fairly unlikely to work out too well unless I am overlooking something.
 

mikarddo

Well-known member
How do you see a debuffer or buffer version of this working out?

3 monk (jade strike and ki-bolt)
4+ wildmage (wild magics)
Either some warlock (debuffs) or bard (songs)

A debuffer that even does some semi-reasonable damage sounds like a decent thing to bring to raids.
 

Tilomere

Well-known member
You can use the draconic dot ticks themselves as the timer on when to stop casting other things and when to reapply it. Or make a rotation Bolt > Spell > Physcial > repeat.

Yes, I mean, you can add celestial warlock and get debuffs and buffs, grabbing armor of speed in T5 macrotechnic to further buff physical damage dealers. Bard won't work out, but there are monk finishers for mana cost reduction and healing/restoration you can use instead. Framework is flexible, you can pretty much build anything you want out of it. Or replace SD with Fatesinger and arti with sorc, and heal with shouts.
 
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saekee

long live ROGUE
I am curious how the timing of ki-bolt and mantle works.

The mantle only procs once every 5 seconds - assuming the speciel great multiplier from ki-bolt only works when ki-bolt is used you badly need ki-bolt and ki-bolt only to be the one doing those procs as anything else would lower dps great.

If that assumption is correct - how do you manage to time it so ki-bolt and ki-bolt only is the one doing the proccing even if there is a bit of lag?
If ki-bolt is cast before the 5s are up - its wasted. If something else is cast after the 5s are up - it hurts dps badly. Unfortunately, ki-bolt's cooldown is 3s rather than a matching 5s.

That seems fairly unlikely to work out too well unless I am overlooking something.
I use a melee ‘chassis’ with SWF dex daggers so I am hitting stuff for a bit and then throw a bolt. It is true that timing can make a huge difference so if I am fighting a boss, I will open the Z panel observation and fire a bolt when it is around 2 seconds remaining. It seems to work ok.

There are countless times where I miss the timing; this is why the devs probably do not think of it as nerf-worthy dps. Building for it is challenging too; in my case I need to be both a caster and melee. Draconic doesn’t do much for melees.

I use shadowdancer for debuff along with Ash and the elemental words. The last (words) looks like it will be junked in the next update.

Tough thing for melees is the slow animation of the ki bolt but thankfully that is getting sped up.

Iuse mainly an attuned dino weapon but am now slowly upgrading an Undying with 210K sentient; that also has vulnerable.
 
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Tilomere

Well-known member
So, the enhancements rough point spread are in the first table. However, this is intended for more veteran players to tweak it based on their own preferences. For example, I wanted faster elite favor farming and have racial AP so I went tabaxi trailblazer variant, and will probably ultimately swap Macrotechnic for Fatesinger and go 17/3 instead of 16/3/1. I don't do content requiring additional power, and my character doesn't gain past lives, XP, or RXP, or gear due to having everything I want, so I build for farming favor, that by happy coincidence also works in R10.

The wild magic negative side has a proc in it where a giant call lightning bolt hits your character for 2x its max hp. To my knowledge you have to spell absorb or evade it. I think the T5 Wild Mage double save and MRR boost is supposed to give you a better chance at surviving it, but the double save doesn't work, and even if it did saving for half will still kill your character. However, the ED and epic feat I'm hoping do work to avoid failing saves, as does inquisitive C3. You can also turn off negative wild magic which is what most people do. Macrotechnic no-fail reflex at 20 will protect against it.

Veterans don't really talk about leveling casters in heroics, especially ones with self healing, because you basically can spam self-heal full at will on low enough difficulty that you don't get killed between cooldowns. I like starting at 15, and having lightning primary, sonic and cold backup. I'm experimenting on feats and I'm anticipating that it will all work out regardless. I've had a lot of varied sorc builds, and they have always worked out fine until SSG nerfs them and I have to build something else.

Over time, SSG has nerfed from older to newer nerfs:
Twilight + Blue dragon armor Shiradi Sorc (GH era)
Prismatic Spray DC + tanky sorcs (to no longer bypass champ deathblock) (MOTU Era)
DC Sorcs (Champion deathblock introduction) (MoTU Era)
Enders pug tank sorc (Sharn Era)
DPS Sorcs (Meteor/Draconic/Reaper) (Feywild Era)
Shiradi Ranged + Spell power (Last ED revamp)
EA Mantle aura passive AoE healing sonic support sorc (After last ED revamp)

So Sorc builds last ~2 years, and tanky, dpsy, and healing sorcs are targets of newer nerfs, so most people just play DC sorcs as a safer sorc assuming those nerfs are complete. If you do play anything other than a DC sorc, know SSG will nerf your build every few years and enjoy it while it lasts, it isn't really a playstyle that is intended to remain static, although one method or another usually always exists to do so. If you are the type of person who needs a build to remain static forever and enjoys getting "stuck" on a single build for a decade, DC sorc is better for you. Which is why basically all caster forum builds are DC. If you enjoy exploring unique playstyles, this is way better for you.

Mobs at level 15 (Gianthold) have around 5-800 hp, so this will non-meta nuke them for about 2.5x their max hp with chain lightning, so if they save for half they still get 1 shot while elite favor farming. Going to use scare on living mobs and reapers in reaper when CC is needed, and halt undead on undead, due to how these few CC spells impact a large amount of mob types.

Higher hp mobs in high heroics veterans take out with a sentient bone crusher boosting spell power.

Will transition to using Ki bolt at 23. May experiment and take a sacred fist level as well to also get charisma to AC and stick with Macrotechnic. Hard to say no to an extra 50 AC if it stacks with monk since it would be passive and I wouldn't have to hit a button to get defense like I would with arti.

Screen-Shot-2025-04-19-202746-0.jpg
Screen-Shot-2025-04-19-202737-0.jpg
Screen-Shot-2025-04-19-202623-0.jpg
Screen-Shot-2025-04-19-202511-0.jpg

Edit: Don't need the +2 max caster levels from bad stuff, so turned off bad wild magic instead, absorbing inquisitor into air savant once I realized personal bad weather isn't evadable.
 
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LurkingVeteran

Well-known member
So, the enhancements rough point spread are in the first table. However, this is intended for more veteran players to tweak it based on their own preferences. For example, I wanted faster elite favor farming and have racial AP so I went tabaxi trailblazer variant, and will probably ultimately swap Macrotechnic for Fatesinger and go 17/3 instead of 16/3/1. I don't do content requiring additional power, and my character doesn't gain past lives, XP, or RXP, or gear due to having everything I want, so I build for farming favor, that by happy coincidence also works in R10.

The wild magic negative side has a proc in it where a giant call lightning bolt hits your character for 2x its max hp. To my knowledge you have to spell absorb or evade it. I think the T5 Wild Mage double save and MRR boost is supposed to give you a better chance at surviving it, but the double save doesn't work, and even if it did saving for half will still kill your character. However, the ED and epic feat I'm hoping do work to avoid failing saves, as does inquisitive C3. You can also turn off negative wild magic which is what most people do. Macrotechnic no-fail reflex at 20 will protect against it.

Veterans don't really talk about leveling casters in heroics, especially ones with self healing, because you basically can spam self-heal full at will on low enough difficulty that you don't get killed between cooldowns. I like starting at 15, and having lightning primary, sonic and cold backup. I'm experimenting on feats and I'm anticipating that it will all work out regardless. I've had a lot of varied sorc builds, and they have always worked out fine until SSG nerfs them and I have to build something else.

Over time, SSG has nerfed from older to newer nerfs:
Twilight + Blue dragon armor Shiradi Sorc (GH era)
Prismatic Spray DC + tanky sorcs (to no longer bypass champ deathblock) (MOTU Era)
DC Sorcs (Champion deathblock introduction) (MoTU Era)
Enders pug tank sorc (Sharn Era)
DPS Sorcs (Meteor/Draconic/Reaper) (Feywild Era)
Shiradi Ranged + Spell power (Last ED revamp)
EA Mantle aura passive AoE healing sonic support sorc (After last ED revamp)

So Sorc builds last ~2 years, and tanky, dpsy, and healing sorcs are targets of newer nerfs, so most people just play DC sorcs as a safer sorc assuming those nerfs are complete. If you do play anything other than a DC sorc, know SSG will nerf your build every few years and enjoy it while it lasts, it isn't really a playstyle that is intended to remain static, although one method or another usually always exists to do so. If you are the type of person who needs a build to remain static forever and enjoys getting "stuck" on a single build for a decade, DC sorc is better for you. Which is why basically all caster forum builds are DC. If you enjoy exploring unique playstyles, this is way better for you.

Mobs at level 15 (Gianthold) have around 5-800 hp, so this will non-meta nuke them for about 2.5x their max hp with chain lightning, so if they save for half they still get 1 shot while elite favor farming. Going to use scare on living mobs and reapers in reaper when CC is needed, and halt undead on undead, due to how these few CC spells impact a large amount of mob types.

Higher hp mobs in high heroics veterans take out with a sentient bone crusher boosting spell power.

Will transition to using Ki bolt at 23. May experiment and take a sacred fist level as well to also get charisma to AC and stick with Macrotechnic. Hard to say no to an extra 50 AC if it stacks with monk since it would be passive and I wouldn't have to hit a button to get defense like I would with arti.

Screen-Shot-2025-04-19-202746-0.jpg
Screen-Shot-2025-04-19-202737-0.jpg
Screen-Shot-2025-04-19-202623-0.jpg
Screen-Shot-2025-04-19-202511-0.jpg

Edit: Don't need the +2 max caster levels from bad stuff, so turned off bad wild magic instead, absorbing inquisitor into air savant once I realized personal bad weather isn't evadable.
Hey Tilo. Looks cool. Just to make sure I understand. The subsection says "L15 setup" but your Chain Lightning is caster level 23 with Max 23? I didn't think that is normally possible at L15 on a Trailblazer? I guess this is with the L18 AS +1MCL and the Wild Mage +2MCL maybe?

EDIT: Also, how do you non-meta nuke for 2.5x their hp with Chain lightning at that level when you say the mobs had 500-800hp? You have 370 spell power. Even at L18 that is ~230*4.7 = ~1000 damage on non-meta non-crits. 2.5x hp would be 1500-2000dmg.
 
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Tilomere

Well-known member
Good catch my math and numbers are off a bit. GH Troll has ~500 hp and lesser mobs like kobolds have less, I thought they had higher initially my math estimate is off. But I expect to cast and have mobs die anyways if they do save. Mobs in newer content and closer to 20 have more hp, but I'll push newer content off till legendary R10.

So 15 base caster levels + 3 air savant + 3 wild mage + 2 sharn staff = 23

23*9.5*5 (standing spell power + electrocution stacks) = 1092


I'm thinking of rebuilding my sonic sorc support as a 17 wild mage, 3 monk. I have a good feeling about having ki bolt + draconic mantle, shouts + fatesinger, and TTS and shadow dancer comboing together. The epic and legendary synergy of the rotation seems pretty darn near maxed so I'm expecting a very synergestic sorc. I'm thinking to eventually grab maximize around level 26 and reduce it to near 0 with savant, draconic, and past lives.
 
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LurkingVeteran

Well-known member
Good catch my math and numbers are off a bit. GH Troll has ~500 hp and lesser mobs like kobolds have less, I thought they had higher initially my math estimate is off. But I expect to cast and have mobs die anyways if they do save. Mobs in newer content and closer to 20 have more hp, but I'll push newer content off till legendary R10.

So 15 base caster levels + 3 air savant + 3 wild mage + 2 sharn staff = 23

23*9.5*5 (standing spell power + electrocution stacks) = 1092


I'm thinking of rebuilding my sonic sorc support as a 17 wild mage, 3 monk. I have a good feeling about having ki bolt + draconic mantle, shouts + fatesinger, and TTS and shadow dancer comboing together. The epic and legendary synergy of the rotation seems pretty darn near maxed so I'm expecting a very synergestic sorc. I'm thinking to eventually grab maximize around level 26 and reduce it to near 0 with savant, draconic, and past lives.
My main concern for a build that relies heavily on Draconic mantle via Ki bolt is that it would be very useful to have some good way to break immunity against it. Losing the Savant capstone doesn't seem very synergistic? Druid, Alchemist, even AM+Tiefling/Chaosmancer seems more promising for /3 monk?

Even among Sorc builds generally, I'm struggling to figure out a build where Air Savant is better than Fire. Even for Shout, I suspect main Fire + Scoundrel may be better than main Air, since you can focus on just one of Fire or Sonic spell power and get both Shout and ranged (fire) damage.

Regarding caster levels, aha, I forgot WM got +1 MCL already in the core at 12.

BTW, has anybody tried if you can use Eladrin Chaoscontrol with Power in Chaos? The text says it only blocks regular Chaos Control, but I think the Eladrin version is called "Eladrin Chaos Control".
 

Tilomere

Well-known member
My main concern for a build that relies heavily on Draconic mantle via Ki bolt is that it would be very useful to have some good way to break immunity against it.

I'm expecting ki bolt + draconic to be 1/3rd of kills, TTS to be 1/3rd of kills, and prismatic spray and sonic damage to be 1/3rd of kills vs. trash, and T5 savant will handle boss immunities. When I was a monk running Acid it also rarely ran across immunities but it had QQ and melee, so it was never the end of the world. Plus the most threatening mobs are usually reapers so you usually toss your ki bolts into them.

As always you could grab chaosmancer if you want an AoE bypass, and it also has a much higher chance of having good procs so it makes good use of wild mage. I don't value AoE bypass very much since sonic spells will out-damage electric ones for AoE. I think very good procs go from 8 > 14% of total procs with chaosmancer, which is really nice.
 
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LurkingVeteran

Well-known member
I'm expecting ki bolt + draconic to be 1/3rd of kills, TTS to be 1/3rd of kills, and prismatic spray and sonic damage to be 1/3rd of kills vs. trash, and T5 savant will handle boss immunities. When I was a monk running Acid it also rarely ran across immunities but it had QQ and melee, so it was never the end of the world. Plus the most threatening mobs are usually reapers so you usually toss your ki bolts into them.

As always you could grab chaosmancer if you want an AoE bypass, and it also has a much higher chance of having good procs so it makes good use of wild mage. I don't value that very much since sonic spells will out-damage electric ones for AoE. I think very good procs go from 8 > 14% of total procs with chaosmancer, which is really nice.
Sonic AoE will sadly out damage electric, but only if you are in range of Shout. Or am I missing something?
 

Tilomere

Well-known member
Sonic AoE will sadly out damage electric, but only if you are in range of Shout. Or am I missing something?
So when I played monk, I made a tanky-melee, because that's an acceptable melee standard so people could relate to it as a framework to build off of.

This time I'm going for more of a caster dps platform. Sonic has some nice perks... Spartankiller and others determined that threat reduction worked, so I'm going to really put it to the test by doubling down. I think this has to do with snapshotting, and it is spell proc damage on melee/ranged attacks that don't threat reduction.

Screen-Shot-2025-05-24-104740-0.jpg
 
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